A skeleton node. More...
#include <common/common.hh>
Public Types | |
| enum | SkeletonNodeType { NODE, JOINT } | 
| enumeration of node types  More... | |
Public Member Functions | |
| SkeletonNode (SkeletonNode *_parent) | |
| Constructor.  More... | |
| SkeletonNode (SkeletonNode *_parent, std::string _name, std::string _id, SkeletonNodeType _type=JOINT) | |
| Constructor.  More... | |
| virtual | ~SkeletonNode () | 
| Destructor.  More... | |
| void | AddChild (SkeletonNode *_child) | 
| Add a new child.  More... | |
| void | AddRawTransform (NodeTransform _t) | 
| Add a raw transform.  More... | |
| SkeletonNode * | GetChild (unsigned int _index) | 
| Find a child by index.  More... | |
| SkeletonNode * | GetChildById (std::string _id) | 
| Get child by string id.  More... | |
| SkeletonNode * | GetChildByName (std::string _name) | 
| Get child by name.  More... | |
| unsigned int | GetChildCount () | 
| Returns the children count.  More... | |
| unsigned int | GetHandle () | 
| Get the handle index.  More... | |
| std::string | GetId () | 
| Returns the index.  More... | |
| std::string | GetName () | 
| Returns the name.  More... | |
| unsigned int | GetNumRawTrans () | 
| Return the raw transformations count.  More... | |
| SkeletonNode * | GetParent () | 
| Returns the parent node.  More... | |
| NodeTransform | GetRawTransform (unsigned int _i) | 
| Find a raw transformation.  More... | |
| std::vector< NodeTransform > | GetRawTransforms () | 
| Retrieve the raw transformations.  More... | |
| std::vector< NodeTransform > | GetTransforms () | 
| Returns a copy of the array of transformations.  More... | |
| ignition::math::Matrix4d | InverseBindTransform () | 
| Retrieve the inverse of the bind pose skeletal transform.  More... | |
| bool | IsJoint () | 
| Is a joint query.  More... | |
| bool | IsRootNode () | 
| Queries wether a node has no parent parent.  More... | |
| ignition::math::Matrix4d | ModelTransform () const | 
| Retrieve the model transform.  More... | |
| void | Reset (bool _resetChildren) | 
| Reset the transformation to the initial transformation.  More... | |
| void | SetHandle (unsigned int _h) | 
| Assign a handle number.  More... | |
| void | SetId (std::string _id) | 
| Change the id string.  More... | |
| void | SetInitialTransform (const ignition::math::Matrix4d &_tras) | 
| Sets the initial transformation.  More... | |
| void | SetInverseBindTransform (const ignition::math::Matrix4d &_invBM) | 
| Assign the inverse of the bind pose skeletal transform.  More... | |
| void | SetModelTransform (const ignition::math::Matrix4d &_trans, bool _updateChildren=true) | 
| Set the model transformation.  More... | |
| void | SetName (std::string _name) | 
| Change the name.  More... | |
| void | SetParent (SkeletonNode *_parent) | 
| Set the parent node.  More... | |
| void | SetTransform (const ignition::math::Matrix4d &_trans, bool _updateChildren=true) | 
| Set a transformation.  More... | |
| void | SetType (SkeletonNodeType _type) | 
| Change the skeleton node type.  More... | |
| ignition::math::Matrix4d | Transform () | 
| Get transform relative to parent.  More... | |
| void | UpdateChildrenTransforms () | 
| Apply model transformations in order for each node in the tree.  More... | |
Protected Attributes | |
| std::vector< SkeletonNode * > | children | 
| the children nodes  More... | |
| unsigned int | handle | 
| handle index number  More... | |
| std::string | id | 
| a string identifier  More... | |
| ignition::math::Matrix4d | initialTransform | 
| the initial transformation  More... | |
| ignition::math::Matrix4d | invBindTransform | 
| the inverse of the bind pose skeletal transform  More... | |
| ignition::math::Matrix4d | modelTransform | 
| the model transformation  More... | |
| std::string | name | 
| the name of the skeletal node  More... | |
| SkeletonNode * | parent | 
| the parent node  More... | |
| std::vector< NodeTransform > | rawTransforms | 
| the raw transformation  More... | |
| ignition::math::Matrix4d | transform | 
| the transform  More... | |
| SkeletonNodeType | type | 
| the type fo node  More... | |
A skeleton node.
| enum SkeletonNodeType | 
| SkeletonNode | ( | SkeletonNode * | _parent | ) | 
Constructor.
| [in] | _parent | The parent node | 
| SkeletonNode | ( | SkeletonNode * | _parent, | 
| std::string | _name, | ||
| std::string | _id, | ||
| SkeletonNodeType | _type = JOINT  | 
        ||
| ) | 
Constructor.
| [in] | _parent | the parent node | 
| [in] | _name | name of node | 
| [in] | _id | Id of node | 
| [in] | _type | The type of this node | 
      
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  virtual | 
Destructor.
| void AddChild | ( | SkeletonNode * | _child | ) | 
Add a new child.
| [in] | _child | a child | 
| void AddRawTransform | ( | NodeTransform | _t | ) | 
Add a raw transform.
| [in] | _t | the transform | 
| SkeletonNode* GetChild | ( | unsigned int | _index | ) | 
Find a child by index.
| [in] | _index | the index | 
| SkeletonNode* GetChildById | ( | std::string | _id | ) | 
Get child by string id.
| [in] | _id | the string id | 
| SkeletonNode* GetChildByName | ( | std::string | _name | ) | 
Get child by name.
| [in] | _name | the name of the child skeleton | 
| unsigned int GetChildCount | ( | ) | 
Returns the children count.
| unsigned int GetHandle | ( | ) | 
Get the handle index.
| std::string GetId | ( | ) | 
Returns the index.
| std::string GetName | ( | ) | 
Returns the name.
| unsigned int GetNumRawTrans | ( | ) | 
Return the raw transformations count.
| SkeletonNode* GetParent | ( | ) | 
Returns the parent node.
| NodeTransform GetRawTransform | ( | unsigned int | _i | ) | 
Find a raw transformation.
| [in] | _i | the index of the transformation | 
| std::vector<NodeTransform> GetRawTransforms | ( | ) | 
Retrieve the raw transformations.
| std::vector<NodeTransform> GetTransforms | ( | ) | 
Returns a copy of the array of transformations.
| ignition::math::Matrix4d InverseBindTransform | ( | ) | 
Retrieve the inverse of the bind pose skeletal transform.
| bool IsJoint | ( | ) | 
Is a joint query.
| bool IsRootNode | ( | ) | 
Queries wether a node has no parent parent.
| ignition::math::Matrix4d ModelTransform | ( | ) | const | 
Retrieve the model transform.
| void Reset | ( | bool | _resetChildren | ) | 
Reset the transformation to the initial transformation.
| [in] | _resetChildren | when true, performs the operation for every node in the tree | 
| void SetHandle | ( | unsigned int | _h | ) | 
Assign a handle number.
| [in] | _h | the handle | 
| void SetId | ( | std::string | _id | ) | 
Change the id string.
| [in] | _id | the new id string | 
| void SetInitialTransform | ( | const ignition::math::Matrix4d & | _tras | ) | 
Sets the initial transformation.
| [in] | _tras | the transfromation matrix | 
| void SetInverseBindTransform | ( | const ignition::math::Matrix4d & | _invBM | ) | 
Assign the inverse of the bind pose skeletal transform.
| [in] | _invBM | the transform | 
| void SetModelTransform | ( | const ignition::math::Matrix4d & | _trans, | 
| bool | _updateChildren = true  | 
        ||
| ) | 
Set the model transformation.
| [in] | _trans | the transformation | 
| [in] | _updateChildren | when true the UpdateChildrenTransforms operation is performed | 
| void SetName | ( | std::string | _name | ) | 
Change the name.
| [in] | _name | the new name | 
| void SetParent | ( | SkeletonNode * | _parent | ) | 
Set the parent node.
| [in] | _parent | the new parent | 
| void SetTransform | ( | const ignition::math::Matrix4d & | _trans, | 
| bool | _updateChildren = true  | 
        ||
| ) | 
Set a transformation.
| [in] | _trans | the transformation | 
| [in] | _updateChildren | when true the UpdateChildrenTransforms operation is performed | 
| void SetType | ( | SkeletonNodeType | _type | ) | 
Change the skeleton node type.
| [in] | _type | the new type | 
| ignition::math::Matrix4d Transform | ( | ) | 
Get transform relative to parent.
| void UpdateChildrenTransforms | ( | ) | 
Apply model transformations in order for each node in the tree.
      
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  protected | 
the children nodes
      
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  protected | 
handle index number
      
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  protected | 
a string identifier
      
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  protected | 
the initial transformation
      
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  protected | 
the inverse of the bind pose skeletal transform
      
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  protected | 
the model transformation
      
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  protected | 
the name of the skeletal node
      
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  protected | 
the parent node
      
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  protected | 
the raw transformation
      
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  protected | 
the transform
      
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  protected | 
the type fo node