#include <Server.hh>
§ Server()
§ ~Server()
§ Fini()
§ GetInitialized()
      
        
          | bool GetInitialized  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get whether the Server has been initialized. 
- Returns
 - True if initialized. 
 
 
 
§ LoadFile()
      
        
          | bool LoadFile  | 
          ( | 
          const std::string &  | 
          _filename = "worlds/empty.world",  | 
        
        
           | 
           | 
          const std::string &  | 
          _physics = ""  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Load a world file and optionally override physics engine type. 
- Parameters
 - 
  
    | [in] | _filename | Name of the world file to load.  | 
    | [in] | _physics | Physics engine type (ode|bullet|dart|simbody).  | 
  
   
- Returns
 - True on success. 
 
 
 
§ LoadString()
      
        
          | bool LoadString  | 
          ( | 
          const std::string &  | 
          _sdfString | ) | 
           | 
        
      
 
Load the Server from an SDF string. 
- Parameters
 - 
  
    | [in] | _sdfString | SDF string from which to load a World.  | 
  
   
- Returns
 - True on success. 
 
 
 
§ ParseArgs()
      
        
          | bool ParseArgs  | 
          ( | 
          int  | 
          _argc,  | 
        
        
           | 
           | 
          char **  | 
          _argv  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Parse command line arguments. 
- Parameters
 - 
  
    | [in] | _argc | Number of arguments.  | 
    | [in] | _argv | Array of argument values.  | 
  
   
- Returns
 - True on success. 
 
 
 
§ PreLoad()
Preload the server. 
- Returns
 - True if load was successful. 
 
 
 
§ PrintUsage()
Output help about gzserver. 
 
 
§ Run()
§ SetParams()
Set the parameters. 
- Parameters
 - 
  
    | [in] | _params | Map of string parameters  | 
  
   
 
 
§ Stop()
The documentation for this class was generated from the following file: