_quality | gnash::Renderer | protected |
_render_images | gnash::Renderer | protected |
apply_mask() | gnash::renderer::DirectFB::Renderer_DirectFB | |
begin_display(const gnash::rgba &, int, int, float, float, float, float) | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
begin_submit_mask() | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
bounds_in_clipping_area(const geometry::Range2d< int > &) const | gnash::Renderer | inlinevirtual |
createCachedBitmap(std::unique_ptr< image::GnashImage > im) | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
description() const | gnash::renderer::DirectFB::Renderer_DirectFB | inlinevirtual |
disable_mask() | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
draw_poly(const std::vector< point > &corners, const rgba &fill, const rgba &outline, const SWFMatrix &mat, bool masked)=0 | gnash::Renderer | pure virtual |
drawGlyph(const SWF::ShapeRecord &rec, const rgba &c, const SWFMatrix &mat) | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
drawLine(const std::vector< point > &coords, const rgba &fill, const SWFMatrix &mat) | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
drawPoly(const point *corners, size_t corner_count, const rgba &fill, const rgba &outline, const SWFMatrix &mat, bool masked) | gnash::renderer::DirectFB::Renderer_DirectFB | |
drawShape(const gnash::SWF::ShapeRecord &, const gnash::Transform &) | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
drawVideoFrame(gnash::image::GnashImage *frame, const gnash::Transform &tx, const gnash::SWFRect *bounds, bool smooth) | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
end_display() | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
end_submit_mask() | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
endInternalRender() | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
getBitsPerPixel() | gnash::renderer::DirectFB::Renderer_DirectFB | |
getFirstRenderImage() const | gnash::Renderer | inlinevirtual |
getLastRenderImage() const | gnash::Renderer | inlinevirtual |
init(float x, float y) | gnash::renderer::DirectFB::Renderer_DirectFB | |
initTestBuffer(unsigned width, unsigned height) | gnash::renderer::DirectFB::Renderer_DirectFB | |
pixel_to_world(int, int) | gnash::renderer::DirectFB::Renderer_DirectFB | |
gnash::Renderer::pixel_to_world(int x, int y) const =0 | gnash::Renderer | pure virtual |
gnash::Renderer::pixel_to_world(const geometry::Range2d< int > &pixelbounds) const | gnash::Renderer | inline |
printVGHardware() | gnash::renderer::DirectFB::Renderer_DirectFB | |
printVGParams() | gnash::renderer::DirectFB::Renderer_DirectFB | |
printVGPath() | gnash::renderer::DirectFB::Renderer_DirectFB | |
Renderer() | gnash::Renderer | inline |
Renderer_DirectFB() | gnash::renderer::DirectFB::Renderer_DirectFB | |
RenderImage typedef | gnash::Renderer | |
RenderImages typedef | gnash::Renderer | |
renderToImage(std::unique_ptr< IOChannel >, FileType, int) const | gnash::Renderer | inlinevirtual |
set_antialiased(bool enable) | gnash::renderer::DirectFB::Renderer_DirectFB | |
set_invalidated_regions(const InvalidatedRanges &ranges) | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
set_scale(float xscale, float yscale) | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
set_translation(float, float) | gnash::Renderer | inlinevirtual |
setQuality(Quality q) | gnash::Renderer | inline |
startInternalRender(gnash::image::GnashImage &) | gnash::renderer::DirectFB::Renderer_DirectFB | virtual |
world_to_pixel(int &x, int &y, float world_x, float world_y) | gnash::renderer::DirectFB::Renderer_DirectFB | |
world_to_pixel(const gnash::SWFRect &wb) | gnash::renderer::DirectFB::Renderer_DirectFB | |
world_to_pixel(const geometry::Range2d< float > &wb) | gnash::renderer::DirectFB::Renderer_DirectFB | |
gnash::Renderer::world_to_pixel(const SWFRect &worldbounds) const =0 | gnash::Renderer | pure virtual |
gnash::Renderer::world_to_pixel(const geometry::Range2d< int > &wb) const | gnash::Renderer | inline |
~Renderer() | gnash::Renderer | inlinevirtual |
~Renderer_DirectFB() | gnash::renderer::DirectFB::Renderer_DirectFB | |