17 #ifndef _FPSVIEWCONTROLLER_HH_    18 #define _FPSVIEWCONTROLLER_HH_    44       public: 
virtual void Init();
    47       public: 
virtual void Update();
    51       public: 
static std::string GetTypeString();
    57       public: 
void HandleKeyReleaseEvent(
const std::string &_key);
    60       public: 
void HandleKeyPressEvent(
const std::string &_key);
    66       private: 
float xVelocityFactor;
    69       private: 
float yVelocityFactor;
 First Person Shooter style view controller. 
Definition: FPSViewController.hh:34
 
Generic description of a mouse event. 
Definition: MouseEvent.hh:35
 
boost::shared_ptr< UserCamera > UserCameraPtr
Definition: RenderTypes.hh:92
 
Forward declarations for the common classes. 
Definition: Animation.hh:33
 
Encapsulates a position and rotation in three space. 
Definition: Pose.hh:37
 
The Vector3 class represents the generic vector containing 3 elements. 
Definition: Vector3.hh:39
 
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message. 
 
Base class for view controllers. 
Definition: ViewController.hh:34