Gnash  0.8.11dev
sdl_agg_glue.h
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4 //
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18 
19 #include "sdl_glue.h"
20 
21 #include <vector>
22 #include <SDL.h>
23 #include <cstdint> // for boost::?int??_t
24 
25 namespace gnash
26 {
27 
28 class SdlAggGlue : public SdlGlue
29 {
30  public:
31  SdlAggGlue();
32  virtual ~SdlAggGlue();
33 
34  bool init(int argc, char **argv[]);
35  Renderer* createRenderHandler(int depth);
36  void setInvalidatedRegions(const InvalidatedRanges& ranges);
37  bool prepDrawingArea(int width, int height, std::uint32_t sdl_flags);
38  std::uint32_t maskFlags(std::uint32_t sdl_flags);
39  void render();
40  void render(int minx, int miny, int maxx, int maxy);
41  private:
42  SDL_Surface *_sdl_surface;
43  unsigned char *_offscreenbuf;
44  SDL_Surface *_screen;
45  Renderer *_agg_renderer;
46 
47  geometry::Range2d<int> _validbounds;
48  std::vector< geometry::Range2d<int> > _drawbounds;
49 };
50 
51 }
bool prepDrawingArea(int width, int height, std::uint32_t sdl_flags)
Definition: sdl_agg_glue.cpp:86
void setInvalidatedRegions(const InvalidatedRanges &ranges)
Modified from fb_gui.
Definition: sdl_agg_glue.cpp:155
bool init(int argc, char **argv[])
Definition: sdl_agg_glue.cpp:52
Anonymous namespace for callbacks, local functions, event handlers etc.
Definition: dbus_ext.cpp:40
Definition: sdl_agg_glue.h:28
void render()
Definition: sdl_agg_glue.cpp:174
Definition: klash_part.cpp:329
Base class for render handlers.
Definition: Renderer.h:188
std::uint32_t maskFlags(std::uint32_t sdl_flags)
Definition: klash_part.cpp:329
Definition: sdl_glue.h:25
virtual ~SdlAggGlue()
Definition: sdl_agg_glue.cpp:43
Renderer * createRenderHandler(int depth)
Definition: sdl_agg_glue.cpp:61
SdlAggGlue()
Definition: sdl_agg_glue.cpp:33