17 #ifndef _GUI_EVENTS_HH_    18 #define _GUI_EVENTS_HH_    33       public: 
template<
typename T>
    35               { 
return createEntity.Connect(_subscriber); }
    40               { createEntity.Disconnect(_subscriber); }
    44       public: 
template<
typename T>
    46               { 
return moveMode.Connect(_subscriber); }
    50               { moveMode.Disconnect(_subscriber); }
    54       public: 
template<
typename T>
    56               {
return manipMode.Connect(_subscriber);}
    60               {manipMode.Disconnect(_subscriber);}
    64       public: 
template<
typename T>
    66               {
return alignMode.Connect(_subscriber);}
    70               {alignMode.Disconnect(_subscriber);}
    74       public: 
template<
typename T>
    76               { 
return fullScreen.Connect(_subscriber); }
    80               { fullScreen.Disconnect(_subscriber); }
    84       public: 
template<
typename T>
    86               { 
return showToolbars.Connect(_subscriber); }
    91               { showToolbars.Disconnect(_subscriber); }
    95       public: 
template<
typename T>
    97               { 
return fps.Connect(_subscriber); }
   101               { fps.Disconnect(_subscriber); }
   105       public: 
template<
typename T>
   107               { 
return orbit.Connect(_subscriber); }
   111               { orbit.Disconnect(_subscriber); }
   115       public: 
template<
typename T>
   117               { 
return keyPress.Connect(_subscriber); }
   121               { keyPress.Disconnect(_subscriber); }
   125       public: 
template<
typename T>
   127               { 
return lightUpdate.Connect(_subscriber); }
   132               { lightUpdate.Disconnect(_subscriber); }
   136       public: 
template<
typename T>
   138               { 
return modelUpdate.Connect(_subscriber); }
   143               { modelUpdate.Disconnect(_subscriber); }
   147       public: 
template<
typename T>
   149               { 
return inputStepSize.Connect(_subscriber); }
   154               { inputStepSize.Disconnect(_subscriber); }
   158       public: 
template<
typename T>
   160               { 
return follow.Connect(_subscriber); }
   165               { follow.Disconnect(_subscriber); }
   169       public: 
template<
typename T>
   171               { 
return editModel.Connect(_subscriber); }
   176               { editModel.Disconnect(_subscriber); }
   180       public: 
template<
typename T>
   182               { 
return windowMode.Connect(_subscriber); }
   187               { windowMode.Disconnect(_subscriber); }
   191       public: 
template<
typename T>
   193               { 
return mainWindowReady.Connect(_subscriber); }
   198               { mainWindowReady.Disconnect(_subscriber); }
   202       public: 
template<
typename T>
   205                 { 
return leftPaneVisibility.Connect(_subscriber); }
   210               { leftPaneVisibility.Disconnect(_subscriber); }
   214       public: 
template<
typename T>
   216               { 
return scaleEntity.Connect(_subscriber); }
   221               { scaleEntity.Disconnect(_subscriber); }
 static event::EventT< void()> fps
An event to enable first-person-shooter view control. 
Definition: GuiEvents.hh:250
 
static event::EventT< void(std::string, std::string, std::string, bool, bool)> alignMode
indicates the user is aligning objects 
Definition: GuiEvents.hh:231
 
static void DisconnectLeftPaneVisibility(event::ConnectionPtr _subscriber)
Disconnect a signal to toggle the GUI's left hand pane signal. 
Definition: GuiEvents.hh:208
 
static void DisconnectOrbit(event::ConnectionPtr _subscriber)
Disconnect a signal from the view Orbit signal. 
Definition: GuiEvents.hh:110
 
static event::EventT< void(std::string)> keyPress
Event triggered when a key is pressed. 
Definition: GuiEvents.hh:268
 
static void DisconnectEditModel(event::ConnectionPtr _subscriber)
Disconnect a signal from the edit model signal. 
Definition: GuiEvents.hh:174
 
static event::ConnectionPtr ConnectScaleEntity(T _subscriber)
Connect a signal to the scale entity signal. 
Definition: GuiEvents.hh:215
 
static event::ConnectionPtr ConnectManipMode(T _subscriber)
Connect a signal to the manip mode signal. 
Definition: GuiEvents.hh:55
 
static event::EventT< void(bool)> showToolbars
An event to trigger show toolbars. 
Definition: GuiEvents.hh:247
 
static event::EventT< void(const msgs::Model &)> modelUpdate
indicates a model has been updated 
Definition: GuiEvents.hh:238
 
static event::ConnectionPtr ConnectWindowMode(T _subscriber)
Connect a signal to the window mode signal. 
Definition: GuiEvents.hh:181
 
Forward declarations for the common classes. 
Definition: Animation.hh:33
 
static void DisconnectWindowMode(event::ConnectionPtr _subscriber)
Disconnect a signal from the window mode signal. 
Definition: GuiEvents.hh:185
 
static event::EventT< void(int)> inputStepSize
Step size changed event. 
Definition: GuiEvents.hh:271
 
static void DisconnectModelUpdate(event::ConnectionPtr _subscriber)
Disconnect a signal from the model update signal. 
Definition: GuiEvents.hh:141
 
The Vector3 class represents the generic vector containing 3 elements. 
Definition: Vector3.hh:39
 
static event::ConnectionPtr ConnectModelUpdate(T _subscriber)
Connect a signal to the model update signal. 
Definition: GuiEvents.hh:137
 
static event::EventT< void(std::string)> manipMode
indicates the user is manipulating an object 
Definition: GuiEvents.hh:227
 
static event::EventT< void(bool)> leftPaneVisibility
Used to set whether the GUI's left pane is visible. 
Definition: GuiEvents.hh:274
 
static event::ConnectionPtr ConnectShowToolbars(T _subscriber)
Connect a signal to the show toolbars signal. 
Definition: GuiEvents.hh:85
 
static event::ConnectionPtr ConnectMainWindowReady(T _subscriber)
Connect a signal to the main window ready signal. 
Definition: GuiEvents.hh:192
 
static event::EventT< void(const std::string &)> follow
Event triggered when the user follows a model. 
Definition: GuiEvents.hh:257
 
static void DisconnectInputStepSize(event::ConnectionPtr _subscriber)
Disconnect a signal from the input step size signal. 
Definition: GuiEvents.hh:152
 
static event::ConnectionPtr ConnectOrbit(T _subscriber)
Connect a signal to the view Orbit signal. 
Definition: GuiEvents.hh:106
 
static event::EventT< void(bool)> moveMode
Indicates the user is moving the camera. 
Definition: GuiEvents.hh:224
 
static event::ConnectionPtr ConnectEditModel(T _subscriber)
Connect a signal to the edit model signal. 
Definition: GuiEvents.hh:170
 
static void DisconnectKeyPress(event::ConnectionPtr _subscriber)
Disconnect a signal from the view KeyPress signal. 
Definition: GuiEvents.hh:120
 
static event::EventT< void()> orbit
An event to enable orbit view control. 
Definition: GuiEvents.hh:253
 
static void DisconnectAlignMode(event::ConnectionPtr _subscriber)
Disconnect a signal from the align mode signal. 
Definition: GuiEvents.hh:69
 
static void DisconnectCreateEntity(event::ConnectionPtr _subscriber)
Disconnect a signal from add entity signal. 
Definition: GuiEvents.hh:38
 
static event::EventT< void(const std::string &)> windowMode
Event triggered when changing window mode. 
Definition: GuiEvents.hh:265
 
static event::EventT< void(const std::string &)> editModel
Event triggered when the user selects edit a model. 
Definition: GuiEvents.hh:261
 
static event::EventT< void(bool)> fullScreen
An event to trigger full screen mode. 
Definition: GuiEvents.hh:244
 
static void DisconnectScaleEntity(event::ConnectionPtr _subscriber)
Disconnect a signal from the scale entity signal. 
Definition: GuiEvents.hh:219
 
static void DisconnectFullScreen(event::ConnectionPtr _subscriber)
Disconnect a signal from the fullscreen signal. 
Definition: GuiEvents.hh:79
 
static event::ConnectionPtr ConnectFullScreen(T _subscriber)
Connect a signal to the fullscreen signal. 
Definition: GuiEvents.hh:75
 
static void DisconnectLightUpdate(event::ConnectionPtr _subscriber)
Disconnect a signal from the light update signal. 
Definition: GuiEvents.hh:130
 
static event::ConnectionPtr ConnectAlignMode(T _subscriber)
Connect a signal to the align mode signal. 
Definition: GuiEvents.hh:65
 
static void DisconnectShowToolbars(event::ConnectionPtr _subscriber)
Disconnect a signal from the show toolbars signal. 
Definition: GuiEvents.hh:89
 
static void DisconnectFollow(event::ConnectionPtr _subscriber)
Disconnect a signal from the follow signal. 
Definition: GuiEvents.hh:163
 
static event::ConnectionPtr ConnectCreateEntity(T _subscriber)
Connect a signal the add entity signal. 
Definition: GuiEvents.hh:34
 
static event::EventT< void(const std::string &, const math::Vector3 &)> scaleEntity
Scale entity event. 
Definition: GuiEvents.hh:281
 
boost::shared_ptr< Connection > ConnectionPtr
Definition: CommonTypes.hh:153
 
static void DisconnectMoveMode(event::ConnectionPtr _subscriber)
Disconnect a signal from the move mode signal. 
Definition: GuiEvents.hh:49
 
static event::ConnectionPtr ConnectInputStepSize(T _subscriber)
Connect a signal to the input step size signal. 
Definition: GuiEvents.hh:148
 
static event::EventT< void(std::string, std::string)> createEntity
indicates an entity has been created 
Definition: GuiEvents.hh:235
 
static void DisconnectMainWindowReady(event::ConnectionPtr _subscriber)
Disconnect a signal from the main window ready signal. 
Definition: GuiEvents.hh:196
 
static event::ConnectionPtr ConnectLightUpdate(T _subscriber)
Connect a signal to the light update signal. 
Definition: GuiEvents.hh:126
 
static event::ConnectionPtr ConnectFollow(T _subscriber)
Connect a signal to the follow signal. 
Definition: GuiEvents.hh:159
 
Definition: GuiEvents.hh:29
 
static event::ConnectionPtr ConnectKeyPress(T _subscriber)
Connect a signal to the view KeyPress signal. 
Definition: GuiEvents.hh:116
 
static void DisconnectFPS(event::ConnectionPtr _subscriber)
Disconnect a signal from the view FPS signal. 
Definition: GuiEvents.hh:100
 
static void DisconnectManipMode(event::ConnectionPtr _subscriber)
Disconnect a signal from the manip mode signal. 
Definition: GuiEvents.hh:59
 
static event::ConnectionPtr ConnectFPS(T _subscriber)
Connect a signal to the view FPS signal. 
Definition: GuiEvents.hh:96
 
static event::EventT< void()> mainWindowReady
Main window ready event. 
Definition: GuiEvents.hh:277
 
static event::EventT< void(const msgs::Light &)> lightUpdate
An event to notify light updates. 
Definition: GuiEvents.hh:241
 
static event::ConnectionPtr ConnectMoveMode(T _subscriber)
Connect a signal to the move mode signal. 
Definition: GuiEvents.hh:45