Win - General API overview

For most users of the Elementary API, the Elm_Win widget has a lot more functions than what they need.

In general, a developer will create a window, set some content on it and forget about it for the rest of its program's life, letting whatever Window Manager is there to handle the window. Here, however, we are going to show how to generally manage a window.

We'll have a bit more than the usual includes here, since part of the example requires some low level fiddling.

#ifdef HAVE_ELEMENTARY_X
# include <Ecore_X.h>
#endif
#include <Elementary.h>
Ecore functions for dealing with the X Windows System.

The program then, consists of one window with two lists of buttons, each of which operates on another two windows. One of them is a normal window, the other has the override flag set so the Window Manager ignores it.

Pressing each button will call the corresponding function to act on the corresponding window. These are pretty self explanatory, so we'll show them in one batch.

static void
_btn_activate_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
}
static void
_btn_lower_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
}
static void
_btn_raise_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
}
static void
_btn_borderless_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_borderless_set(data, !flag);
}
static void
_btn_shaped_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_shaped_set(data, !flag);
}
static void
_btn_alpha_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_alpha_set(data, !flag);
}
static void
_btn_fullscreen_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_fullscreen_set(data, !flag);
}
static void
_btn_maximized_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_maximized_set(data, !flag);
}
static void
_btn_iconified_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_iconified_set(data, !flag);
}
static void
_btn_rotation_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
int angle = elm_win_rotation_get(data);
angle = (angle + 90) % 360;
elm_win_rotation_set(data, angle);
}
static void
_btn_rotation_resize_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
int angle = elm_win_rotation_get(data);
angle = (angle + 90) % 360;
}
static void
_btn_sticky_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_sticky_set(data, !flag);
unsigned char Eina_Bool
Type to mimic a boolean.
Definition eina_types.h:527
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition eina_types.h:339
void elm_win_activate(Evas_Object *obj)
Activate a window object.
Definition efl_ui_win.c:9809
void elm_win_sticky_set(Evas_Object *obj, Eina_Bool sticky)
Set the sticky state of the window.
Definition efl_ui_win.c:9720
Eina_Bool elm_win_iconified_get(const Evas_Object *obj)
Get the iconified state of a window.
Definition efl_ui_win.c:9690
void elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped)
Set the shaped state of a window.
Definition efl_ui_win.c:8622
int elm_win_rotation_get(const Evas_Object *obj)
Get the rotation of the window.
Definition efl_ui_win.c:1794
Eina_Bool elm_win_fullscreen_get(const Evas_Object *obj)
Get the fullscreen state of a window.
Definition efl_ui_win.c:9714
void elm_win_raise(Eo *obj)
Raise a window object.
Definition efl_ui_win.c:6238
void elm_win_lower(Evas_Object *obj)
Lower a window object.
Definition efl_ui_win.c:8051
void elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation)
Rotates the window and resizes it.
Definition efl_ui_win.c:8433
Eina_Bool elm_win_borderless_get(const Evas_Object *obj)
Get the borderless state of a window.
Definition efl_ui_win.c:9757
void elm_win_alpha_set(Evas_Object *obj, Eina_Bool alpha)
Set the alpha channel state of a window.
Definition efl_ui_win.c:9797
void elm_win_rotation_set(Evas_Object *obj, int rotation)
Set the rotation of the window.
Definition efl_ui_win.c:1788
Eina_Bool elm_win_alpha_get(const Evas_Object *obj)
Get the alpha channel state of a window.
Definition efl_ui_win.c:9803
void elm_win_fullscreen_set(Evas_Object *obj, Eina_Bool fullscreen)
Set the fullscreen state of a window.
Definition efl_ui_win.c:9708
void elm_win_maximized_set(Evas_Object *obj, Eina_Bool maximized)
Set the maximized state of a window.
Definition efl_ui_win.c:9696
Eina_Bool elm_win_shaped_get(const Evas_Object *obj)
Get the shaped state of a window.
Definition efl_ui_win.c:8637
void elm_win_borderless_set(Evas_Object *obj, Eina_Bool borderless)
Set the borderless state of a window.
Definition efl_ui_win.c:9751
Eina_Bool elm_win_maximized_get(const Evas_Object *obj)
Get the maximized state of a window.
Definition efl_ui_win.c:9702
void elm_win_iconified_set(Evas_Object *obj, Eina_Bool iconified)
Set the iconified state of a window.
Definition efl_ui_win.c:9684
Eina_Bool elm_win_sticky_get(const Evas_Object *obj)
Get the sticky state of the window.
Definition efl_ui_win.c:9726
}

Next, we handle the main window closing. We have a "delete,request" callback set to ask if really want to quit. If so, we end the main loop, otherwise just delete the popup message and continue running normally.

static void
_yes_quit_cb(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
}
static void
_no_quit_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
void elm_exit(void)
Ask to exit Elementary's main loop.
Definition elm_main.c:1373
{
}
static void
_main_win_del_cb(void *data EINA_UNUSED, Evas_Object *obj, void *event EINA_UNUSED)
{
Evas_Object *msg, *box, *box2, *btn, *lbl, *sep;
msg = elm_notify_add(obj);
elm_notify_align_set(msg, 0.5, 0.5);
box = elm_box_add(obj);
elm_object_content_set(msg, box);
lbl = elm_label_add(obj);
elm_object_text_set(lbl, "Really want quit?");
elm_box_pack_end(box, lbl);
sep = elm_separator_add(obj);
elm_separator_horizontal_set(sep, EINA_TRUE);
elm_box_pack_end(box, sep);
box2 = elm_box_add(obj);
elm_box_pack_end(box, box2);
btn = elm_button_add(obj);
elm_object_text_set(btn, "Yes");
elm_box_pack_end(box2, btn);
evas_object_smart_callback_add(btn, "clicked", _yes_quit_cb, NULL);
btn = elm_button_add(obj);
elm_object_text_set(btn, "No");
elm_box_pack_end(box2, btn);
evas_object_smart_callback_add(btn, "clicked", _no_quit_cb, msg);
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition Evas_Common.h:297
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition Evas_Common.h:298
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition eina_types.h:539
#define EINA_FALSE
boolean value FALSE (numerical value 0)
Definition eina_types.h:533
void elm_box_horizontal_set(Elm_Box *obj, Eina_Bool horizontal)
Set the horizontal orientation.
Definition elm_box_eo.legacy.c:27
Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition elm_box.c:363
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition elm_box_eo.legacy.c:57
Evas_Object * elm_button_add(Evas_Object *parent)
Add a new button to the parent's canvas.
Definition efl_ui_button.c:459
Evas_Object * elm_label_add(Evas_Object *parent)
Add a new label to the parent.
Definition elm_label.c:421
void elm_notify_align_set(Elm_Notify *obj, double horizontal, double vertical)
Set the alignment of the notify object.
Definition elm_notify_eo.legacy.c:3
Evas_Object * elm_notify_add(Evas_Object *parent)
Add a new notify to the parent.
Definition elm_notify.c:478
void elm_notify_allow_events_set(Elm_Notify *obj, Eina_Bool allow)
Sets whether events should be passed to by a click outside its area.
Definition elm_notify_eo.legacy.c:15
Evas_Object * elm_separator_add(Evas_Object *parent)
Add a separator object to parent.
Definition elm_separator.c:49
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition evas_object_main.c:1814
EVAS_API void evas_object_del(Evas_Object *obj)
Marks the given Evas object for deletion (when Evas will free its memory).
Definition evas_object_main.c:928
EVAS_API void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition evas_object_main.c:2638
EVAS_API void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition evas_object_main.c:2650
EVAS_API void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition evas_object_smart.c:1040
}

The non-managed window, being completely ignored by the Window Manager, is likely to never receive keyboard focus, even if we click on its entry to write something. So we have a button on it that will forcefully focus it by using some lower level functions to act directly on the X window. Then, each time one of the window is focused, we print some message on a console to show this more clearly.

static void
_force_focus_cb(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
#ifdef HAVE_ELEMENTARY_X
Ecore_X_Window xwin = elm_win_xwindow_get(data);
#endif
}
static void
_win_focused_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
EAPI void ecore_x_window_focus(Ecore_X_Window win)
Sets the focus to the window win.
Definition ecore_x_window.c:650
Ecore_X_Window elm_win_xwindow_get(const Evas_Object *obj)
Get the Ecore_X_Window of an Evas_Object.
Definition efl_ui_win.c:7939
{
const char *name = data;
printf("Window focused: %s\n", name);
}

And to finalize, the main function creates a window to hold all the action buttons and another two to show how (and what) works on each of them.

First, the main window will be a normal window, we'll enable the focus highlight regardless of how it is configured so it's easier to navigate the window with the keyboard. Then we hook our focus and delete callbacks and set up the rest of the window's content.

static Eina_Bool
key_down()
{
}
EAPI_MAIN int
elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
Evas_Object *win, *bigbox, *box, *btn, *o;
char buf[256];
elm_app_info_set(elm_main, "elementary", "images/logo.png");
win = elm_win_util_standard_add("win-example", "Elm_Win Example");
elm_win_focus_highlight_enabled_set(win, EINA_TRUE);
evas_object_smart_callback_add(win, "focus,in", _win_focused_cb, "mainwin");
evas_object_smart_callback_add(win, "delete,request", _main_win_del_cb,
NULL);
ecore_event_handler_add(ECORE_EVENT_KEY_DOWN, key_down, NULL);
bigbox = elm_box_add(win);
box = elm_box_add(win);
elm_box_pack_end(bigbox, box);
Ecore_Event_Handler * ecore_event_handler_add(int type, Ecore_Event_Handler_Cb func, const void *data)
Adds an event handler.
Definition ecore_events.c:13
#define ECORE_CALLBACK_PASS_ON
Return value to pass event to next handler.
Definition Ecore_Common.h:155
void elm_app_info_set(void *mainfunc, const char *dom, const char *checkfile)
Re-locate the application somewhere else after compilation, if the developer wishes for easier distri...
Definition elm_main.c:496
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition efl_ui_win.c:9587
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition efl_ui_win.c:9002

The first of our sub-windows is the managed one. We'll create it as a dialog, which should make the Window Manager treat it as a non-resizable window. We are also setting the window to be auto-deleted when the close button in the titlebar is pressed.

win2 = elm_win_add(NULL, "sub-win-example", ELM_WIN_DIALOG_BASIC);
elm_win_title_set(win2, "Managed window");
evas_object_smart_callback_add(win2, "focus,in", _win_focused_cb, "managed");
o = elm_icon_add(win2);
sprintf(buf, "%s/images/logo.png", elm_app_data_dir_get());
elm_image_file_set(o, buf, NULL);
const char * elm_app_data_dir_get(void)
Get the application's run time data prefix directory, as set by elm_app_info_set() and the way (envir...
Definition elm_main.c:586
Evas_Object * elm_icon_add(Evas_Object *parent)
Add a new icon object to the parent.
Definition elm_icon.c:604
void elm_image_no_scale_set(Evas_Object *obj, Eina_Bool no_scale)
Control scaling behaviour of this object.
Definition efl_ui_image.c:2619
void elm_image_resizable_set(Evas_Object *obj, Eina_Bool up, Eina_Bool down)
Control if the object is (up/down) resizable.
Definition efl_ui_image.c:2637
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition efl_ui_image.c:2416
void elm_win_title_set(Evas_Object *obj, const char *title)
Set the title of the window.
Definition efl_ui_win.c:8646
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition efl_ui_win.c:6199
Evas_Object * elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
Adds a window object.
Definition efl_ui_win.c:9555
@ ELM_WIN_DIALOG_BASIC
Used for simple dialog windows.
Definition elm_win_legacy.h:67

Now, we added an icon to the window as a resize object. We also set this icon to not scale, and no weight size hints have been set for it. This way, even if we hadn't created the window as a dialog, it would still not be resizable. The window size is defined by its content, so it would never be smaller than the smallest of its resize objects, and for it to be resizable, all of those objects have to allow it.

Next, we add the buttons with the actions to perform on this window. Using a macro saves us typing and makes the world a happier place.

o = elm_label_add(win);
elm_object_text_set(o, "<b>Managed Window</b>");
#define WIN_ACTION(name) \
do { \
btn = elm_button_add(win); \
elm_object_text_set(btn, #name); \
elm_box_pack_end(box, btn); \
evas_object_show(btn); \
evas_object_smart_callback_add(btn, "clicked", _btn_##name##_cb, win2); \
} while (0)
WIN_ACTION(activate);
WIN_ACTION(lower);
WIN_ACTION(raise);
WIN_ACTION(borderless);
WIN_ACTION(shaped);
WIN_ACTION(alpha);
WIN_ACTION(fullscreen);
WIN_ACTION(maximized);
WIN_ACTION(iconified);
WIN_ACTION(rotation);
WIN_ACTION(rotation_resize);
WIN_ACTION(sticky);

The maximize one is likely to not work, because the Window Manager will probably not enforce it upon a window that states its maximum size, much less a dialog. But that can be changed by editting the example to use ELM_WIN_BASIC when creating the window and adding the following line to the icon set as content

Lastly, the second sub-window will have it's override flag set. In it we have a label with some text, and entry and a button. The entry can be clicked normally to set focus on it, but whether it actually gets keyboard input will also depend on the window getting focus, and since the window is an override one, it will probably not gain it by normal means. The button is there to force the focus at the X level to go to our window. And to finish, another list of buttons with actions to perform on this last window. Remember that most of them are requests or hints for the Window Manager, so they are likely to do nothing on this window. Similarly, there won't be any way to move it or resize it, because we haven't implemented that kind of control on this example and that's something controlled by Window Managers on windows they are tracking, which is not the case with this one.

box = elm_box_add(win);
elm_box_pack_end(bigbox, box);
win2 = elm_win_util_standard_add("sub-win-example2", "Non-managed window");
evas_object_smart_callback_add(win2, "focus,in", _win_focused_cb,
"override");
bigbox = elm_box_add(win2);
o = elm_label_add(win2);
elm_object_text_set(o, "This window should have no borders or titlebar.<ps>"
"It was set in override mode, so the Window Manager<ps>"
"should ignore everything about it.<ps>"
"It's up to the program to handle it properly, and some"
"of the actions performed on it may not have any effect."
);
elm_box_pack_end(bigbox, o);
o = elm_entry_add(win2);
elm_object_text_set(o, "See if you can focus me");
elm_box_pack_end(bigbox, o);
o = elm_separator_add(win2);
elm_separator_horizontal_set(o, EINA_TRUE);
elm_box_pack_end(bigbox, o);
o = elm_button_add(win2);
elm_object_text_set(o, "Focus me");
elm_box_pack_end(bigbox, o);
evas_object_smart_callback_add(o, "clicked", _force_focus_cb, win2);
o = elm_label_add(win);
elm_object_text_set(o, "<b>Override Window</b>");
WIN_ACTION(activate);
WIN_ACTION(lower);
WIN_ACTION(raise);
WIN_ACTION(borderless);
WIN_ACTION(shaped);
WIN_ACTION(alpha);
WIN_ACTION(fullscreen);
WIN_ACTION(maximized);
WIN_ACTION(iconified);
WIN_ACTION(rotation);
WIN_ACTION(rotation_resize);
WIN_ACTION(sticky);
evas_object_resize(win, 400, 400);
return 0;
}
void elm_entry_scrollable_set(Elm_Entry *obj, Eina_Bool scroll)
Enable or disable scrolling in entry.
Definition elm_entry_eo.legacy.c:3
void elm_entry_single_line_set(Elm_Entry *obj, Eina_Bool single_line)
Sets the entry to single line mode.
Definition elm_entry_eo.legacy.c:123
Evas_Object * elm_entry_add(Evas_Object *parent)
This adds an entry to parent object.
Definition elm_entry.c:4183
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition elm_general.h:556
void elm_run(void)
Run Elementary's main loop.
Definition elm_main.c:1357
void elm_win_override_set(Evas_Object *obj, Eina_Bool override)
Set the override state of a window.
Definition efl_ui_win.c:8030
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition evas_object_main.c:1236

The full code listing of this example can be found at win_example.c.