Skeleton animation.  
 More...
#include <SkeletonAnimation.hh>
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|   | SkeletonAnimation (const std::string &_name) | 
|   | The Constructor.  More...
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|   | 
|   | ~SkeletonAnimation () | 
|   | The destructor.  More...
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|   | 
| void  | AddKeyFrame (const std::string &_node, const double _time, const ignition::math::Matrix4d &_mat) | 
|   | Adds or replaces a named key frame at a specific time.  More...
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|   | 
| void  | AddKeyFrame (const std::string &_node, const double _time, const ignition::math::Pose3d &_pose) | 
|   | Adds or replaces a named key frame at a specific time.  More...
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|   | 
| double  | GetLength () const | 
|   | Returns the duration of the animations.  More...
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|   | 
| std::string  | GetName () const | 
|   | Returns the name.  More...
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|   | 
| unsigned int  | GetNodeCount () const | 
|   | Returns the number of animation nodes.  More...
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|   | 
| bool  | HasNode (const std::string &_node) const | 
|   | Looks for a node with a specific name in the animations.  More...
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|   | 
| ignition::math::Matrix4d  | NodePoseAt (const std::string &_node, const double _time, const bool _loop=true) | 
|   | Returns the key frame transformation for a named animation at a specific time if a node does not exist at that time (with tolerance of 1e-6 sec), the transformation is interpolated.  More...
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|   | 
| std::map< std::string, ignition::math::Matrix4d >  | PoseAt (const double _time, const bool _loop=true) const | 
|   | Returns a dictionary of transformations indexed by name at a specific time if a node does not exist at that specific time (with tolerance of 1e-6 sec), the transformation is interpolated.  More...
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|   | 
| std::map< std::string, ignition::math::Matrix4d >  | PoseAtX (const double _x, const std::string &_node, const bool _loop=true) const | 
|   | Returns a dictionary of transformations indexed by name where a named node transformation's translational value along the X axis is equal to _x.  More...
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|   | 
| void  | Scale (const double _scale) | 
|   | Scales every animation in the animations list.  More...
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|   | 
| void  | SetName (const std::string &_name) | 
|   | Changes the name.  More...
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|   | 
§ SkeletonAnimation()
The Constructor. 
- Parameters
 - 
  
    | [in] | _name | the name of the animation  | 
  
   
 
 
§ ~SkeletonAnimation()
The destructor. 
Clears the list without destroying the animations 
 
 
§ AddKeyFrame() [1/2]
      
        
          | void AddKeyFrame  | 
          ( | 
          const std::string &  | 
          _node,  | 
        
        
           | 
           | 
          const double  | 
          _time,  | 
        
        
           | 
           | 
          const ignition::math::Matrix4d &  | 
          _mat  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Adds or replaces a named key frame at a specific time. 
- Parameters
 - 
  
    | [in] | _node | the name of the new or existing node  | 
    | [in] | _time | the time  | 
    | [in] | _mat | the key frame transformation  | 
  
   
 
 
§ AddKeyFrame() [2/2]
      
        
          | void AddKeyFrame  | 
          ( | 
          const std::string &  | 
          _node,  | 
        
        
           | 
           | 
          const double  | 
          _time,  | 
        
        
           | 
           | 
          const ignition::math::Pose3d &  | 
          _pose  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Adds or replaces a named key frame at a specific time. 
- Parameters
 - 
  
    | [in] | _node | the name of the new or existing node  | 
    | [in] | _time | the time  | 
    | [in] | _pose | the key frame transformation as a ignition::math::Pose3d  | 
  
   
 
 
§ GetLength()
      
        
          | double GetLength  | 
          ( | 
           | ) | 
           const | 
        
      
 
Returns the duration of the animations. 
- Returns
 - the duration in seconds 
 
 
 
§ GetName()
      
        
          | std::string GetName  | 
          ( | 
           | ) | 
           const | 
        
      
 
Returns the name. 
- Returns
 - the name 
 
 
 
§ GetNodeCount()
      
        
          | unsigned int GetNodeCount  | 
          ( | 
           | ) | 
           const | 
        
      
 
Returns the number of animation nodes. 
- Returns
 - the count 
 
 
 
§ HasNode()
      
        
          | bool HasNode  | 
          ( | 
          const std::string &  | 
          _node | ) | 
           const | 
        
      
 
Looks for a node with a specific name in the animations. 
- Parameters
 - 
  
    | [in] | _node | the name of the node  | 
  
   
- Returns
 - true if the node exits 
 
 
 
§ NodePoseAt()
      
        
          | ignition::math::Matrix4d NodePoseAt  | 
          ( | 
          const std::string &  | 
          _node,  | 
        
        
           | 
           | 
          const double  | 
          _time,  | 
        
        
           | 
           | 
          const bool  | 
          _loop = true  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Returns the key frame transformation for a named animation at a specific time if a node does not exist at that time (with tolerance of 1e-6 sec), the transformation is interpolated. 
- Parameters
 - 
  
    | [in] | _node | the name of the animation node  | 
    | [in] | _time | the time  | 
    | [in] | _loop | when true, the time is divided by the duration (see GetLength)  | 
  
   
- Returns
 - the transformation 
 
 
 
§ PoseAt()
      
        
          | std::map<std::string, ignition::math::Matrix4d> PoseAt  | 
          ( | 
          const double  | 
          _time,  | 
        
        
           | 
           | 
          const bool  | 
          _loop = true  | 
        
        
           | 
          ) | 
           |  const | 
        
      
 
Returns a dictionary of transformations indexed by name at a specific time if a node does not exist at that specific time (with tolerance of 1e-6 sec), the transformation is interpolated. 
- Parameters
 - 
  
    | [in] | _time | the time  | 
    | [in] | _loop | when true, the time is divided by the duration (see GetLength)  | 
  
   
- Returns
 - the transformation for every node 
 
 
 
§ PoseAtX()
      
        
          | std::map<std::string, ignition::math::Matrix4d> PoseAtX  | 
          ( | 
          const double  | 
          _x,  | 
        
        
           | 
           | 
          const std::string &  | 
          _node,  | 
        
        
           | 
           | 
          const bool  | 
          _loop = true  | 
        
        
           | 
          ) | 
           |  const | 
        
      
 
Returns a dictionary of transformations indexed by name where a named node transformation's translational value along the X axis is equal to _x. 
- Parameters
 - 
  
    | [in] | _x | the value along x. You must ensure that _x is within a valid range.  | 
    | [in] | _node | the name of the animation node  | 
    | [in] | _loop | when true, the time is divided by the duration (see GetLength)  | 
  
   
 
 
§ Scale()
      
        
          | void Scale  | 
          ( | 
          const double  | 
          _scale | ) | 
           | 
        
      
 
Scales every animation in the animations list. 
- Parameters
 - 
  
    | [in] | _scale | the scaling factor  | 
  
   
 
 
§ SetName()
      
        
          | void SetName  | 
          ( | 
          const std::string &  | 
          _name | ) | 
           | 
        
      
 
Changes the name. 
- Parameters
 - 
  
  
 
 
 
§ animations
a dictionary of node animations 
 
 
§ length
the duration of the longest animation 
 
 
§ name
The documentation for this class was generated from the following file: