Gnash  0.8.11dev
Sound_as.h
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1 // Sound_as.h: ActionScript 3 "Sound" class, for Gnash.
2 //
3 // Copyright (C) 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
4 //
5 // This program is free software; you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation; either version 3 of the License, or
8 // (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 //
19 
20 #ifndef GNASH_ASOBJ3_SOUND_H
21 #define GNASH_ASOBJ3_SOUND_H
22 
23 namespace gnash {
24  struct ObjectURI;
25  class as_object;
26 }
27 
28 namespace gnash {
29 
30 void sound_class_init(as_object& where, const ObjectURI& uri);
31 
32 void registerSoundNative(as_object& global);
33 
34 } // gnash namespace
35 
36 #endif
37 
38 // local Variables:
39 // mode: C++
40 // indent-tabs-mode: nil
41 // End:
42 
void sound_class_init(as_object &where, const ObjectURI &uri)
Definition: Sound_as.cpp:286
uri
Definition: test.py:12
Anonymous namespace for callbacks, local functions, event handlers etc.
Definition: dbus_ext.cpp:40
void registerSoundNative(as_object &global)
Definition: Sound_as.cpp:300