22 #ifndef _BULLETPLANESHAPE_HH_    23 #define _BULLETPLANESHAPE_HH_    61                     this->collisionParent);
    64                 btVector3 vec(n.x, n.y, n.z);
    66                 bParent->SetCollisionShape(
new btStaticPlaneShape(vec, 0.0),
 Bullet collisions. 
Definition: BulletCollision.hh:53
 
Forward declarations for the common classes. 
Definition: Animation.hh:33
 
The Vector3 class represents the generic vector containing 3 elements. 
Definition: Vector3.hh:39
 
boost::shared_ptr< BulletCollision > BulletCollisionPtr
Definition: BulletTypes.hh:40
 
virtual void CreatePlane()
Create the plane. 
 
Bullet collision for an infinite plane. 
Definition: BulletPlaneShape.hh:41
 
void SetAltitude(const math::Vector3 &pos)
Set the altitude of the plane. 
Definition: BulletPlaneShape.hh:50
 
BulletPlaneShape(CollisionPtr _parent)
Constructor. 
Definition: BulletPlaneShape.hh:44
 
void CreatePlane()
Create the plane. 
Definition: BulletPlaneShape.hh:56
 
virtual void SetAltitude(const math::Vector3 &_pos)
Set the altitude of the plane. 
 
Collision for an infinite plane. 
Definition: PlaneShape.hh:42
 
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:104
 
virtual ~BulletPlaneShape()
Destructor. 
Definition: BulletPlaneShape.hh:47