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std::unique_ptr< Gui > | gnash::gui::createFBGui (unsigned long windowid, float scale, bool do_loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createGTKGui (unsigned long xid, float scale, bool loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createKDEGui (unsigned long xid, float scale, bool loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createQt4Gui (unsigned long xid, float scale, bool loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createSDLGui (unsigned long xid, float scale, bool loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createFLTKGui (unsigned long xid, float scale, bool loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createAQUAGui (unsigned long xid, float scale, bool loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createRISCOSGui (unsigned long xid, float scale, bool loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createAOS4Gui (unsigned long xid, float scale, bool loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createHaikuGui (unsigned long xid, float scale, bool loop, RunResources &r) |
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std::unique_ptr< Gui > | gnash::createDumpGui (unsigned long xid, float scale, bool loop, RunResources &r) |
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#define ENABLE_KEYBOARD_MOUSE_MOVEMENTS 1 |
Define this to support keyboard-based pointer movements.
Define this to disable region updates debugging altogether. If undefined, debugging will be a runtime option. The flag and flag-setting functions will not be disabled (too ugly).
This should go in gnashconfig.h
This has the side effect that all frames will be re-rendered completely but in contrast to FORCE_REDRAW it won't re-render when no motion has been detected in the movie (for example when the movie is stopped).