Used to insert a new point light into the scene. More...
#include <LightMaker.hh>
Inherits LightMaker.
Public Member Functions | |
| PointLightMaker () | |
| Constructor.  More... | |
| virtual ignition::math::Vector3d | EntityPosition () const | 
| Returns the entity world position.  More... | |
| bool | InitFromLight (const std::string &_lightName) | 
| Initialize the light maker from an existing light in the scene.  More... | |
| virtual void | OnMouseMove (const common::MouseEvent &_event) | 
| Callback when moving mouse.  More... | |
| virtual void | OnMouseRelease (const common::MouseEvent &_event) | 
| Callback when mouse button is released.  More... | |
| void | Start () | 
| Start the maker.  More... | |
| void | Stop () | 
| Stop the maker.  More... | |
Protected Member Functions | |
| virtual void | CreateTheEntity () | 
| Creates the entity.  More... | |
| virtual bool | Init () | 
| Initialize the light maker.  More... | |
| virtual void | SetEntityPosition (const ignition::math::Vector3d &_pos) | 
| Sets the entity world position.  More... | |
Protected Attributes | |
| EntityMakerPrivate * | dataPtr | 
Used to insert a new point light into the scene.
| PointLightMaker | ( | ) | 
Constructor.
      
  | 
  protectedvirtualinherited | 
Creates the entity.
Implements EntityMaker.
      
  | 
  virtualinherited | 
Returns the entity world position.
Reimplemented from EntityMaker.
      
  | 
  protectedvirtualinherited | 
Initialize the light maker.
      
  | 
  inherited | 
Initialize the light maker from an existing light in the scene.
| [in] | _lightName | Name of existing light in the scene. | 
      
  | 
  protectedvirtualinherited | 
Sets the entity world position.
| [in] | _pos | New position in the world frame. | 
Reimplemented from EntityMaker.
      
  | 
  virtualinherited | 
Start the maker.
Reimplemented from EntityMaker.
      
  | 
  virtualinherited | 
Stop the maker.
Reimplemented from EntityMaker.