Multisense example

This is a simple example in which a rect is created and sound and tone are played on mouse down event.

Focusing on the creation of sample and tone. It should be noted that creation of sample sound is from any supported (sndfile lib) audio file, tone from of specific audible frequency range are controlled by the theme:

The full source code follows:

#include <Eina.h>
#include <Evas.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Edje.h>
#ifndef PACKAGE_DATA_DIR
#define PACKAGE_DATA_DIR "."
#endif
#define WIDTH 300
#define HEIGHT 300
static Evas_Object *create_my_group(Evas *canvas)
{
Evas_Object *edje;
edje = edje_object_add(canvas);
if (!edje)
{
EINA_LOG_CRIT("could not create edje object!");
return NULL;
}
if (!edje_object_file_set(edje, PACKAGE_DATA_DIR"/multisense.edj",
"example_group"))
{
int err = edje_object_load_error_get(edje);
const char *errmsg = edje_load_error_str(err);
EINA_LOG_ERR("could not load 'example_group' from multisense.edj: %s",
errmsg);
return NULL;
}
evas_object_move(edje, 0, 0);
evas_object_resize(edje, WIDTH, HEIGHT);
return edje;
}
int main()
{
Ecore_Evas *window;
Evas *canvas;
Evas_Object *edje;
window = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
if (!window)
{
EINA_LOG_CRIT("could not create window.");
return -1;
}
canvas = ecore_evas_get(window);
edje = create_my_group(canvas);
if (!edje)
return -2;
ecore_evas_show(window);
ecore_evas_free(window);
return 0;
}
Evas wrapper functions.
Edje Graphical Design Library.
Eina Utility library.
EAPI int ecore_evas_init(void)
Inits the Ecore_Evas system.
Definition: ecore_evas.c:602
EAPI void ecore_evas_show(Ecore_Evas *ee)
Shows an Ecore_Evas' window.
Definition: ecore_evas.c:1480
EAPI Evas * ecore_evas_get(const Ecore_Evas *ee)
Gets an Ecore_Evas's Evas.
Definition: ecore_evas.c:1300
EAPI Ecore_Evas * ecore_evas_new(const char *engine_name, int x, int y, int w, int h, const char *extra_options)
Creates a new Ecore_Evas based on engine name and common parameters.
Definition: ecore_evas.c:1039
EAPI int ecore_evas_shutdown(void)
Shuts down the Ecore_Evas system.
Definition: ecore_evas.c:666
EAPI void ecore_evas_free(Ecore_Evas *ee)
Frees an Ecore_Evas.
Definition: ecore_evas.c:1083
void ecore_main_loop_begin(void)
Runs the application main loop.
Definition: ecore_main.c:1311
int edje_shutdown(void)
Shuts down the Edje library.
Definition: edje_main.c:262
int edje_init(void)
Initializes the Edje library.
Definition: edje_main.c:35
Edje_Load_Error edje_object_load_error_get(const Eo *obj)
Gets the (last) file loading error for a given Edje object.
Definition: edje_legacy.c:15
Evas_Object * edje_object_add(Evas *evas)
Instantiates a new Edje object.
Definition: edje_smart.c:22
const char * edje_load_error_str(Edje_Load_Error error)
Converts the given Edje file load error code into a string describing it in English.
Definition: edje_load.c:108
Eina_Bool edje_object_file_set(Evas_Object *obj, const char *file, const char *group)
Sets the EDJ file (and group within it) to load an Edje object's contents from.
Definition: edje_smart.c:467
#define EINA_LOG_ERR(fmt,...)
Logs a message with level ERROR on the default domain with the specified format.
Definition: eina_log.h:376
#define EINA_LOG_CRIT(fmt,...)
Logs a message with level CRITICAL on the default domain with the specified format.
Definition: eina_log.h:365
Eo Evas
An opaque handle to an Evas canvas.
Definition: Evas_Common.h:163
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_del(Evas_Object *obj)
Marks the given Evas object for deletion (when Evas will free its memory).
Definition: evas_object_main.c:928
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
collections {
sounds {
sample {
name: "sound_name1" RAW;
source: "duck.wav";
}
tone: "tone-name" 2600;
}
group {
name: "example_group";
parts {
part {
name: "sample_bg";
type: RECT;
mouse_events: 1;
description {
state: "default" 0.0;
min: 300 150;
max: 300 150;
color: 200 200 200 100;
align: 0.5 0.0;
rel1 {
relative: 0.0 0.0;
}
}
}
part {
name: "sample_text";
type: TEXT;
mouse_events: 1;
repeat_events: 1;
description {
state: "default" 0.0;
rel1.to: "sample_bg";
rel2.to: "sample_bg";
text {
font: "Sans";
size: 20;
text: "Play Sound Sample";
}
}
}
part {
name: "tone_bg";
type: RECT;
mouse_events: 1;
description {
state: "default" 0.0;
min: 300 150;
max: 300 150;
align: 0.5 0.0;
color: 180 180 180 100;
rel1 {
relative: 0.0 1.0;
to: "sample_bg";
}
}
}
part {
name: "tone_text";
type: TEXT;
mouse_events: 1;
repeat_events: 1;
description {
state: "default" 0.0;
rel1.to: "tone_bg";
rel2.to: "tone_bg";
text {
font: "Sans";
size: 20;
text: "Play Tone";
}
}
}
programs {
program {
name: "click_sample1";
signal: "mouse,down,1";
source: "sample_bg";
action: PLAY_SAMPLE "sound_name1" 1.0;
}
program {
name: "click_tone";
signal: "mouse,down,1";
source: "tone_bg";
action: PLAY_TONE "tone-name" 0.1;
}
}
}
}
}