A gui tool for snapping one model to another. More...
#include <gui/Gui.hh>
Inherits SingletonT< ModelSnap >.
Public Member Functions | |
| void | Clear () | 
| Clear the model snapping tool.  More... | |
| void | Fini () | 
| Clean up the model snap tool.  More... | |
| void | GetSnapTransform (const std::vector< math::Vector3 > &_triangleSrc, const std::vector< math::Vector3 > &_triangleDest, const math::Pose &_poseSrc, math::Vector3 &_trans, math::Quaternion &_rot) | 
| Calculate the translation and rotation needed to snap the centroid of a mesh triangle of a visual to another, taking into account any pose offsets.  More... | |
| void | Init () | 
| Initialize the model snapping tool.  More... | |
| void | OnMouseMoveEvent (const common::MouseEvent &_event) | 
| Process an object translate mouse move event.  More... | |
| void | OnMousePressEvent (const common::MouseEvent &_event) | 
| Process an object translate mouse press event.  More... | |
| void | OnMouseReleaseEvent (const common::MouseEvent &_event) | 
| Process an object translate mouse release event.  More... | |
| void | Reset () | 
| Reset the model snapping tool.  More... | |
| void | Snap (const std::vector< math::Vector3 > &_triangleSrc, const std::vector< math::Vector3 > &_triangleDest, rendering::VisualPtr _visualSrc) | 
| Calculate the translation and rotation needed to snap the centroid of a mesh triangle of a visual to another, taking into account any pose offsets.  More... | |
Static Public Member Functions | |
| static ModelSnap * | Instance () | 
| Get an instance of the singleton.  More... | |
A gui tool for snapping one model to another.
| void Clear | ( | ) | 
Clear the model snapping tool.
This explicity cleans up the internal state of the singleton and prepares it for exit.
| void Fini | ( | ) | 
Clean up the model snap tool.
| void GetSnapTransform | ( | const std::vector< math::Vector3 > & | _triangleSrc, | 
| const std::vector< math::Vector3 > & | _triangleDest, | ||
| const math::Pose & | _poseSrc, | ||
| math::Vector3 & | _trans, | ||
| math::Quaternion & | _rot | ||
| ) | 
Calculate the translation and rotation needed to snap the centroid of a mesh triangle of a visual to another, taking into account any pose offsets.
| [in] | _triangleSrc | vertices of target triangle being snapped to. | 
| [in] | _triangleDest | vertices of the other triangle that will be moved. | 
| [in] | _poseSrc | Pose offset of triangleB relative to its model visual. | 
| [out] | _trans | Translation output. | 
| [out] | _rotation | Rotation output. | 
| void Init | ( | ) | 
Initialize the model snapping tool.
      
  | 
  inlinestaticinherited | 
Get an instance of the singleton.
| void OnMouseMoveEvent | ( | const common::MouseEvent & | _event | ) | 
Process an object translate mouse move event.
| [in] | _event | Mouse event. | 
| void OnMousePressEvent | ( | const common::MouseEvent & | _event | ) | 
Process an object translate mouse press event.
| [in] | _event | Mouse event. | 
| void OnMouseReleaseEvent | ( | const common::MouseEvent & | _event | ) | 
Process an object translate mouse release event.
| [in] | _event | Mouse event. | 
| void Reset | ( | ) | 
Reset the model snapping tool.
| void Snap | ( | const std::vector< math::Vector3 > & | _triangleSrc, | 
| const std::vector< math::Vector3 > & | _triangleDest, | ||
| rendering::VisualPtr | _visualSrc | ||
| ) | 
Calculate the translation and rotation needed to snap the centroid of a mesh triangle of a visual to another, taking into account any pose offsets.
| [in] | _triangleSrc | vertices of target triangle being snapped to. | 
| [in] | _triangleDest | vertices of the other triangle that will be moved. | 
| [in] | _visualSrc | Visual being moved by the snap action. |