A model is a collection of links, joints, and plugins. More...
#include <physics/physics.hh>
Inherits Entity.
Inherited by Actor, DARTModel, and SimbodyModel.
Public Types | |
| enum | EntityType {  BASE = 0x00000000, ENTITY = 0x00000001, MODEL = 0x00000002, LINK = 0x00000004, COLLISION = 0x00000008, ACTOR = 0x00000016, LIGHT = 0x00000010, VISUAL = 0x00000020, JOINT = 0x00000040, BALL_JOINT = 0x00000080, HINGE2_JOINT = 0x00000100, HINGE_JOINT = 0x00000200, SLIDER_JOINT = 0x00000400, SCREW_JOINT = 0x00000800, UNIVERSAL_JOINT = 0x00001000, GEARBOX_JOINT = 0x00002000, FIXED_JOINT = 0x00004000, SHAPE = 0x00010000, BOX_SHAPE = 0x00020000, CYLINDER_SHAPE = 0x00040000, HEIGHTMAP_SHAPE = 0x00080000, MAP_SHAPE = 0x00100000, MULTIRAY_SHAPE = 0x00200000, RAY_SHAPE = 0x00400000, PLANE_SHAPE = 0x00800000, SPHERE_SHAPE = 0x01000000, MESH_SHAPE = 0x02000000, POLYLINE_SHAPE = 0x04000000, SENSOR_COLLISION = 0x10000000 }  | 
| Unique identifiers for all entity types.  More... | |
Public Member Functions | |
| Model (BasePtr _parent) | |
| Constructor.  More... | |
| virtual | ~Model () | 
| Destructor.  More... | |
| void | AddChild (BasePtr _child) | 
| Add a child to this entity.  More... | |
| void | AddType (EntityType _type) | 
| Add a type specifier.  More... | |
| void | AttachStaticModel (ModelPtr &_model, math::Pose _offset) | 
| Attach a static model to this model.  More... | |
| gazebo::physics::JointPtr | CreateJoint (const std::string &_name, const std::string &_type, physics::LinkPtr _parent, physics::LinkPtr _child) | 
| Create a joint for this model.  More... | |
| LinkPtr | CreateLink (const std::string &_name) | 
| Create a new link for this model.  More... | |
| void | DetachStaticModel (const std::string &_model) | 
| Detach a static model from this model.  More... | |
| virtual void | FillMsg (msgs::Model &_msg) | 
| Fill a model message.  More... | |
| virtual void | Fini () | 
| Finalize the model.  More... | |
| bool | GetAutoDisable () const | 
| Return the value of the SDF <allow_auto_disable> element.  More... | |
| virtual math::Box | GetBoundingBox () const | 
| Get the size of the bounding box.  More... | |
| BasePtr | GetByName (const std::string &_name) | 
| Get by name.  More... | |
| BasePtr | GetChild (unsigned int _i) const | 
| Get a child by index.  More... | |
| BasePtr | GetChild (const std::string &_name) | 
| Get a child by name.  More... | |
| CollisionPtr | GetChildCollision (const std::string &_name) | 
| Get a child collision entity, if one exists.  More... | |
| unsigned int | GetChildCount () const | 
| Get the number of children.  More... | |
| LinkPtr | GetChildLink (const std::string &_name) | 
| Get a child linke entity, if one exists.  More... | |
| math::Box | GetCollisionBoundingBox () const | 
| Returns collision bounding box.  More... | |
| const math::Pose & | GetDirtyPose () const | 
| Returns Entity::dirtyPose.  More... | |
| GripperPtr | GetGripper (size_t _index) const | 
| Get a gripper based on an index.  More... | |
| size_t | GetGripperCount () const | 
| Get the number of grippers in this model.  More... | |
| uint32_t | GetId () const | 
| Return the ID of this entity.  More... | |
| math::Pose | GetInitialRelativePose () const | 
| Get the initial relative pose.  More... | |
| JointPtr | GetJoint (const std::string &name) | 
| Get a joint.  More... | |
| JointControllerPtr | GetJointController () | 
| Get a handle to the Controller for the joints in this model.  More... | |
| unsigned int | GetJointCount () const | 
| Get the number of joints.  More... | |
| const Joint_V & | GetJoints () const | 
| Get the joints.  More... | |
| LinkPtr | GetLink (const std::string &_name="canonical") const | 
| Get a link by name.  More... | |
| const Link_V & | GetLinks () const | 
| Construct and return a vector of Link's in this model Note this constructs the vector of Link's on the fly, could be costly.  More... | |
| std::string | GetName () const | 
| Return the name of the entity.  More... | |
| void | GetNearestEntityBelow (double &_distBelow, std::string &_entityName) | 
| Get the distance to the nearest entity below (along the Z-axis) this entity.  More... | |
| BasePtr | GetParent () const | 
| Get the parent.  More... | |
| int | GetParentId () const | 
| Return the ID of the parent.  More... | |
| ModelPtr | GetParentModel () | 
| Get the parent model, if one exists.  More... | |
| unsigned int | GetPluginCount () const | 
| Get the number of plugins this model has.  More... | |
| virtual math::Vector3 | GetRelativeAngularAccel () const | 
| Get the angular acceleration of the entity.  More... | |
| virtual math::Vector3 | GetRelativeAngularVel () const | 
| Get the angular velocity of the entity.  More... | |
| virtual math::Vector3 | GetRelativeLinearAccel () const | 
| Get the linear acceleration of the entity.  More... | |
| virtual math::Vector3 | GetRelativeLinearVel () const | 
| Get the linear velocity of the entity.  More... | |
| math::Pose | GetRelativePose () const | 
| Get the pose of the entity relative to its parent.  More... | |
| bool | GetSaveable () const | 
| Get whether the object should be "saved", when the user selects to save the world to xml.  More... | |
| std::string | GetScopedName (bool _prependWorldName=false) const | 
| Return the name of this entity with the model scope model1::...::modelN::entityName.  More... | |
| virtual const sdf::ElementPtr | GetSDF () | 
| Get the SDF values for the model.  More... | |
| bool | GetSelfCollide () const | 
| If true, all links within the model will collide by default.  More... | |
| unsigned int | GetSensorCount () const | 
| Get the number of sensors attached to this model.  More... | |
| unsigned int | GetType () const | 
| Get the full type definition.  More... | |
| const WorldPtr & | GetWorld () const | 
| Get the World this object is in.  More... | |
| virtual math::Vector3 | GetWorldAngularAccel () const | 
| Get the angular acceleration of the entity in the world frame.  More... | |
| virtual math::Vector3 | GetWorldAngularVel () const | 
| Get the angular velocity of the entity in the world frame.  More... | |
| double | GetWorldEnergy () const | 
| Returns this model's total energy, or sum of Model::GetWorldEnergyPotential() and Model::GetWorldEnergyKinetic().  More... | |
| double | GetWorldEnergyKinetic () const | 
| Returns sum of the kinetic energies of all links in this model.  More... | |
| double | GetWorldEnergyPotential () const | 
| Returns the potential energy of all links and joint springs in the model.  More... | |
| virtual math::Vector3 | GetWorldLinearAccel () const | 
| Get the linear acceleration of the entity in the world frame.  More... | |
| virtual math::Vector3 | GetWorldLinearVel () const | 
| Get the linear velocity of the entity in the world frame.  More... | |
| virtual const math::Pose & | GetWorldPose () const | 
| Get the absolute pose of the entity.  More... | |
| bool | HasType (const EntityType &_t) const | 
| Returns true if this object's type definition has the given type.  More... | |
| virtual void | Init () | 
| Initialize the model.  More... | |
| bool | IsCanonicalLink () const | 
| A helper function that checks if this is a canonical body.  More... | |
| bool | IsSelected () const | 
| True if the entity is selected by the user.  More... | |
| bool | IsStatic () const | 
| Return whether this entity is static.  More... | |
| void | Load (sdf::ElementPtr _sdf) | 
| Load the model.  More... | |
| void | LoadJoints () | 
| Load all the joints.  More... | |
| void | LoadPlugins () | 
| Load all plugins.  More... | |
| ModelPtr | NestedModel (const std::string &_name) const | 
| Get a nested model that is a direct child of this model.  More... | |
| const Model_V & | NestedModels () const | 
| Get all the nested models.  More... | |
| bool | operator== (const Base &_ent) const | 
| Returns true if the entities are the same.  More... | |
| void | PlaceOnEntity (const std::string &_entityName) | 
| Move this entity to be ontop of another entity by name.  More... | |
| void | PlaceOnNearestEntityBelow () | 
| Move this entity to be ontop of the nearest entity below.  More... | |
| void | Print (const std::string &_prefix) | 
| Print this object to screen via gzmsg.  More... | |
| void | ProcessMsg (const msgs::Model &_msg) | 
| Update parameters from a model message.  More... | |
| virtual void | RemoveChild (EntityPtr _child) | 
| Remove a child.  More... | |
| virtual void | RemoveChild (unsigned int _id) | 
| Remove a child from this entity.  More... | |
| void | RemoveChild (const std::string &_name) | 
| Remove a child by name.  More... | |
| void | RemoveChild (physics::BasePtr _child) | 
| Remove a child by pointer.  More... | |
| void | RemoveChildren () | 
| Remove all children.  More... | |
| bool | RemoveJoint (const std::string &_name) | 
| Remove a joint for this model.  More... | |
| void | Reset () | 
| Reset the model.  More... | |
| virtual void | Reset (Base::EntityType _resetType) | 
| Calls recursive Reset on one of the Base::EntityType's.  More... | |
| void | ResetPhysicsStates () | 
| Reset the velocity, acceleration, force and torque of all child links.  More... | |
| ignition::math::Vector3d | Scale () const | 
| Get the scale of model.  More... | |
| void | SetAngularAccel (const math::Vector3 &_vel) | 
| Set the angular acceleration of the model, and all its links.  More... | |
| void | SetAngularVel (const math::Vector3 &_vel) | 
| Set the angular velocity of the model, and all its links.  More... | |
| void | SetAnimation (const common::PoseAnimationPtr &_anim, boost::function< void()> _onComplete) | 
| Set an animation for this entity.  More... | |
| void | SetAnimation (common::PoseAnimationPtr _anim) | 
| Set an animation for this entity.  More... | |
| void | SetAutoDisable (bool _disable) | 
| Allow the model the auto disable.  More... | |
| void | SetCanonicalLink (bool _value) | 
| Set to true if this entity is a canonical link for a model.  More... | |
| void | SetCollideMode (const std::string &_mode) | 
| This is not implemented in Link, which means this function doesn't do anything.  More... | |
| void | SetEnabled (bool _enabled) | 
| Enable all the links in all the models.  More... | |
| void | SetGravityMode (const bool &_value) | 
| Set the gravity mode of the model.  More... | |
| void | SetInitialRelativePose (const math::Pose &_pose) | 
| Set the initial pose.  More... | |
| void | SetJointAnimation (const std::map< std::string, common::NumericAnimationPtr > &_anims, boost::function< void()> _onComplete=NULL) | 
| Joint Animation.  More... | |
| void | SetJointPosition (const std::string &_jointName, double _position, int _index=0) | 
| Set the positions of a Joint by name.  More... | |
| void | SetJointPositions (const std::map< std::string, double > &_jointPositions) | 
| Set the positions of a set of joints.  More... | |
| void | SetLaserRetro (const float _retro) | 
| Set the laser retro reflectiveness of the model.  More... | |
| void | SetLinearAccel (const math::Vector3 &_vel) | 
| Set the linear acceleration of the model, and all its links.  More... | |
| void | SetLinearVel (const math::Vector3 &_vel) | 
| Set the linear velocity of the model, and all its links.  More... | |
| void | SetLinkWorldPose (const math::Pose &_pose, std::string _linkName) | 
| Set the Pose of the entire Model by specifying desired Pose of a Link within the Model.  More... | |
| void | SetLinkWorldPose (const math::Pose &_pose, const LinkPtr &_link) | 
| Set the Pose of the entire Model by specifying desired Pose of a Link within the Model.  More... | |
| virtual void | SetName (const std::string &_name) | 
| Set the name of the entity.  More... | |
| void | SetParent (BasePtr _parent) | 
| Set the parent.  More... | |
| void | SetRelativePose (const math::Pose &_pose, bool _notify=true, bool _publish=true) | 
| Set the pose of the entity relative to its parent.  More... | |
| void | SetSaveable (bool _v) | 
| Set whether the object should be "saved", when the user selects to save the world to xml.  More... | |
| void | SetScale (const math::Vector3 &_scale) GAZEBO_DEPRECATED(7.0) | 
| Set the scale of model.  More... | |
| void | SetScale (const ignition::math::Vector3d &_scale, const bool _publish=false) | 
| Set the scale of model.  More... | |
| virtual bool | SetSelected (bool _show) | 
| Set whether this entity has been selected by the user through the gui.  More... | |
| void | SetSelfCollide (bool _self_collide) | 
| Set this model's self_collide property.  More... | |
| void | SetState (const ModelState &_state) | 
| Set the current model state.  More... | |
| void | SetStatic (const bool &_static) | 
| Set whether this entity is static: immovable.  More... | |
| void | SetWorld (const WorldPtr &_newWorld) | 
| Set the world this object belongs to.  More... | |
| void | SetWorldPose (const math::Pose &_pose, bool _notify=true, bool _publish=true) | 
| Set the world pose of the entity.  More... | |
| void | SetWorldTwist (const math::Vector3 &_linear, const math::Vector3 &_angular, bool _updateChildren=true) | 
| Set angular and linear rates of an physics::Entity.  More... | |
| boost::shared_ptr< Model > | shared_from_this () | 
| Allow Model class to share itself as a boost shared_ptr.  More... | |
| virtual void | StopAnimation () | 
| Stop the current animations.  More... | |
| virtual const sdf::ElementPtr | UnscaledSDF () | 
| void | Update () | 
| Update the model.  More... | |
| virtual void | UpdateParameters (sdf::ElementPtr _sdf) | 
| Update the parameters using new sdf values.  More... | |
Protected Member Functions | |
| void | ComputeScopedName () | 
| Compute the scoped name of this object based on its parents.  More... | |
| virtual void | OnPoseChange () | 
| Callback when the pose of the model has been changed.  More... | |
Protected Attributes | |
| common::PoseAnimationPtr | animation | 
| Current pose animation.  More... | |
| event::ConnectionPtr | animationConnection | 
| Connection used to update an animation.  More... | |
| math::Pose | animationStartPose | 
| Start pose of an animation.  More... | |
| std::vector< ModelPtr > | attachedModels | 
| used by Model::AttachStaticModel  More... | |
| std::vector< math::Pose > | attachedModelsOffset | 
| used by Model::AttachStaticModel  More... | |
| Base_V | children | 
| Children of this entity.  More... | |
| std::vector< event::ConnectionPtr > | connections | 
| All our event connections.  More... | |
| math::Pose | dirtyPose | 
| The pose set by a physics engine.  More... | |
| transport::PublisherPtr | jointPub | 
| Publisher for joint info.  More... | |
| transport::NodePtr | node | 
| Communication node.  More... | |
| BasePtr | parent | 
| Parent of this entity.  More... | |
| EntityPtr | parentEntity | 
| A helper that prevents numerous dynamic_casts.  More... | |
| common::Time | prevAnimationTime | 
| Previous time an animation was updated.  More... | |
| transport::PublisherPtr | requestPub | 
| Request publisher.  More... | |
| ignition::math::Vector3d | scale | 
| Scale of the entity.  More... | |
| sdf::ElementPtr | sdf | 
| The SDF values for this object.  More... | |
| transport::PublisherPtr | visPub | 
| Visual publisher.  More... | |
| msgs::Visual * | visualMsg | 
| Visual message container.  More... | |
| WorldPtr | world | 
| Pointer to the world.  More... | |
| math::Pose | worldPose | 
| World pose of the entity.  More... | |
A model is a collection of links, joints, and plugins.
      
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Unique identifiers for all entity types.
| Enumerator | |
|---|---|
| BASE | Base type.  | 
| ENTITY | Entity type.  | 
| MODEL | Model type.  | 
| LINK | Link type.  | 
| COLLISION | Collision type.  | 
| ACTOR | Actor type.  | 
| LIGHT | Light type.  | 
| VISUAL | Visual type.  | 
| JOINT | Joint type.  | 
| BALL_JOINT | BallJoint type.  | 
| HINGE2_JOINT | Hing2Joint type.  | 
| HINGE_JOINT | HingeJoint type.  | 
| SLIDER_JOINT | SliderJoint type.  | 
| SCREW_JOINT | ScrewJoint type.  | 
| UNIVERSAL_JOINT | UniversalJoint type.  | 
| GEARBOX_JOINT | GearboxJoint type.  | 
| FIXED_JOINT | FixedJoint type.  | 
| SHAPE | Shape type.  | 
| BOX_SHAPE | BoxShape type.  | 
| CYLINDER_SHAPE | CylinderShape type.  | 
| HEIGHTMAP_SHAPE | HeightmapShape type.  | 
| MAP_SHAPE | MapShape type.  | 
| MULTIRAY_SHAPE | MultiRayShape type.  | 
| RAY_SHAPE | RayShape type.  | 
| PLANE_SHAPE | PlaneShape type.  | 
| SPHERE_SHAPE | SphereShape type.  | 
| MESH_SHAPE | MeshShape type.  | 
| POLYLINE_SHAPE | PolylineShape type.  | 
| SENSOR_COLLISION | Indicates a collision shape used for sensing.  | 
      
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Destructor.
      
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Add a type specifier.
| [in] | _type | New type to append to this objects type definition. | 
Referenced by Base::Update().
| void AttachStaticModel | ( | ModelPtr & | _model, | 
| math::Pose | _offset | ||
| ) | 
Attach a static model to this model.
This function takes as input a static Model, which is a Model that has been marked as static (no physics simulation), and attaches it to this Model with a given offset.
This function is useful when you want to simulate a grasp of a static object, or move a static object around using a dynamic model.
If you are in doubt, do not use this function.
| [in] | _model | Pointer to the static model. | 
| [in] | _offset | Offset, relative to this Model, to place _model. | 
      
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Compute the scoped name of this object based on its parents.
Referenced by Base::Update().
| gazebo::physics::JointPtr CreateJoint | ( | const std::string & | _name, | 
| const std::string & | _type, | ||
| physics::LinkPtr | _parent, | ||
| physics::LinkPtr | _child | ||
| ) | 
Create a joint for this model.
| [in] | _name | name of joint | 
| [in] | _type | type of joint | 
| [in] | _parent | parent link of joint | 
| [in] | _child | child link of joint | 
| common::Exception | When _type is not recognized | 
| LinkPtr CreateLink | ( | const std::string & | _name | ) | 
Create a new link for this model.
| [in] | _name | name of the new link | 
| void DetachStaticModel | ( | const std::string & | _model | ) | 
Detach a static model from this model.
| [in] | _model | Name of an attached static model to remove. | 
      
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Fill a model message.
| [in] | _msg | Message to fill using this model's data. | 
      
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| bool GetAutoDisable | ( | ) | const | 
Return the value of the SDF <allow_auto_disable> element.
      
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Get by name.
| [in] | _name | Get a child (or self) object by name | 
Referenced by Base::Update().
      
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Get a child by index.
| [in] | _i | Index of the child to retreive. | 
Referenced by Base::Update().
      
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Get a child by name.
| [in] | _name | Name of the child. | 
      
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Get a child collision entity, if one exists.
| [in] | _name | Name of the child collision object. | 
      
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Returns collision bounding box.
      
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Returns Entity::dirtyPose.
The dirty pose is the pose set by the physics engine before it's value is propagated to the rest of the simulator.
| GripperPtr GetGripper | ( | size_t | _index | ) | const | 
Get a gripper based on an index.
| size_t GetGripperCount | ( | ) | const | 
Get the number of grippers in this model.
      
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Get the initial relative pose.
| JointPtr GetJoint | ( | const std::string & | name | ) | 
Get a joint.
| name | The name of the joint, specified in the world file | 
| JointControllerPtr GetJointController | ( | ) | 
Get a handle to the Controller for the joints in this model.
| unsigned int GetJointCount | ( | ) | const | 
Get the number of joints.
| const Joint_V& GetJoints | ( | ) | const | 
Get the joints.
| LinkPtr GetLink | ( | const std::string & | _name = "canonical" | ) | const | 
Get a link by name.
| [in] | _name | Name of the link to get. | 
| const Link_V& GetLinks | ( | ) | const | 
      
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Get the distance to the nearest entity below (along the Z-axis) this entity.
| [out] | _distBelow | The distance to the nearest entity below. | 
| [out] | _entityName | The name of the nearest entity below. | 
      
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Get the parent model, if one exists.
| unsigned int GetPluginCount | ( | ) | const | 
Get the number of plugins this model has.
      
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Get the angular acceleration of the entity.
Reimplemented from Entity.
      
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Get the angular velocity of the entity.
Reimplemented from Entity.
      
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Get the linear acceleration of the entity.
Reimplemented from Entity.
      
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Get the linear velocity of the entity.
Reimplemented from Entity.
      
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Get the pose of the entity relative to its parent.
      
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Get whether the object should be "saved", when the user selects to save the world to xml.
Referenced by Base::Update().
      
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Return the name of this entity with the model scope model1::...::modelN::entityName.
| [in] | _prependWorldName | True to prended the returned string with the world name. The result will be world::model1::...::modelN::entityName. | 
Referenced by Base::Update().
      
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| bool GetSelfCollide | ( | ) | const | 
If true, all links within the model will collide by default.
Two links within the same model will not collide if both have link.self_collide == false. link 1 and link2 collide = link1.self_collide || link2.self_collide Bodies connected by a joint are exempt from this, and will never collide.
| unsigned int GetSensorCount | ( | ) | const | 
Get the number of sensors attached to this model.
This will count all the sensors attached to all the links.
      
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Get the World this object is in.
Referenced by Base::Update().
      
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Get the angular acceleration of the entity in the world frame.
Reimplemented from Entity.
      
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Get the angular velocity of the entity in the world frame.
Reimplemented from Entity.
| double GetWorldEnergy | ( | ) | const | 
Returns this model's total energy, or sum of Model::GetWorldEnergyPotential() and Model::GetWorldEnergyKinetic().
| double GetWorldEnergyKinetic | ( | ) | const | 
Returns sum of the kinetic energies of all links in this model.
Computed using link's CoG velocity in the inertial (world) frame.
| double GetWorldEnergyPotential | ( | ) | const | 
Returns the potential energy of all links and joint springs in the model.
      
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Get the linear acceleration of the entity in the world frame.
Reimplemented from Entity.
      
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Get the linear velocity of the entity in the world frame.
Reimplemented from Entity.
      
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Get the absolute pose of the entity.
Reimplemented in Collision.
      
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Returns true if this object's type definition has the given type.
| [in] | _t | Type to check. | 
Referenced by Base::Update().
      
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A helper function that checks if this is a canonical body.
      
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True if the entity is selected by the user.
Referenced by Base::Update().
      
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Return whether this entity is static.
      
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Load the model.
| [in] | _sdf | SDF parameters to load from. | 
Reimplemented from Entity.
Reimplemented in SimbodyModel.
| void LoadJoints | ( | ) | 
Load all the joints.
| void LoadPlugins | ( | ) | 
Load all plugins.
Load all plugins specified in the SDF for the model.
| ModelPtr NestedModel | ( | const std::string & | _name | ) | const | 
Get a nested model that is a direct child of this model.
| [in] | _name | Name of the child model to get. | 
| const Model_V& NestedModels | ( | ) | const | 
Get all the nested models.
      
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Callback when the pose of the model has been changed.
Implements Entity.
      
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Returns true if the entities are the same.
Checks only the name.
| [in] | _ent | Base object to compare with. | 
Referenced by Base::Update().
      
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Move this entity to be ontop of the nearest entity below.
      
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Print this object to screen via gzmsg.
| [in] | _prefix | Usually a set of spaces. | 
Referenced by Base::Update().
| void ProcessMsg | ( | const msgs::Model & | _msg | ) | 
Update parameters from a model message.
| [in] | _msg | Message to process. | 
      
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Remove a child.
| [in] | _child | Remove a child entity. | 
      
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  virtualinherited | 
Remove a child from this entity.
| [in] | _id | ID of the child to remove. | 
Referenced by Base::Update().
      
  | 
  inherited | 
Remove a child by name.
| [in] | _name | Name of the child. | 
      
  | 
  inherited | 
Remove a child by pointer.
| [in] | _child | Pointer to the child. | 
      
  | 
  inherited | 
Remove all children.
Referenced by Base::Update().
| bool RemoveJoint | ( | const std::string & | _name | ) | 
Remove a joint for this model.
| [in] | _name | name of joint | 
      
  | 
  virtual | 
Reset the model.
Reimplemented from Entity.
      
  | 
  virtualinherited | 
Calls recursive Reset on one of the Base::EntityType's.
| [in] | _resetType | The type of reset operation | 
| void ResetPhysicsStates | ( | ) | 
Reset the velocity, acceleration, force and torque of all child links.
| ignition::math::Vector3d Scale | ( | ) | const | 
Get the scale of model.
| void SetAngularAccel | ( | const math::Vector3 & | _vel | ) | 
Set the angular acceleration of the model, and all its links.
| [in] | _vel | The new angular acceleration | 
| void SetAngularVel | ( | const math::Vector3 & | _vel | ) | 
Set the angular velocity of the model, and all its links.
| [in] | _vel | The new angular velocity. | 
      
  | 
  inherited | 
Set an animation for this entity.
| [in] | _anim | Pose animation. | 
| [in] | _onComplete | Callback for when the animation completes. | 
      
  | 
  inherited | 
Set an animation for this entity.
| [in] | _anim | Pose animation. | 
| void SetAutoDisable | ( | bool | _disable | ) | 
Allow the model the auto disable.
This is ignored if the model has joints.
| [in] | _disable | If true, the model is allowed to auto disable. | 
      
  | 
  inherited | 
Set to true if this entity is a canonical link for a model.
| [in] | _value | True if the link is canonical. | 
| void SetCollideMode | ( | const std::string & | _mode | ) | 
This is not implemented in Link, which means this function doesn't do anything.
Set the collide mode of the model.
| [in] | _mode | The collision mode | 
| void SetEnabled | ( | bool | _enabled | ) | 
Enable all the links in all the models.
| [in] | _enabled | True to enable all the links. | 
| void SetGravityMode | ( | const bool & | _value | ) | 
Set the gravity mode of the model.
| [in] | _value | False to turn gravity on for the model. | 
      
  | 
  inherited | 
Set the initial pose.
| [in] | _pose | The initial pose. | 
| void SetJointAnimation | ( | const std::map< std::string, common::NumericAnimationPtr > & | _anims, | 
| boost::function< void()> | _onComplete = NULL  | 
        ||
| ) | 
Joint Animation.
| [in] | _anim | Map of joint names to their position animation. | 
| [in] | _onComplete | Callback function for when the animation completes. | 
| void SetJointPosition | ( | const std::string & | _jointName, | 
| double | _position, | ||
| int | _index = 0  | 
        ||
| ) | 
Set the positions of a Joint by name.
| [in] | _jointName | Name of the joint to set. | 
| [in] | _position | Position to set the joint to. | 
| void SetJointPositions | ( | const std::map< std::string, double > & | _jointPositions | ) | 
Set the positions of a set of joints.
| [in] | _jointPositions | Map of joint names to their positions. | 
| void SetLaserRetro | ( | const float | _retro | ) | 
Set the laser retro reflectiveness of the model.
| [in] | _retro | Retro reflectance value. | 
| void SetLinearAccel | ( | const math::Vector3 & | _vel | ) | 
Set the linear acceleration of the model, and all its links.
| [in] | _vel | The new linear acceleration. | 
| void SetLinearVel | ( | const math::Vector3 & | _vel | ) | 
Set the linear velocity of the model, and all its links.
| [in] | _vel | The new linear velocity. | 
| void SetLinkWorldPose | ( | const math::Pose & | _pose, | 
| std::string | _linkName | ||
| ) | 
| void SetLinkWorldPose | ( | const math::Pose & | _pose, | 
| const LinkPtr & | _link | ||
| ) | 
      
  | 
  virtualinherited | 
      
  | 
  inherited | 
      
  | 
  inherited | 
Set the pose of the entity relative to its parent.
| [in] | _pose | The new pose. | 
| [in] | _notify | True = tell children of the pose change. | 
| [in] | _publish | True to publish the pose. | 
      
  | 
  inherited | 
Set whether the object should be "saved", when the user selects to save the world to xml.
| [in] | _v | Set to True if the object should be saved. | 
Referenced by Base::Update().
| void SetScale | ( | const math::Vector3 & | _scale | ) | 
Set the scale of model.
| [in] | _scale | Scale to set the model to. | 
| void SetScale | ( | const ignition::math::Vector3d & | _scale, | 
| const bool | _publish = false  | 
        ||
| ) | 
Set the scale of model.
| [in] | _scale | Scale to set the model to. | 
| [in] | _publish | True to publish a message for the client with the new scale. | 
      
  | 
  virtualinherited | 
Set whether this entity has been selected by the user through the gui.
| [in] | _show | True to set this entity as selected. | 
Reimplemented in Link.
Referenced by Base::Update().
| void SetSelfCollide | ( | bool | _self_collide | ) | 
Set this model's self_collide property.
| [in] | _self_collide | True if self-collisions enabled by default. | 
| void SetState | ( | const ModelState & | _state | ) | 
Set the current model state.
| [in] | _state | State to set the model to. | 
      
  | 
  inherited | 
Set whether this entity is static: immovable.
| [in] | _static | True = static. | 
      
  | 
  inherited | 
Set the world this object belongs to.
This will also set the world for all children.
| [in] | _newWorld | The new World this object is part of. | 
Referenced by Base::Update().
      
  | 
  inherited | 
Set the world pose of the entity.
| [in] | _pose | The new world pose. | 
| [in] | _notify | True = tell children of the pose change. | 
| [in] | _publish | True to publish the pose. | 
      
  | 
  inherited | 
Set angular and linear rates of an physics::Entity.
| [in] | _linear | Linear twist. | 
| [in] | _angular | Angular twist. | 
| [in] | _updateChildren | True to pass this update to child entities. | 
| boost::shared_ptr<Model> shared_from_this | ( | ) | 
Allow Model class to share itself as a boost shared_ptr.
      
  | 
  virtual | 
Stop the current animations.
Reimplemented from Entity.
      
  | 
  virtual | 
      
  | 
  virtual | 
Update the model.
Reimplemented from Base.
      
  | 
  virtual | 
      
  | 
  protectedinherited | 
Current pose animation.
      
  | 
  protectedinherited | 
Connection used to update an animation.
      
  | 
  protectedinherited | 
Start pose of an animation.
      
  | 
  protected | 
used by Model::AttachStaticModel
      
  | 
  protected | 
used by Model::AttachStaticModel
      
  | 
  protectedinherited | 
Children of this entity.
      
  | 
  protectedinherited | 
All our event connections.
      
  | 
  protectedinherited | 
The pose set by a physics engine.
      
  | 
  protected | 
Publisher for joint info.
      
  | 
  protectedinherited | 
Communication node.
      
  | 
  protectedinherited | 
Parent of this entity.
      
  | 
  protectedinherited | 
A helper that prevents numerous dynamic_casts.
      
  | 
  protectedinherited | 
Previous time an animation was updated.
      
  | 
  protectedinherited | 
Request publisher.
      
  | 
  protectedinherited | 
Scale of the entity.
      
  | 
  protectedinherited | 
The SDF values for this object.
      
  | 
  protectedinherited | 
Visual publisher.
      
  | 
  protectedinherited | 
Visual message container.
      
  | 
  protectedinherited | 
Pointer to the world.
      
  | 
  mutableprotectedinherited | 
World pose of the entity.