elm_transit - Combined effects over two objects.

This example shows how to apply the transition effects:

  • flip
  • resizable_flip
  • fade
  • blend over two objects. This kind of transition effect is used to make one object disappear and another one appear on its place.

You can mix more than one effect of this type on the same objects, and the transition will apply both.

//Compile with:
//gcc -o transit_example_04 transit_example_04.c `pkg-config --cflags --libs elementary` -DDATA_DIR="\"<directory>\""
//where directory is the a path where images/icon_07.png can be found.
#include <Elementary.h>
static void
_transit_flip(Elm_Transit *trans)
{
}
static void
_transit_blend(Elm_Transit *trans)
{
}
static void
_transit_fade(Elm_Transit *trans)
{
}
static void
_transit_resizable_flip(Elm_Transit *trans)
{
}
static struct {
const char *label;
void (*transition_add_cb)(Elm_Transit *);
Eina_Bool checked;
} _transitions[] = {
{ "Flip", _transit_flip, EINA_FALSE },
{ "Blend", _transit_blend, EINA_FALSE },
{ "Fade", _transit_fade, EINA_FALSE },
{ "Resizable Flip", _transit_resizable_flip, EINA_FALSE },
{ NULL, NULL, EINA_FALSE }
};
static void
_checkbox_transition_add(Evas_Object *box, const char *label, Eina_Bool *checked)
{
Evas_Object *check = elm_check_add(box);
elm_object_text_set(check, label);
elm_check_state_pointer_set(check, checked);
elm_box_pack_end(box, check);
}
static void
_transit_start(void *data, Evas_Object *o EINA_UNUSED, void *event_info EINA_UNUSED)
{
Elm_Transit *trans = NULL;
Eina_List *objs = data, *l;
Evas_Object *obj;
int i;
trans = elm_transit_add();
EINA_LIST_FOREACH(objs, l, obj)
// FIXME: Should check if there's another transit going before starting a new
// one
for (i = 0; _transitions[i].label; i++)
{
if (_transitions[i].checked)
_transitions[i].transition_add_cb(trans);
}
}
EAPI_MAIN int
elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
Evas_Object *win, *icon, *box, *hbox, *btn, *rect;
Eina_List *objs = NULL;
char buf[PATH_MAX];
int i;
elm_app_info_set(elm_main, "elementary", "images/icon_07.png");
/* add a window */
win = elm_win_util_standard_add("transit", "Transit Example");
box = elm_box_add(win);
/* add an object that we are going to play with */
btn = elm_button_add(win);
elm_object_text_set(btn, "Transformed object!");
icon = elm_icon_add(win);
snprintf(buf, sizeof(buf), "%s/images/icon_07.png", elm_app_data_dir_get());
elm_image_file_set(icon, buf, NULL);
elm_object_part_content_set(btn, "icon", icon);
evas_object_move(btn, 50, 50);
evas_object_resize(btn, 200, 50);
objs = eina_list_append(objs, btn);
/* add another object that we are going to play with */
btn = elm_button_add(win);
elm_object_text_set(btn, "Another object!");
icon = elm_icon_add(win);
snprintf(buf, sizeof(buf), "%s/images/icon_08.png", elm_app_data_dir_get());
elm_image_file_set(icon, buf, NULL);
elm_object_part_content_set(btn, "icon", icon);
evas_object_move(btn, 50, 50);
evas_object_resize(btn, 200, 50);
objs = eina_list_append(objs, btn);
hbox = elm_box_add(win);
elm_box_pack_end(box, hbox);
for (i = 0; _transitions[i].label; i++)
_checkbox_transition_add(hbox, _transitions[i].label, &_transitions[i].checked);
btn = elm_button_add(win);
elm_object_text_set(btn, "Transit!");
elm_box_pack_end(hbox, btn);
evas_object_smart_callback_add(btn, "clicked", _transit_start, objs);
evas_object_color_set(rect, 0, 0, 0, 0);
elm_box_pack_end(box, rect);
evas_object_resize(win, 300, 100);
return 0;
}
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition Evas_Common.h:297
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition Evas_Common.h:298
EINA_API Eina_List * eina_list_append(Eina_List *list, const void *data)
Appends the given data to the given linked list.
Definition eina_list.c:584
#define EINA_LIST_FOREACH(list, l, _data)
Definition for the macro to iterate over a list.
Definition eina_list.h:1415
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition eina_types.h:539
#define EINA_FALSE
boolean value FALSE (numerical value 0)
Definition eina_types.h:533
unsigned char Eina_Bool
Type to mimic a boolean.
Definition eina_types.h:527
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition eina_types.h:339
void elm_app_info_set(void *mainfunc, const char *dom, const char *checkfile)
Re-locate the application somewhere else after compilation, if the developer wishes for easier distri...
Definition elm_main.c:496
const char * elm_app_data_dir_get(void)
Get the application's run time data prefix directory, as set by elm_app_info_set() and the way (envir...
Definition elm_main.c:586
void elm_box_horizontal_set(Elm_Box *obj, Eina_Bool horizontal)
Set the horizontal orientation.
Definition elm_box_eo.legacy.c:27
Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition elm_box.c:363
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition elm_box_eo.legacy.c:57
Evas_Object * elm_button_add(Evas_Object *parent)
Add a new button to the parent's canvas.
Definition efl_ui_button.c:459
Evas_Object * elm_check_add(Evas_Object *parent)
Add a new Check object.
Definition efl_ui_check.c:516
void elm_check_state_pointer_set(Eo *obj, Eina_Bool *statep)
Set a convenience pointer to a boolean to change.
Definition efl_ui_check.c:387
void elm_object_part_content_set(Evas_Object *obj, const char *part, Evas_Object *content)
Set the content on part of a given container widget.
Definition elm_main.c:1562
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition elm_general.h:556
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition elm_main.c:1380
void elm_run(void)
Run Elementary's main loop.
Definition elm_main.c:1357
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition elm_general.h:227
Evas_Object * elm_icon_add(Evas_Object *parent)
Add a new icon object to the parent.
Definition elm_icon.c:604
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition efl_ui_image.c:2416
Elm_Transit_Effect * elm_transit_effect_blend_add(Elm_Transit *transit)
Add the Blend Effect to Elm_Transit.
Definition elm_transit.c:2467
Elm_Transit_Effect * elm_transit_effect_fade_add(Elm_Transit *transit)
Add the Fade Effect to Elm_Transit.
Definition elm_transit.c:2299
void elm_transit_go(Elm_Transit *transit)
Starts the transition.
Definition elm_transit.c:856
void elm_transit_duration_set(Elm_Transit *transit, double duration)
Set the transit animation time.
Definition elm_transit.c:820
Elm_Transit * elm_transit_add(void)
Create new transit.
Definition elm_transit.c:566
void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj)
Add new object to apply the effects.
Definition elm_transit.c:653
Elm_Transit_Effect * elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw)
Add the Resizeable Flip Effect to Elm_Transit.
Definition elm_transit.c:1801
Elm_Transit_Effect * elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw)
Add the Flip Effect to Elm_Transit.
Definition elm_transit.c:1491
struct _Elm_Transit Elm_Transit
The Transit created with elm_transit_add().
Definition elm_transit.h:130
@ ELM_TRANSIT_EFFECT_FLIP_AXIS_Y
Flip on Y axis.
Definition elm_transit.h:94
@ ELM_TRANSIT_EFFECT_FLIP_AXIS_X
Flip on X axis.
Definition elm_transit.h:93
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition efl_ui_win.c:9587
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition efl_ui_win.c:9002
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition efl_ui_win.c:6199
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition evas_object_main.c:1814
EVAS_API void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition evas_object_main.c:2024
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition evas_object_main.c:1171
EVAS_API Evas * evas_object_evas_get(const Eo *eo_obj)
Get the Evas to which this object belongs to.
Definition evas_object_main.c:2662
EVAS_API void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition evas_object_main.c:2638
EVAS_API void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition evas_object_main.c:2650
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition evas_object_main.c:1236
EVAS_API Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition evas_object_rectangle.c:78
EVAS_API void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition evas_object_smart.c:1040
Type for a generic double linked list.
Definition eina_list.h:318