27#ifndef AVUTIL_STEREO3D_H
28#define AVUTIL_STEREO3D_H
194#define AV_STEREO3D_FLAG_INVERT (1 << 0)
reference-counted frame API
AVStereo3DType
List of possible 3D Types.
const char * av_stereo3d_view_name(unsigned int view)
Provide a human-readable name of a given stereo3d view.
AVStereo3D * av_stereo3d_alloc(void)
Allocate an AVStereo3D structure and set its fields to default values.
AVStereo3D * av_stereo3d_alloc_size(size_t *size)
Allocate an AVStereo3D structure and set its fields to default values.
int av_stereo3d_primary_eye_from_name(const char *name)
Get the AVStereo3DPrimaryEye form a human-readable name.
const char * av_stereo3d_type_name(unsigned int type)
Provide a human-readable name of a given stereo3d type.
int av_stereo3d_from_name(const char *name)
Get the AVStereo3DType form a human-readable name.
AVStereo3DPrimaryEye
List of possible primary eyes.
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
Allocate a complete AVFrameSideData and add it to the frame.
const char * av_stereo3d_primary_eye_name(unsigned int eye)
Provide a human-readable name of a given stereo3d primary eye.
AVStereo3DView
List of possible view types.
int av_stereo3d_view_from_name(const char *name)
Get the AVStereo3DView form a human-readable name.
@ AV_STEREO3D_COLUMNS
Views are packed per column.
@ AV_STEREO3D_LINES
Views are packed per line, as if interlaced.
@ AV_STEREO3D_2D
Video is not stereoscopic (and metadata has to be there).
@ AV_STEREO3D_CHECKERBOARD
Views are packed in a checkerboard-like structure per pixel.
@ AV_STEREO3D_TOPBOTTOM
Views are on top of each other.
@ AV_STEREO3D_SIDEBYSIDE_QUINCUNX
Views are next to each other, but when upscaling apply a checkerboard pattern.
@ AV_STEREO3D_UNSPEC
Video is stereoscopic but the packing is unspecified.
@ AV_STEREO3D_FRAMESEQUENCE
Views are alternated temporally.
@ AV_STEREO3D_SIDEBYSIDE
Views are next to each other.
@ AV_PRIMARY_EYE_NONE
Neither eye.
@ AV_PRIMARY_EYE_LEFT
Left eye.
@ AV_PRIMARY_EYE_RIGHT
Right eye.
@ AV_STEREO3D_VIEW_RIGHT
Frame contains only the right view.
@ AV_STEREO3D_VIEW_PACKED
Frame contains two packed views.
@ AV_STEREO3D_VIEW_LEFT
Frame contains only the left view.
@ AV_STEREO3D_VIEW_UNSPEC
Content is unspecified.
This structure describes decoded (raw) audio or video data.
Rational number (pair of numerator and denominator).
Stereo 3D type: this structure describes how two videos are packed within a single video surface,...
enum AVStereo3DType type
How views are packed within the video.
uint32_t baseline
The distance between the centres of the lenses of the camera system, in micrometers.
AVRational horizontal_disparity_adjustment
Relative shift of the left and right images, which changes the zero parallax plane.
enum AVStereo3DPrimaryEye primary_eye
Which eye is the primary eye when rendering in 2D.
int flags
Additional information about the frame packing.
AVRational horizontal_field_of_view
Horizontal field of view, in degrees.
enum AVStereo3DView view
Determines which views are packed.