In this example will have 3 panels, one for each possible orientation. Two of our panels will start out hidden, the third will start out expanded. For each of the panels we will use a label as the content, it's however possible to have any widget(including containers) as the content of panels.
We start by doing some setup, code you should be familiar with from other examples:
#include <Elementary.h>
EAPI_MAIN int
{
Evas_Object *win, *bx, *panel, *content;
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition Evas_Common.h:297
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition eina_types.h:539
#define EINA_FALSE
boolean value FALSE (numerical value 0)
Definition eina_types.h:533
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition eina_types.h:339
void elm_box_horizontal_set(Elm_Box *obj, Eina_Bool horizontal)
Set the horizontal orientation.
Definition elm_box_eo.legacy.c:27
Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition elm_box.c:363
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition elm_main.c:1380
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition elm_general.h:227
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition efl_ui_win.c:9587
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition efl_ui_win.c:9002
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition efl_ui_win.c:6199
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition evas_object_main.c:1814
EVAS_API void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition evas_object_main.c:2638
And move right to creating our first panel, for this panel we are going to choose the orientation as TOP and toggle it(tell it to hide itself):
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition Evas_Common.h:298
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition elm_box_eo.legacy.c:57
void elm_panel_toggle(Elm_Panel *obj)
Toggle the hidden state of the panel from code.
Definition elm_panel_eo.legacy.c:51
Evas_Object * elm_panel_add(Evas_Object *parent)
Adds a panel object.
Definition elm_panel.c:969
void elm_panel_orient_set(Elm_Panel *obj, Elm_Panel_Orient orient)
Set the orientation of the panel.
Definition elm_panel_eo.legacy.c:3
EVAS_API void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition evas_object_main.c:2650
For the second panel we choose the RIGHT orientation and explicitly set the state as hidden:
elm_object_text_set(content, "content");
elm_object_content_set(panel, content);
Evas_Object * elm_label_add(Evas_Object *parent)
Add a new label to the parent.
Definition elm_label.c:421
void elm_panel_hidden_set(Elm_Panel *obj, Eina_Bool hidden)
Set the state of the panel.
Definition elm_panel_eo.legacy.c:15
For our third and last panel we won't set the orientation(which means it will
use the default: LEFT):
elm_object_text_set(content, "content2");
elm_object_content_set(panel, content);
All that is left is running the main loop:
elm_object_text_set(content, "content2");
elm_object_content_set(panel, content);
return 0;
}
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition elm_general.h:556
void elm_run(void)
Run Elementary's main loop.
Definition elm_main.c:1357
This example will look like this;
- Note
- The buttons with arrow allow the user to hide/show the panels.