Base class for editors, such as BuildingEditor and TerrainEditor.  
 More...
#include <Editor.hh>
Inherits QObject.
Inherited by BuildingEditor, ModelEditor, and TerrainEditor.
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| void  | Init (const std::string &_objName, const std::string &_tabLabel, QWidget *_widget, QWidget *_cornerWidget=NULL) | 
|   | Initialize the editor.  More...
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Base class for editors, such as BuildingEditor and TerrainEditor. 
 
§ Editor()
Constuctor. 
- Parameters
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    | [in] | _mainWindow | Pointer to the main window.  | 
  
   
 
 
§ ~Editor()
§ Init()
  
  
      
        
          | void Init  | 
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          const std::string &  | 
          _objName,  | 
         
        
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          const std::string &  | 
          _tabLabel,  | 
         
        
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          QWidget *  | 
          _widget,  | 
         
        
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          QWidget *  | 
          _cornerWidget = NULL  | 
         
        
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          ) | 
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protected   | 
  
 
Initialize the editor. 
Each child class should call this function on construction. 
- Parameters
 - 
  
    | [in] | _objName | Name of the object, which can be used in the style sheet.  | 
    | [in] | _tabLabel | String used for the tab label.  | 
    | [in] | _widget | Widget that is put inside the tab.  | 
    | [in] | _cornerWidget | Optional widget to go on the top right corner.  | 
  
   
 
 
§ connections
List of Event based connections. 
 
 
§ mainWindow
Pointer to the main window. 
 
 
§ tabWidget
The tab widget that holds the editor's set of buttons. 
 
 
The documentation for this class was generated from the following file: