ServerFixture Member List

This is the complete list of members for ServerFixture, including all inherited members.

CheckPointer(boost::shared_ptr< T > _ptr)ServerFixtureinlineprotectedstatic
DoubleCompare(double *_scanA, double *_scanB, unsigned int _sampleCount, double &_diffMax, double &_diffSum, double &_diffAvg)ServerFixtureprotected
factoryPubServerFixtureprotected
FloatCompare(float *_scanA, float *_scanB, unsigned int _sampleCount, float &_diffMax, float &_diffSum, float &_diffAvg)ServerFixtureprotected
GetEntityPose(const std::string &_name)ServerFixtureprotected
GetFrame(const std::string &_cameraName, unsigned char **_imgData, unsigned int &_width, unsigned int &_height)ServerFixtureprotected
GetMemInfo(double &_resident, double &_share)ServerFixtureprotected
GetModel(const std::string &_name)ServerFixtureprotected
GetPercentRealTime() constServerFixtureprotected
GetScene(const std::string &_sceneName="default")ServerFixtureprotected
GetUniqueString(const std::string &_prefix)ServerFixtureprotected
HasEntity(const std::string &_name)ServerFixtureprotected
ImageCompare(unsigned char *_imageA, unsigned char *_imageB, unsigned int _width, unsigned int _height, unsigned int _depth, unsigned int &_diffMax, unsigned int &_diffSum, double &_diffAvg)ServerFixtureprotected
Load(const std::string &_worldFilename)ServerFixtureprotectedvirtual
Load(const std::string &_worldFilename, bool _paused)ServerFixtureprotectedvirtual
Load(const std::string &_worldFilename, bool _paused, const std::string &_physics, const std::vector< std::string > &_systemPlugins={})ServerFixtureprotectedvirtual
LoadArgs(const std::string &_args)ServerFixtureprotectedvirtual
LoadPlugin(const std::string &_filename, const std::string &_name)ServerFixtureprotected
nodeServerFixtureprotected
OnPose(ConstPosesStampedPtr &_msg)ServerFixtureprotected
OnStats(ConstWorldStatisticsPtr &_msg)ServerFixtureprotected
pauseTimeServerFixtureprotected
posesServerFixtureprotected
poseSubServerFixtureprotected
PrintImage(const std::string &_name, unsigned char **_image, unsigned int _width, unsigned int _height, unsigned int _depth)ServerFixtureprotected
PrintScan(const std::string &_name, double *_scan, unsigned int _sampleCount)ServerFixtureprotected
realTimeServerFixtureprotected
receiveMutexServerFixtureprotected
Record(const std::string &_name, const double _data)ServerFixtureprotected
Record(const std::string &_prefix, const math::SignalStats &_stats)ServerFixtureprotected
Record(const std::string &_prefix, const math::Vector3Stats &_stats)ServerFixtureprotected
RemoveModel(const std::string &_name)ServerFixtureprotected
RemovePlugin(const std::string &_name)ServerFixtureprotected
requestPubServerFixtureprotected
RunServer(const std::vector< std::string > &_args)ServerFixtureprotected
serverServerFixtureprotected
ServerFixture()ServerFixtureprotected
serverThreadServerFixtureprotected
SetPause(bool _pause)ServerFixtureprotected
simTimeServerFixtureprotected
SpawnBox(const std::string &_name, const math::Vector3 &_size, const math::Vector3 &_pos, const math::Vector3 &_rpy, bool _static=false)ServerFixtureprotected
SpawnCamera(const std::string &_modelName, const std::string &_cameraName, const math::Vector3 &_pos, const math::Vector3 &_rpy, unsigned int _width=320, unsigned int _height=240, double _rate=25, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0, bool _distortion=false, double _distortionK1=0.0, double _distortionK2=0.0, double _distortionK3=0.0, double _distortionP1=0.0, double _distortionP2=0.0, double _cx=0.5, double _cy=0.5)ServerFixtureprotected
SpawnCylinder(const std::string &_name, const math::Vector3 &_pos, const math::Vector3 &_rpy, bool _static=false)ServerFixtureprotected
SpawnEmptyLink(const std::string &_name, const math::Vector3 &_pos, const math::Vector3 &_rpy, bool _static=false)ServerFixtureprotected
SpawnGpuRaySensor(const std::string &_modelName, const std::string &_raySensorName, const math::Vector3 &_pos, const math::Vector3 &_rpy, double _hMinAngle=-2.0, double _hMaxAngle=2.0, double _minRange=0.08, double _maxRange=10, double _rangeResolution=0.01, unsigned int _samples=640, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0)ServerFixtureprotected
SpawnImuSensor(const std::string &_modelName, const std::string &_imuSensorName, const math::Vector3 &_pos, const math::Vector3 &_rpy, const std::string &_noiseType="", double _rateNoiseMean=0.0, double _rateNoiseStdDev=0.0, double _rateBiasMean=0.0, double _rateBiasStdDev=0.0, double _accelNoiseMean=0.0, double _accelNoiseStdDev=0.0, double _accelBiasMean=0.0, double _accelBiasStdDev=0.0)ServerFixtureprotected
SpawnLight(const std::string &_name, const std::string &_type, const math::Vector3 &_pos, const math::Vector3 &_rpy, const common::Color &_diffuse=common::Color::White, const common::Color &_specular=common::Color::White, const math::Vector3 &_direction=-math::Vector3::UnitZ, double _attenuationRange=20, double _attenuationConstant=0.5, double _attenuationLinear=0.01, double _attenuationQuadratic=0.001, double _spotInnerAngle=0, double _spotOuterAngle=0, double _spotFallOff=0, bool _castShadows=true)ServerFixtureprotected
SpawnModel(const msgs::Model &_msg)ServerFixtureprotected
SpawnModel(const std::string &_filename)ServerFixtureprotected
SpawnRaySensor(const std::string &_modelName, const std::string &_raySensorName, const math::Vector3 &_pos, const math::Vector3 &_rpy, double _hMinAngle=-2.0, double _hMaxAngle=2.0, double _vMinAngle=-1.0, double _vMaxAngle=1.0, double _minRange=0.08, double _maxRange=10, double _rangeResolution=0.01, unsigned int _samples=640, unsigned int _vSamples=1, double _hResolution=1.0, double _vResolution=1.0, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0)ServerFixtureprotected
SpawnSDF(const std::string &_sdf)ServerFixtureprotected
SpawnSonar(const std::string &_modelName, const std::string &_sonarName, const ignition::math::Pose3d &_pose, const double _minRange, const double _maxRange, const double _radius)ServerFixtureprotected
SpawnSphere(const std::string &_name, const math::Vector3 &_pos, const math::Vector3 &_rpy, bool _wait=true, bool _static=false)ServerFixtureprotected
SpawnSphere(const std::string &_name, const math::Vector3 &_pos, const math::Vector3 &_rpy, const math::Vector3 &_cog, double _radius, bool _wait=true, bool _static=false)ServerFixtureprotected
SpawnTrimesh(const std::string &_name, const std::string &_modelPath, const math::Vector3 &_scale, const math::Vector3 &_pos, const math::Vector3 &_rpy, bool _static=false)ServerFixtureprotected
SpawnUnitAltimeterSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const std::string &_topic, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, bool _static=false)ServerFixtureprotected
SpawnUnitContactSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const math::Vector3 &_pos, const math::Vector3 &_rpy, bool _static=false)ServerFixtureprotected
SpawnUnitImuSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const std::string &_topic, const math::Vector3 &_pos, const math::Vector3 &_rpy, bool _static=false)ServerFixtureprotected
SpawnUnitMagnetometerSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const std::string &_topic, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, bool _static=false)ServerFixtureprotected
SpawnWirelessReceiverSensor(const std::string &_name, const std::string &_sensorName, const math::Vector3 &_pos, const math::Vector3 &_rpy, double _minFreq, double _maxFreq, double _power, double _gain, double _sensitivity, bool _visualize=true)ServerFixtureprotected
SpawnWirelessTransmitterSensor(const std::string &_name, const std::string &_sensorName, const math::Vector3 &_pos, const math::Vector3 &_rpy, const std::string &_essid, double _freq, double _power, double _gain, bool _visualize=true)ServerFixtureprotected
statsSubServerFixtureprotected
TearDown()ServerFixtureprotectedvirtual
Unload()ServerFixtureprotectedvirtual
WaitUntilEntitySpawn(const std::string &_name, unsigned int _sleepEach, int _retries)ServerFixtureprotected
WaitUntilIteration(const uint32_t _goalIteration, const int _sleepEach, const int _retries) constServerFixtureprotected
WaitUntilSensorSpawn(const std::string &_name, unsigned int _sleepEach, int _retries)ServerFixtureprotected
WaitUntilSimTime(const common::Time &_goalTime, const int _ms, const int _maxRetries) constServerFixtureprotected
~ServerFixture()ServerFixtureprotectedvirtual