Gnash  0.8.11dev
sdl_glue.h
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3 // 2011 Free Software Foundation, Inc
4 //
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18 
19 #include "gui.h"
20 
21 #include <cstdint> // for boost::?int??_t
22 
23 namespace gnash {
24 
25 class SdlGlue
26 {
27  public:
28  virtual ~SdlGlue() { }
29  virtual bool init(int argc, char **argv[]) = 0;
30 
31  virtual void setInvalidatedRegions(const InvalidatedRanges& ranges) = 0;
32  virtual bool prepDrawingArea(int width, int height, std::uint32_t sdl_flags) = 0;
33  virtual Renderer* createRenderHandler(int depth) = 0;
34  virtual void render() = 0;
35  protected:
36  int _bpp;
37 };
38 
39 } // namespace gnash
virtual bool init(int argc, char **argv[])=0
Anonymous namespace for callbacks, local functions, event handlers etc.
Definition: dbus_ext.cpp:40
virtual void render()=0
Definition: klash_part.cpp:329
int _bpp
Definition: sdl_glue.h:36
Base class for render handlers.
Definition: Renderer.h:188
virtual ~SdlGlue()
Definition: sdl_glue.h:28
Definition: klash_part.cpp:329
Definition: sdl_glue.h:25
virtual void setInvalidatedRegions(const InvalidatedRanges &ranges)=0
virtual Renderer * createRenderHandler(int depth)=0
virtual bool prepDrawingArea(int width, int height, std::uint32_t sdl_flags)=0