FFmpeg 7.1.1
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hwcontext_d3d12va.h
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1/*
2 * Direct3D 12 HW acceleration.
3 *
4 * copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com>
5 *
6 * This file is part of FFmpeg.
7 *
8 * FFmpeg is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * FFmpeg is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with FFmpeg; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 */
22
23#ifndef AVUTIL_HWCONTEXT_D3D12VA_H
24#define AVUTIL_HWCONTEXT_D3D12VA_H
25
26/**
27 * @file
28 * An API-specific header for AV_HWDEVICE_TYPE_D3D12VA.
29 *
30 * AVHWFramesContext.pool must contain AVBufferRefs whose
31 * data pointer points to an AVD3D12VAFrame struct.
32 */
33#include <stdint.h>
34#include <initguid.h>
35#include <d3d12.h>
36#include <d3d12sdklayers.h>
37#include <d3d12video.h>
38
39/**
40 * @brief This struct is allocated as AVHWDeviceContext.hwctx
41 *
42 */
43typedef struct AVD3D12VADeviceContext {
44 /**
45 * Device used for objects creation and access. This can also be
46 * used to set the libavcodec decoding device.
47 *
48 * Can be set by the user. This is the only mandatory field - the other
49 * device context fields are set from this and are available for convenience.
50 *
51 * Deallocating the AVHWDeviceContext will always release this interface,
52 * and it does not matter whether it was user-allocated.
53 */
54 ID3D12Device *device;
55
56 /**
57 * If unset, this will be set from the device field on init.
58 *
59 * Deallocating the AVHWDeviceContext will always release this interface,
60 * and it does not matter whether it was user-allocated.
61 */
62 ID3D12VideoDevice *video_device;
63
64 /**
65 * Callbacks for locking. They protect access to the internal staging
66 * texture (for av_hwframe_transfer_data() calls). They do NOT protect
67 * access to hwcontext or decoder state in general.
68 *
69 * If unset on init, the hwcontext implementation will set them to use an
70 * internal mutex.
71 *
72 * The underlying lock must be recursive. lock_ctx is for free use by the
73 * locking implementation.
74 */
75 void (*lock)(void *lock_ctx);
76 void (*unlock)(void *lock_ctx);
77 void *lock_ctx;
79
80/**
81 * @brief This struct is used to sync d3d12 execution
82 *
83 */
84typedef struct AVD3D12VASyncContext {
85 /**
86 * D3D12 fence object
87 */
88 ID3D12Fence *fence;
89
90 /**
91 * A handle to the event object that's raised when the fence
92 * reaches a certain value.
93 */
94 HANDLE event;
95
96 /**
97 * The fence value used for sync
98 */
99 uint64_t fence_value;
101
102/**
103 * @brief D3D12VA frame descriptor for pool allocation.
104 *
105 */
106typedef struct AVD3D12VAFrame {
107 /**
108 * The texture in which the frame is located. The reference count is
109 * managed by the AVBufferRef, and destroying the reference will release
110 * the interface.
111 */
112 ID3D12Resource *texture;
113
114 /**
115 * The sync context for the texture
116 *
117 * @see: https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview#directx-12-fences
118 */
121
122/**
123 * @brief This struct is allocated as AVHWFramesContext.hwctx
124 *
125 */
127 /**
128 * DXGI_FORMAT format. MUST be compatible with the pixel format.
129 * If unset, will be automatically set.
130 */
131 DXGI_FORMAT format;
132
133 /**
134 * Options for working with resources.
135 * If unset, this will be D3D12_RESOURCE_FLAG_NONE.
136 *
137 * @see https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_flags
138 */
139 D3D12_RESOURCE_FLAGS flags;
141
142#endif /* AVUTIL_HWCONTEXT_D3D12VA_H */
This struct is allocated as AVHWDeviceContext.hwctx.
void(* unlock)(void *lock_ctx)
ID3D12Device * device
Device used for objects creation and access.
void(* lock)(void *lock_ctx)
Callbacks for locking.
ID3D12VideoDevice * video_device
If unset, this will be set from the device field on init.
D3D12VA frame descriptor for pool allocation.
ID3D12Resource * texture
The texture in which the frame is located.
AVD3D12VASyncContext sync_ctx
The sync context for the texture.
This struct is allocated as AVHWFramesContext.hwctx.
D3D12_RESOURCE_FLAGS flags
Options for working with resources.
DXGI_FORMAT format
DXGI_FORMAT format.
This struct is used to sync d3d12 execution.
HANDLE event
A handle to the event object that's raised when the fence reaches a certain value.
ID3D12Fence * fence
D3D12 fence object.
uint64_t fence_value
The fence value used for sync.