Create and manage 3D visuals of a building. More...
#include <BuildingMaker.hh>
Public Member Functions | |
| BuildingMaker () | |
| Constructor.  More... | |
| ~BuildingMaker () | |
| Destructor.  More... | |
| std::string | AddDoor (const QVector3D &_size, const QVector3D &_pos, double _angle) | 
| Add a door to the model.  More... | |
| std::string | AddFloor (const QVector3D &_size, const QVector3D &_pos, double _angle) | 
| Add a floor to the model.  More... | |
| std::string | AddPart (const std::string &_type, const QVector3D &_size, const QVector3D &_pos, double _angle) | 
| Add a building part to the model.  More... | |
| std::string | AddStairs (const QVector3D &_size, const QVector3D &_pos, double _angle, int _steps) | 
| Add a staircase to the model.  More... | |
| std::string | AddWall (const QVector3D &_size, const QVector3D &_pos, double _angle) | 
| Add a wall to the model.  More... | |
| std::string | AddWindow (const QVector3D &_size, const QVector3D &_pos, double _angle) | 
| Add a window to the model.  More... | |
| void | AttachManip (const std::string &_child, const std::string &_parent) | 
| Attach a building part to another, this is currently used for making holes in walls and floors.  More... | |
| void | BuildingChanged () | 
| Set save state upon a change to the building.  More... | |
| void | ConnectItem (const std::string &_partName, const EditorItem *_item) | 
| Connect the 2D editor item Qt signals to the 3D building part.  More... | |
| void | DetachAllChildren (const std::string &_parent) | 
| Detach all child building parts from the given manip.  More... | |
| void | DetachFromParent (const std::string &_child) | 
| Detach a child building part from its parent.  More... | |
| void | FinishModel () | 
| Finish the model and create the entity on the gzserver.  More... | |
| void | GenerateSDF () | 
| Generate the SDF from building part visuals.  More... | |
| bool | IsAttached (const std::string &_child) const | 
| Whether the given manip is attached to another manip or not.  More... | |
| BuildingModelManip * | ManipByName (const std::string &_name) | 
| Detach all child building parts from the given manip.  More... | |
| std::string | ModelSDF () const | 
| Get the last generated SDF as string.  More... | |
| void | OnEdit (bool _checked) | 
| QT callback when entering or leaving building edit mode.  More... | |
| void | RemovePart (const std::string &_partName) | 
| Remove a building part from the model.  More... | |
| void | RemoveWall (const std::string &_wallName) | 
| Remove a wall from the model.  More... | |
| void | Reset () | 
| Reset the building maker and the SDF.  More... | |
| void | SetModelName (const std::string &_modelName) | 
| Set the name of this building model.  More... | |
Static Public Member Functions | |
| static double | Convert (double _value) | 
| static double | ConvertAngle (double _angle) | 
| Convert an angle from editor unit to Gazebo unit.  More... | |
| static ignition::math::Pose3d | ConvertPose (const double _x, const double _y, const double _z, const double _roll, const double _pitch, const double _yaw) | 
| Helper method to convert pose from editor coordinate system to Gazebo coordinate system.  More... | |
| static ignition::math::Vector3d | ConvertSize (const double _width, const double _depth, const double _height) | 
| Helper method to convert size from editor coordinate system to Gazebo coordinate system.  More... | |
Static Public Attributes | |
| static const double | conversionScale | 
| Conversion scale used by the Convert helper functions.  More... | |
Create and manage 3D visuals of a building.
| BuildingMaker | ( | ) | 
Constructor.
| ~BuildingMaker | ( | ) | 
Destructor.
| std::string AddDoor | ( | const QVector3D & | _size, | 
| const QVector3D & | _pos, | ||
| double | _angle | ||
| ) | 
Add a door to the model.
| [in] | _size | Size of the door. | 
| [in] | _pos | Position of the door in pixel coordinates. | 
| [in] | _angle | Yaw rotation of the door in degrees. | 
| std::string AddFloor | ( | const QVector3D & | _size, | 
| const QVector3D & | _pos, | ||
| double | _angle | ||
| ) | 
Add a floor to the model.
| [in] | _size | Size of the floor. | 
| [in] | _pos | Position of the floor in pixel coordinates. | 
| [in] | _angle | Yaw rotation of the floor in radians. | 
| std::string AddPart | ( | const std::string & | _type, | 
| const QVector3D & | _size, | ||
| const QVector3D & | _pos, | ||
| double | _angle | ||
| ) | 
Add a building part to the model.
| [in] | _type | Type of the building part. | 
| [in] | _size | Size of the building part. | 
| [in] | _pos | Position of the building part in pixel coordinates. | 
| [in] | _angle | Yaw rotation of the building part in degrees. | 
| std::string AddStairs | ( | const QVector3D & | _size, | 
| const QVector3D & | _pos, | ||
| double | _angle, | ||
| int | _steps | ||
| ) | 
Add a staircase to the model.
| [in] | _size | Size of the staircase. | 
| [in] | _pos | Position of the staircase in pixel coordinates. | 
| [in] | _angle | Yaw rotation of the staircase in degrees. | 
| [in] | _steps | Number of steps in the staircase. | 
| std::string AddWall | ( | const QVector3D & | _size, | 
| const QVector3D & | _pos, | ||
| double | _angle | ||
| ) | 
Add a wall to the model.
| [in] | _size | Size of the wall. | 
| [in] | _pos | Position of the wall in pixel coordinates. | 
| [in] | _angle | Yaw rotation of the wall in degrees. | 
| std::string AddWindow | ( | const QVector3D & | _size, | 
| const QVector3D & | _pos, | ||
| double | _angle | ||
| ) | 
Add a window to the model.
| [in] | _size | Size of the window. | 
| [in] | _pos | Position of the window in pixel coordinates. | 
| [in] | _angle | Yaw rotation of the window in degrees. | 
| void AttachManip | ( | const std::string & | _child, | 
| const std::string & | _parent | ||
| ) | 
Attach a building part to another, this is currently used for making holes in walls and floors.
This function doesn't check if the parts exist.
| [in] | _child | Name of the child building part | 
| [in] | _parent | Name of the parent building part. | 
| void BuildingChanged | ( | ) | 
Set save state upon a change to the building.
| void ConnectItem | ( | const std::string & | _partName, | 
| const EditorItem * | _item | ||
| ) | 
Connect the 2D editor item Qt signals to the 3D building part.
| [in] | _partName | Name of the 3D building part | 
| [in] | _item | 2D editor item. | 
      
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  static | 
| [in] | _value | Convert a value from pixels to metric units | 
| [in] | _value | Value in pixels. | 
      
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  static | 
Convert an angle from editor unit to Gazebo unit.
| [in] | _angle | Angle in degrees. | 
      
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  static | 
Helper method to convert pose from editor coordinate system to Gazebo coordinate system.
| [in] | _x | X position in pixels. | 
| [in] | _y | Y position in pixels. | 
| [in] | _y | Z position in pixels. | 
| [in] | _roll | Roll rotation in degrees. | 
| [in] | _pitch | Pitch rotation in degrees. | 
| [in] | _yaw | Yaw rotation in degrees. | 
      
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  static | 
Helper method to convert size from editor coordinate system to Gazebo coordinate system.
| [in] | _width | Width in pixels. | 
| [in] | _depth | Depth in pixels. | 
| [in] | _height | Height in pixels. | 
| void DetachAllChildren | ( | const std::string & | _parent | ) | 
Detach all child building parts from the given manip.
| [in] | _parent | Name of the building part. | 
| void DetachFromParent | ( | const std::string & | _child | ) | 
Detach a child building part from its parent.
| [in] | _child | Name of the child building part. | 
| void FinishModel | ( | ) | 
Finish the model and create the entity on the gzserver.
| void GenerateSDF | ( | ) | 
Generate the SDF from building part visuals.
| bool IsAttached | ( | const std::string & | _child | ) | const | 
Whether the given manip is attached to another manip or not.
| [in] | _child | Name of manip. | 
| BuildingModelManip* ManipByName | ( | const std::string & | _name | ) | 
Detach all child building parts from the given manip.
| [in] | _manip | Name of the building part. | 
| std::string ModelSDF | ( | ) | const | 
Get the last generated SDF as string.
| void OnEdit | ( | bool | _checked | ) | 
QT callback when entering or leaving building edit mode.
| [in] | _checked | True if the menu item is checked | 
| void RemovePart | ( | const std::string & | _partName | ) | 
Remove a building part from the model.
| [in] | _partName | Name of the building part to remove | 
| void RemoveWall | ( | const std::string & | _wallName | ) | 
Remove a wall from the model.
| [in] | _partName | Name of the wall to remove | 
| void Reset | ( | ) | 
Reset the building maker and the SDF.
| void SetModelName | ( | const std::string & | _modelName | ) | 
Set the name of this building model.
| [in] | _modelName | Name of the model to set to. | 
      
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  static | 
Conversion scale used by the Convert helper functions.