A 3D mesh. More...
#include <common/common.hh>
Public Member Functions | |
| Mesh () | |
| Constructor.  More... | |
| virtual | ~Mesh () | 
| Destructor.  More... | |
| int | AddMaterial (Material *_mat) | 
| Add a material to the mesh.  More... | |
| void | AddSubMesh (SubMesh *_child) | 
| Add a submesh mesh.  More... | |
| void | Center (const ignition::math::Vector3d &_center=ignition::math::Vector3d::Zero) | 
| Move the center of the mesh to the given coordinate.  More... | |
| void | FillArrays (float **_vertArr, int **_indArr) const | 
| Put all the data into flat arrays.  More... | |
| void | GenSphericalTexCoord (const ignition::math::Vector3d &_center) | 
| Generate texture coordinates using spherical projection from center.  More... | |
| void | GetAABB (ignition::math::Vector3d &_center, ignition::math::Vector3d &_minXYZ, ignition::math::Vector3d &_maxXYZ) const | 
| Get AABB coordinate.  More... | |
| unsigned int | GetIndexCount () const | 
| Return the number of indices.  More... | |
| const Material * | GetMaterial (int _index) const | 
| Get a material.  More... | |
| unsigned int | GetMaterialCount () const | 
| Get the number of materials.  More... | |
| int | GetMaterialIndex (const Material *_mat) const | 
| Get the index of material.  More... | |
| std::string | GetName () const | 
| Get the name of this mesh.  More... | |
| unsigned int | GetNormalCount () const | 
| Return the number of normals.  More... | |
| std::string | GetPath () const | 
| Get the path which contains the mesh resource.  More... | |
| Skeleton * | GetSkeleton () const | 
| Get the skeleton to which this mesh is attached.  More... | |
| const SubMesh * | GetSubMesh (unsigned int _i) const | 
| Get a child mesh.  More... | |
| const SubMesh * | GetSubMesh (const std::string &_name) const | 
| Get a child mesh by name.  More... | |
| unsigned int | GetSubMeshCount () const | 
| Get the number of children.  More... | |
| unsigned int | GetTexCoordCount () const | 
| Return the number of texture coordinates.  More... | |
| unsigned int | GetVertexCount () const | 
| Return the number of vertices.  More... | |
| bool | HasSkeleton () const | 
| Return true if mesh is attached to a skeleton.  More... | |
| ignition::math::Vector3d | Max () const | 
| Get the maximun X, Y, Z values.  More... | |
| ignition::math::Vector3d | Min () const | 
| Get the minimum X, Y, Z values.  More... | |
| void | RecalculateNormals () | 
| Recalculate all the normals of each face defined by three indices.  More... | |
| void | Scale (double _factor) | 
| Scale all vertices by _factor.  More... | |
| void | SetName (const std::string &_n) | 
| Set the name of this mesh.  More... | |
| void | SetPath (const std::string &_path) | 
| Set the path which contains the mesh resource.  More... | |
| void | SetScale (const ignition::math::Vector3d &_factor) | 
| Scale all vertices by the _factor vector.  More... | |
| void | SetSkeleton (Skeleton *_skel) | 
| Set the mesh skeleton.  More... | |
| void | Translate (const ignition::math::Vector3d &_vec) | 
| Move all vertices in all submeshes by _vec.  More... | |
A 3D mesh.
| Mesh | ( | ) | 
Constructor.
      
  | 
  virtual | 
Destructor.
| int AddMaterial | ( | Material * | _mat | ) | 
Add a material to the mesh.
| [in] | _mat | the material | 
| void AddSubMesh | ( | SubMesh * | _child | ) | 
Add a submesh mesh.
The Mesh object takes ownership of the submesh.
| [in] | _child | the submesh | 
| void Center | ( | const ignition::math::Vector3d & | _center = ignition::math::Vector3d::Zero | ) | 
Move the center of the mesh to the given coordinate.
This will move all the vertices in all submeshes.
| [in] | _center | Location of the mesh center. | 
| void FillArrays | ( | float ** | _vertArr, | 
| int ** | _indArr | ||
| ) | const | 
Put all the data into flat arrays.
| [out] | _vertArr | the vertex array | 
| [out] | _indArr | the index array | 
| void GenSphericalTexCoord | ( | const ignition::math::Vector3d & | _center | ) | 
Generate texture coordinates using spherical projection from center.
| [in] | _center | the center of the projection | 
| void GetAABB | ( | ignition::math::Vector3d & | _center, | 
| ignition::math::Vector3d & | _minXYZ, | ||
| ignition::math::Vector3d & | _maxXYZ | ||
| ) | const | 
Get AABB coordinate.
| [out] | _center | of the bounding box | 
| [out] | _minXYZ | bounding box minimum values | 
| [out] | _maxXYZ | bounding box maximum values | 
| unsigned int GetIndexCount | ( | ) | const | 
Return the number of indices.
| const Material* GetMaterial | ( | int | _index | ) | const | 
Get a material.
| [in] | _index | the index | 
| unsigned int GetMaterialCount | ( | ) | const | 
Get the number of materials.
| int GetMaterialIndex | ( | const Material * | _mat | ) | const | 
Get the index of material.
| [in] | _mat | the material | 
| std::string GetName | ( | ) | const | 
Get the name of this mesh.
| unsigned int GetNormalCount | ( | ) | const | 
Return the number of normals.
| std::string GetPath | ( | ) | const | 
Get the path which contains the mesh resource.
| Skeleton* GetSkeleton | ( | ) | const | 
Get the skeleton to which this mesh is attached.
| const SubMesh* GetSubMesh | ( | unsigned int | _i | ) | const | 
Get a child mesh.
| [in] | _i | the index | 
| const SubMesh* GetSubMesh | ( | const std::string & | _name | ) | const | 
Get a child mesh by name.
| [in] | _name | Name of the submesh. | 
| unsigned int GetSubMeshCount | ( | ) | const | 
Get the number of children.
| unsigned int GetTexCoordCount | ( | ) | const | 
Return the number of texture coordinates.
| unsigned int GetVertexCount | ( | ) | const | 
Return the number of vertices.
| bool HasSkeleton | ( | ) | const | 
Return true if mesh is attached to a skeleton.
| ignition::math::Vector3d Max | ( | ) | const | 
Get the maximun X, Y, Z values.
| ignition::math::Vector3d Min | ( | ) | const | 
Get the minimum X, Y, Z values.
| void RecalculateNormals | ( | ) | 
Recalculate all the normals of each face defined by three indices.
| void Scale | ( | double | _factor | ) | 
Scale all vertices by _factor.
| _factor | Scaling factor | 
| void SetName | ( | const std::string & | _n | ) | 
Set the name of this mesh.
| [in] | _n | the name to set | 
| void SetPath | ( | const std::string & | _path | ) | 
Set the path which contains the mesh resource.
| [in] | _path | the file path | 
| void SetScale | ( | const ignition::math::Vector3d & | _factor | ) | 
Scale all vertices by the _factor vector.
| [in] | _factor | Scaling vector | 
| void SetSkeleton | ( | Skeleton * | _skel | ) | 
Set the mesh skeleton.
| void Translate | ( | const ignition::math::Vector3d & | _vec | ) | 
Move all vertices in all submeshes by _vec.
| [in] | _vec | Amount to translate vertices. |