ODERayShape.hh
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1 /*
2  * Copyright (C) 2012-2016 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 /* Desc: A ray
18  * Author: Nate Koenig, Andrew Howard
19  * Date: 14 Oct 2009
20  */
21 
22 #ifndef _ODERAYSHAPE_HH_
23 #define _ODERAYSHAPE_HH_
24 
25 #include <string>
26 
28 #include "gazebo/physics/Shape.hh"
29 #include "gazebo/util/system.hh"
30 
31 namespace gazebo
32 {
33  namespace physics
34  {
37 
39  class GZ_PHYSICS_VISIBLE ODERayShape : public RayShape
40  {
43  public: explicit ODERayShape(PhysicsEnginePtr _physicsEngine);
44 
47  public: explicit ODERayShape(CollisionPtr _collision);
48 
50  public: virtual ~ODERayShape();
51 
53  public: virtual void Update();
54 
58  public: virtual void GetIntersection(double &_dist, std::string &_entity);
59 
64  public: virtual void SetPoints(const math::Vector3 &_posStart,
65  const math::Vector3 &_posEnd);
66 
71  private: static void UpdateCallback(void *_data, dGeomID _o1,
72  dGeomID _o2);
73 
75  private: dGeomID geomId;
76 
78  private: ODEPhysicsPtr physicsEngine;
79 
82  private: class Intersection
83  {
85  public: double depth;
86 
88  public: std::string name;
89  };
90  };
92  }
93 }
94 #endif
Forward declarations for the common classes.
Definition: Animation.hh:33
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
boost::shared_ptr< ODEPhysics > ODEPhysicsPtr
Definition: ODETypes.hh:59
boost::shared_ptr< PhysicsEngine > PhysicsEnginePtr
Definition: PhysicsTypes.hh:116
Base class for Ray collision geometry.
Definition: RayShape.hh:40
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:104
Ray collision.
Definition: ODERayShape.hh:39