23 #ifndef _PHYSICSFACTORY_HH_    24 #define _PHYSICSFACTORY_HH_    48       public: 
static void RegisterAll();
    54       public: 
static void RegisterPhysicsEngine(std::string _className,
    61                   const std::string &_className, 
WorldPtr _world);
    66       public: 
static bool IsRegistered(
const std::string &_name);
    69       private: 
static std::map<std::string, PhysicsFactoryFn> engines;
    77     #define GZ_REGISTER_PHYSICS_ENGINE(name, classname) \    78     PhysicsEnginePtr New##classname(WorldPtr _world) \    80       return PhysicsEnginePtr(new gazebo::physics::classname(_world)); \    82     void Register##classname() \    84       PhysicsFactory::RegisterPhysicsEngine(name, New##classname);\ boost::shared_ptr< World > WorldPtr
Definition: PhysicsTypes.hh:84
 
Forward declarations for the common classes. 
Definition: Animation.hh:33
 
The physics factory instantiates different physics engines. 
Definition: PhysicsFactory.hh:45
 
default namespace for gazebo 
 
boost::shared_ptr< PhysicsEngine > PhysicsEnginePtr
Definition: PhysicsTypes.hh:116
 
PhysicsEnginePtr(* PhysicsFactoryFn)(WorldPtr world)
Definition: PhysicsFactory.hh:41