18 #ifndef _GAZEBO_RTSHADERSYSTEM_HH_    19 #define _GAZEBO_RTSHADERSYSTEM_HH_    25 #include "gazebo/gazebo_config.h"    35     class RTShaderSystemPrivate;
    45     class GZ_RENDERING_VISIBLE RTShaderSystem :
    61                 SSLM_NormalMapLightingObjectSpace
    65       private: RTShaderSystem();
    68       private: 
virtual ~RTShaderSystem();
    77       public: 
void Clear() GAZEBO_DEPRECATED(7.0);
    81       public: 
void AddScene(
ScenePtr _scene);
    85       public: 
void RemoveScene(
ScenePtr _scene);
    89       public: 
void RemoveScene(const 
std::
string &_scene);
    92       public: 
void UpdateShaders();
    98       public: 
void AttachEntity(
Visual *vis) GAZEBO_DEPRECATED(7.0);
   104       public: 
void DetachEntity(
Visual *_vis) GAZEBO_DEPRECATED(7.0);
   109       public: static 
void AttachViewport(
Ogre::Viewport *_viewport,
   115       public: static 
void DetachViewport(
Ogre::Viewport *_viewport,
   120       public: 
void SetPerPixelLighting(
bool _set);
   125       public: 
void GenerateShaders(
Visual *_vis) GAZEBO_DEPRECATED(7.0);
   129       public: 
void GenerateShaders(const 
VisualPtr &_vis);
   133       public: 
void ApplyShadows(
ScenePtr _scene);
   137       public: 
void RemoveShadows(
ScenePtr _scene);
   141       public: 
Ogre::PSSMShadowCameraSetup *GetPSSMShadowCameraSetup() const;
   144       public: 
void Update();
   150       private: 
bool GetPaths(
std::
string &_coreLibsPath,
   151                              std::
string &_cachePath);
   155       private: 
void UpdateShaders(
VisualPtr _vis);
   162       private: RTShaderSystemPrivate *dataPtr;
 Forward declarations for the common classes. 
Definition: Animation.hh:33
 
Singleton template class. 
Definition: SingletonT.hh:33
 
A renderable object. 
Definition: Visual.hh:59
 
Normal Map lighting: lighting calculations have been stored in a light map (texture) using tangent sp...
Definition: RTShaderSystem.hh:58
 
boost::shared_ptr< Scene > ScenePtr
Definition: RenderTypes.hh:80
 
LightingModel
Definition: RTShaderSystem.hh:50
 
Per-Pixel lighting: best look. 
Definition: RTShaderSystem.hh:55
 
Definition: JointMaker.hh:41
 
std::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:112
 
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message. 
 
Per-Vertex lighting: best performance. 
Definition: RTShaderSystem.hh:53