62       public: 
State(
const std::string &_name,
    65                     const uint64_t _iterations);
    68       public: 
virtual ~
State();
    74       public: 
virtual void Load(
const sdf::ElementPtr _elem);
    84       public: 
State operator-(
const State &_state) 
const;
    89       public: std::string GetName() 
const;
    94       public: 
void SetName(
const std::string &_name);
   110       public: uint64_t GetIterations() 
const;
   115       public: 
virtual void SetWallTime(
const common::Time &_time);
   119       public: 
virtual void SetRealTime(
const common::Time &_time);
   123       public: 
virtual void SetSimTime(
const common::Time &_time);
   127       public: 
virtual void SetIterations(
const uint64_t _iterations);
 uint64_t iterations
The number of simulation iterations when this state was generated. 
Definition: State.hh:137
 
std::string name
Name associated with this State. 
Definition: State.hh:130
 
Forward declarations for the common classes. 
Definition: Animation.hh:33
 
common::Time wallTime
Times for the state data. 
Definition: State.hh:133
 
State of an entity. 
Definition: State.hh:49
 
default namespace for gazebo 
 
A Time class, can be used to hold wall- or sim-time. 
Definition: Time.hh:44