21 #ifndef _WORLDSTATE_HH_    22 #define _WORLDSTATE_HH_    62       public: 
explicit WorldState(
const sdf::ElementPtr _sdf);
    71       public: 
void Load(
const WorldPtr _world);
    77       public: 
virtual void Load(
const sdf::ElementPtr _elem);
    81       public: 
void SetWorld(
const WorldPtr _world);
    87       public: 
ModelState_M GetModelStates(
const boost::regex &_regex) 
const;
   101       public: 
unsigned int GetModelStateCount() 
const;
   107       public: 
unsigned int LightStateCount() 
const;
   113       public: 
ModelState GetModelState(
const std::string &_modelName) 
const;
   119       public: 
LightState GetLightState(
const std::string &_lightName) 
const;
   125       public: 
bool HasModelState(
const std::string &_modelName) 
const;
   131       public: 
bool HasLightState(
const std::string &_lightName) 
const;
   136       public: 
const std::vector<std::string> &Insertions() 
const;
   142       public: 
void SetInsertions(
const std::vector<std::string> &_insertions);
   147       public: 
const std::vector<std::string> &Deletions() 
const;
   152       public: 
void SetDeletions(
const std::vector<std::string> &_deletions);
   158       public: 
bool IsZero() 
const;
   162       public: 
void FillSDF(sdf::ElementPtr _sdf);
   167       public: 
virtual void SetWallTime(
const common::Time &_time);
   171       public: 
virtual void SetRealTime(
const common::Time &_time);
   175       public: 
virtual void SetSimTime(
const common::Time &_time);
   180       public: 
virtual void SetIterations(
const uint64_t _iterations);
   201       public: 
inline friend std::ostream &
operator<<(std::ostream &_out,
   204         _out << 
"<state world_name='" << _state.
name << 
"'>"   205           << 
"<sim_time>" << _state.
simTime << 
"</sim_time>"   206           << 
"<wall_time>" << _state.
wallTime << 
"</wall_time>"   207           << 
"<real_time>" << _state.
realTime << 
"</real_time>"   208           << 
"<iterations>" << _state.
iterations << 
"</iterations>";
   211         if (_state.insertions.size() > 0)
   213           _out << 
"<insertions>";
   214           for (std::vector<std::string>::const_iterator iter =
   215                _state.insertions.begin();
   216                iter != _state.insertions.end(); ++iter)
   220           _out << 
"</insertions>";
   224         if (_state.deletions.size() > 0)
   226           _out << 
"<deletions>";
   227           for (std::vector<std::string>::const_iterator iter =
   228                _state.deletions.begin();
   229                iter != _state.deletions.end(); ++iter)
   231             _out << 
"<name>" << (*iter) << 
"</name>";
   233           _out << 
"</deletions>";
   237         for (
const auto &model : _state.modelStates)
   239           _out << model.second;
   243         for (
const auto &light : _state.lightStates)
   245           _out << light.second;
   261       private: std::vector<std::string> insertions;
   265       private: std::vector<std::string> deletions;
 friend std::ostream & operator<<(std::ostream &_out, const gazebo::physics::WorldState &_state)
Stream insertion operator. 
Definition: WorldState.hh:201
 
uint64_t iterations
The number of simulation iterations when this state was generated. 
Definition: State.hh:137
 
std::string name
Name associated with this State. 
Definition: State.hh:130
 
boost::shared_ptr< World > WorldPtr
Definition: PhysicsTypes.hh:84
 
Forward declarations for the common classes. 
Definition: Animation.hh:33
 
std::map< std::string, ModelState > ModelState_M
Definition: PhysicsTypes.hh:224
 
common::Time wallTime
Times for the state data. 
Definition: State.hh:133
 
common::Time realTime
Definition: State.hh:133
 
State of an entity. 
Definition: State.hh:49
 
Store state information of a Light object. 
Definition: LightState.hh:37
 
std::map< std::string, LightState > LightState_M
Definition: PhysicsTypes.hh:228
 
common::Time simTime
Definition: State.hh:133
 
Store state information of a physics::Model object. 
Definition: ModelState.hh:48
 
Store state information of a physics::World object. 
Definition: WorldState.hh:47
 
A Time class, can be used to hold wall- or sim-time. 
Definition: Time.hh:44