#include <Renderer_ogl.h>
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static void | error (GLenum error) |
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static void | combine (GLdouble coords [3], void *vertex_data[4], GLfloat weight[4], void **outData, void *userdata) |
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§ Tesselator()
gnash::renderer::opengl::Tesselator::Tesselator |
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§ ~Tesselator()
gnash::renderer::opengl::Tesselator::~Tesselator |
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§ beginContour()
void gnash::renderer::opengl::Tesselator::beginContour |
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§ beginPolygon()
void gnash::renderer::opengl::Tesselator::beginPolygon |
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§ combine()
void gnash::renderer::opengl::Tesselator::combine |
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GLdouble |
coords[3], |
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void * |
vertex_data[4], |
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GLfloat |
weight[4], |
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void ** |
outData, |
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void * |
userdata |
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static |
§ endContour()
void gnash::renderer::opengl::Tesselator::endContour |
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§ error()
void gnash::renderer::opengl::Tesselator::error |
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GLenum |
error | ) |
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§ feed()
void gnash::renderer::opengl::Tesselator::feed |
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std::vector< oglVertex > & |
vertices | ) |
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§ rememberVertex()
void gnash::renderer::opengl::Tesselator::rememberVertex |
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GLdouble * |
v | ) |
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§ tesselate()
void gnash::renderer::opengl::Tesselator::tesselate |
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The documentation for this class was generated from the following files: