| contains(U x, U y) const | gnash::geometry::Range2d< T > | inline |
| contains(const Range2d< T > &other) const | gnash::geometry::Range2d< T > | inline |
| expandTo(T x, T y) | gnash::geometry::Range2d< T > | inline |
| expandTo(const Range2d< T > &r) | gnash::geometry::Range2d< T > | inline |
| expandToCircle(T x, T y, T radius) | gnash::geometry::Range2d< T > | inline |
| getArea() const | gnash::geometry::Range2d< T > | inline |
| getArea() const | gnash::geometry::Range2d< T > | inline |
| getArea() const | gnash::geometry::Range2d< T > | inline |
| getMaxX() const | gnash::geometry::Range2d< T > | inline |
| getMaxY() const | gnash::geometry::Range2d< T > | inline |
| getMinX() const | gnash::geometry::Range2d< T > | inline |
| getMinY() const | gnash::geometry::Range2d< T > | inline |
| growBy(T amount) | gnash::geometry::Range2d< T > | inline |
| height() const | gnash::geometry::Range2d< T > | inline |
| Intersection(const Range2d< U > &r1, const Range2d< U > &r2) | gnash::geometry::Range2d< T > | friend |
| intersects(const Range2d< T > &other) const | gnash::geometry::Range2d< T > | inline |
| isFinite() const | gnash::geometry::Range2d< T > | inline |
| isNull() const | gnash::geometry::Range2d< T > | inline |
| isWorld() const | gnash::geometry::Range2d< T > | inline |
| operator!=(const Range2d< U > &r1, const Range2d< U > &r2) | gnash::geometry::Range2d< T > | friend |
| operator<<(std::ostream &os, const Range2d< U > &rect) | gnash::geometry::Range2d< T > | friend |
| operator==(const Range2d< U > &r1, const Range2d< U > &r2) | gnash::geometry::Range2d< T > | friend |
| Range2d(RangeKind kind=nullRange) | gnash::geometry::Range2d< T > | inline |
| Range2d(T xmin, T ymin, T xmax, T ymax) | gnash::geometry::Range2d< T > | inline |
| Range2d(const Range2d< U > &from) | gnash::geometry::Range2d< T > | inline |
| scale(float xfactor, float yfactor) | gnash::geometry::Range2d< T > | inline |
| scale(float factor) | gnash::geometry::Range2d< T > | inline |
| scaleX(float factor) | gnash::geometry::Range2d< T > | inline |
| scaleY(float factor) | gnash::geometry::Range2d< T > | inline |
| setNull() | gnash::geometry::Range2d< T > | inline |
| setTo(T x, T y) | gnash::geometry::Range2d< T > | inline |
| setTo(T xmin, T ymin, T xmax, T ymax) | gnash::geometry::Range2d< T > | inline |
| setWorld() | gnash::geometry::Range2d< T > | inline |
| shiftX(T offset) | gnash::geometry::Range2d< T > | inline |
| shiftY(T offset) | gnash::geometry::Range2d< T > | inline |
| shrinkBy(T amount) | gnash::geometry::Range2d< T > | inline |
| Union(const Range2d< U > &r1, const Range2d< U > &r2) | gnash::geometry::Range2d< T > | friend |
| width() const | gnash::geometry::Range2d< T > | inline |