17 #ifndef _GAZEBO_CONVERSIONS_HH_    18 #define _GAZEBO_CONVERSIONS_HH_    20 #include <ignition/math/Vector3.hh>    65       public: 
static ignition::math::Vector3d 
ConvertIgn(
    66           const Ogre::Vector3 &_v);
    71       public: 
static Ogre::Vector3 
Convert(
const ignition::math::Vector3d &_v);
    86       public: 
static ignition::math::Quaterniond 
ConvertIgn(
    87                   const Ogre::Quaternion &_q);
    92       public: 
static Ogre::Quaternion 
Convert(
    93                   const ignition::math::Quaterniond &_q);
    98       public: 
static ignition::math::Matrix4d 
ConvertIgn(
    99           const Ogre::Matrix4 &_m);
   104       public: 
static Ogre::Matrix4 
Convert(
const ignition::math::Matrix4d &_m);
   109       public: 
static Ogre::Node::TransformSpace 
Convert(
   116           const Ogre::Node::TransformSpace &_ts);
 
ReferenceFrame
Frame of reference. 
Definition: RenderTypes.hh:234
 
Forward declarations for the common classes. 
Definition: Animation.hh:33
 
The Vector3 class represents the generic vector containing 3 elements. 
Definition: Vector3.hh:39
 
GAZEBO_VISIBLE ignition::math::Vector3d ConvertIgn(const msgs::Vector3d &_v)
Convert a msgs::Vector3d to an ignition::math::Vector. 
 
GAZEBO_VISIBLE msgs::Vector3d Convert(const ignition::math::Vector3d &_v)
Convert a ignition::math::Vector3 to a msgs::Vector3d. 
 
Conversions Conversions.hh rendering/Conversions.hh. 
Definition: rendering/Conversions.hh:40
 
A quaternion class. 
Definition: Quaternion.hh:42
 
Defines a color. 
Definition: Color.hh:36