Gnash  0.8.11dev
AudioDecoderHaiku.h
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1 // AudioDecoderHaiku.h: Audio decoding using the Haiku media kit.
2 //
3 // Copyright (C) 2007, 2008, 2009, 2010, 2011, 2012
4 // Free Software Foundation, Inc.
5 //
6 // This program is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 3 of the License, or
9 // (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 
20 
21 #ifndef GNASH_AUDIODECODERHAIKU_H
22 #define GNASH_AUDIODECODERHAIKU_H
23 
24 #include "log.h"
25 #include "AudioDecoder.h" // for inheritance
26 
27 // Forward declarations
28 namespace gnash {
29  namespace media {
30  class SoundInfo;
31  class AudioInfo;
32  }
33 }
34 
35 namespace gnash {
36 namespace media {
37 namespace haiku {
38 
41 
42 public:
47  AudioDecoderHaiku(const AudioInfo& info);
48 
55 
56  // See dox in AudioDecoder.h
57  std::uint8_t* decode(const std::uint8_t* input, std::uint32_t inputSize, std::uint32_t& outputSize, std::uint32_t& decodedBytes);
58 
59  std::uint8_t* decode(const EncodedAudioFrame& af, std::uint32_t& outputSize);
60 
61 private:
62 //
63 // void setup(const AudioInfo& info);
64 // void setup(SoundInfo& info);
65 //
66 // std::uint8_t* decodeFrame(const std::uint8_t* input, std::uint32_t inputSize, std::uint32_t& outputSize);
67 //
68 // AVCodec* _audioCodec;
69 // AVCodecContext* _audioCodecCtx;
70 // AVCodecParserContext* _parser;
71 //
72 // // Use for resampling audio
73 // AudioResamplerFfmpeg _resampler;
74 //
75 // /// True if a parser is required to decode the format
76 // bool _needsParsing;
77 //
78 // /// Parse input
79 // //
80 // /// @param input
81 // /// Pointer to frame we want to start parsing at.
82 // ///
83 // /// @param inputSize
84 // /// Number of bytes available in input
85 // ///
86 // /// @param outFrame
87 // /// Output parameter, will be set to the start
88 // /// of first frame found in input.
89 // ///
90 // /// @param outFrameSize
91 // /// Output parameter, will be set to size in bytes
92 // /// of the first frame found.
93 // ///
94 // /// @return number of input bytes parsed, or -1 on error
95 // ///
96 // int parseInput(const std::uint8_t* input, std::uint32_t inputSize,
97 // std::uint8_t const ** outFrame, int* outFrameSize);
98 };
99 
100 } // gnash.media.haiku namespace
101 } // gnash.media namespace
102 } // gnash namespace
103 
104 #endif // __AUDIODECODERHAIKU_H__
Class containing information about an embedded sound definition.
Definition: SoundInfo.h:34
An encoded audio frame.
Definition: MediaParser.h:453
Anonymous namespace for callbacks, local functions, event handlers etc.
Definition: dbus_ext.cpp:40
Information about an audio stream.
Definition: MediaParser.h:236
Audio decoding base class.
Definition: AudioDecoder.h:36
Haiku media kit based AudioDecoder.
Definition: AudioDecoderHaiku.h:40