#include <Filters.h>
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| virtual bool | read (SWFStream &in) |
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| virtual | ~DropShadowFilter () |
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| | DropShadowFilter () |
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| | DropShadowFilter (float distance, float angle, std::uint32_t color, std::uint8_t alpha, float blurX, float blurY, float strength, std::uint8_t quality, bool inner, bool knockout, bool hideObject) |
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| | BitmapFilter () |
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| virtual | ~BitmapFilter () |
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§ ~DropShadowFilter()
| virtual gnash::DropShadowFilter::~DropShadowFilter |
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inlinevirtual |
§ DropShadowFilter() [1/2]
| gnash::DropShadowFilter::DropShadowFilter |
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inline |
§ DropShadowFilter() [2/2]
| gnash::DropShadowFilter::DropShadowFilter |
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float |
distance, |
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float |
angle, |
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std::uint32_t |
color, |
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std::uint8_t |
alpha, |
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float |
blurX, |
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float |
blurY, |
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float |
strength, |
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std::uint8_t |
quality, |
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bool |
inner, |
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bool |
knockout, |
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bool |
hideObject |
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) |
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inline |
§ read()
| bool gnash::DropShadowFilter::read |
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SWFStream & |
in | ) |
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virtual |
§ m_alpha
| std::uint8_t gnash::DropShadowFilter::m_alpha |
§ m_angle
| float gnash::DropShadowFilter::m_angle |
§ m_blurX
| float gnash::DropShadowFilter::m_blurX |
§ m_blurY
| float gnash::DropShadowFilter::m_blurY |
§ m_color
| std::uint32_t gnash::DropShadowFilter::m_color |
§ m_distance
| float gnash::DropShadowFilter::m_distance |
§ m_hideObject
| bool gnash::DropShadowFilter::m_hideObject |
§ m_inner
| bool gnash::DropShadowFilter::m_inner |
§ m_knockout
| bool gnash::DropShadowFilter::m_knockout |
§ m_quality
| std::uint8_t gnash::DropShadowFilter::m_quality |
§ m_strength
| float gnash::DropShadowFilter::m_strength |
The documentation for this class was generated from the following files: