MainWindow Class Reference

#include <MainWindow.hh>

Inherits QMainWindow.

Public Slots

void Pause ()
 Pause simulation. More...
 
void Play ()
 Play simulation. More...
 

Signals

void AddPlugins ()
 A signal to trigger loading of GUI plugins. More...
 
void Close ()
 A signal to indicate the main window is about to close. More...
 

Public Member Functions

 MainWindow ()
 Constructor. More...
 
virtual ~MainWindow ()
 Destructor. More...
 
void AddMenu (QMenu *_menu)
 Add a menu to the main window menu bar. More...
 
void AddToLeftColumn (const std::string &_name, QWidget *_widget)
 Add a widget to the left column stack of widgets. More...
 
QAction * CloneAction (QAction *_action, QObject *_parent)
 Create a new action with information from the given action, such as text and tooltip. More...
 
gui::EditorEditor (const std::string &_name) const
 Get an editor by name. More...
 
unsigned int EntityId (const std::string &_name)
 Get an entity id. More...
 
gui::EditorGetEditor (const std::string &_name) const GAZEBO_DEPRECATED(7.0)
 Get an editor by name. More...
 
gui::RenderWidgetGetRenderWidget () const GAZEBO_DEPRECATED(7.0)
 Get a pointer to the render widget. More...
 
bool HasEntityName (const std::string &_name)
 Has an entity name. More...
 
void Init ()
 Initialization. More...
 
bool IsPaused () const
 Returns the state of the simulation, true if paused. More...
 
void Load ()
 Load the mainwindow. More...
 
gui::RenderWidgetRenderWidget () const
 Get a pointer to the render widget. More...
 
void SetLeftPaneVisibility (bool _on)
 Set whether the left pane is visible. More...
 
void ShowLeftColumnWidget (const std::string &_name="default")
 Show a widget in the left column. More...
 
void ShowMenuBar (QMenuBar *_bar=NULL)
 Show a custom menubar. More...
 

Protected Member Functions

void closeEvent (QCloseEvent *_event)
 

Constructor & Destructor Documentation

§ MainWindow()

Constructor.

§ ~MainWindow()

virtual ~MainWindow ( )
virtual

Destructor.

Member Function Documentation

§ AddMenu()

void AddMenu ( QMenu *  _menu)

Add a menu to the main window menu bar.

Parameters
[in]_menuMenu to be added.

§ AddPlugins

void AddPlugins ( )
signal

A signal to trigger loading of GUI plugins.

§ AddToLeftColumn()

void AddToLeftColumn ( const std::string &  _name,
QWidget *  _widget 
)

Add a widget to the left column stack of widgets.

Parameters
[in]_nameName of the widget
[in]_widgetPointer to the widget to add.

§ CloneAction()

QAction* CloneAction ( QAction *  _action,
QObject *  _parent 
)

Create a new action with information from the given action, such as text and tooltip.

The new action triggers the original action and follows its checked state. This is used for example to have the "same" action on the main window menu and the model editor menu, since an action can't be added to 2 different menus.

Parameters
[in]_actionAction to be cloned.
[in]_parentParent for the new action.
Returns
The new action.

§ Close

void Close ( )
signal

A signal to indicate the main window is about to close.

§ closeEvent()

void closeEvent ( QCloseEvent *  _event)
protected

§ Editor()

gui::Editor* Editor ( const std::string &  _name) const

Get an editor by name.

Parameters
[in]_nameName of the editor.
Returns
Pointer to the editor.

§ EntityId()

unsigned int EntityId ( const std::string &  _name)

Get an entity id.

Parameters
[in]_nameThe name of the entity
Returns
The entity id

§ GetEditor()

gui::Editor* GetEditor ( const std::string &  _name) const

Get an editor by name.

Parameters
[in]_nameName of the editor.
Returns
Pointer to the editor.
Deprecated:
See Editor(const std::string &_name) const.

§ GetRenderWidget()

gui::RenderWidget* GetRenderWidget ( ) const

Get a pointer to the render widget.

Returns
A pointer to the render widget.
Deprecated:
See RenderWidget() const.

§ HasEntityName()

bool HasEntityName ( const std::string &  _name)

Has an entity name.

Parameters
[in]_nameThe entity name
Returns
True if the entity has a name

§ Init()

void Init ( )

Initialization.

§ IsPaused()

bool IsPaused ( ) const

Returns the state of the simulation, true if paused.

Returns
True if paused, false otherwise.

§ Load()

void Load ( )

Load the mainwindow.

§ Pause

void Pause ( )
slot

Pause simulation.

§ Play

void Play ( )
slot

Play simulation.

§ RenderWidget()

Get a pointer to the render widget.

Returns
A pointer to the render widget.

§ SetLeftPaneVisibility()

void SetLeftPaneVisibility ( bool  _on)

Set whether the left pane is visible.

Parameters
[in]_onTrue to show the left pane, false to hide.

§ ShowLeftColumnWidget()

void ShowLeftColumnWidget ( const std::string &  _name = "default")

Show a widget in the left column.

See also
AddToLeftColumn
Parameters
[in]_nameName of the widge to show. The widget must have been added using AddToLeftColumn. The string "default" will show the main tab.

§ ShowMenuBar()

void ShowMenuBar ( QMenuBar *  _bar = NULL)

Show a custom menubar.

If NULL is used, the default menubar is shown.

Parameters
[in]_barThe menubar to show. NULL will show the default menubar.

The documentation for this class was generated from the following file: