transit_example_02.c
//Compile with:
//gcc -o transit_example_02 transit_example_02.c `pkg-config --cflags --libs elementary`
#include <Elementary.h>
EAPI_MAIN int
elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
Evas_Object *win, *bt, *bt2, *bt3, *bt4;
Elm_Transit *trans, *trans2, *trans3, *trans4;
win = elm_win_util_standard_add("transit9", "Transit 9");
bt = elm_button_add(win);
elm_object_text_set(bt, "Chain 1");
evas_object_resize(bt, 100, 100);
evas_object_move(bt, 0, 0);
bt2 = elm_button_add(win);
elm_object_text_set(bt2, "Chain 2");
evas_object_resize(bt2, 100, 100);
evas_object_move(bt2, 300, 0);
bt3 = elm_button_add(win);
elm_object_text_set(bt3, "Chain 3");
evas_object_resize(bt3, 100, 100);
evas_object_move(bt3, 300, 300);
bt4 = elm_button_add(win);
elm_object_text_set(bt4, "Chain 4");
evas_object_resize(bt4, 100, 100);
evas_object_move(bt4, 0, 300);
trans = elm_transit_add();
elm_transit_effect_translation_add(trans, 0, 0, 300, 0);
trans2 = elm_transit_add();
elm_transit_effect_translation_add(trans2, 0, 0, 0, 300);
elm_transit_object_add(trans2, bt2);
trans3 = elm_transit_add();
elm_transit_effect_translation_add(trans3, 0, 0, -300, 0);
elm_transit_object_add(trans3, bt3);
trans4 = elm_transit_add();
elm_transit_effect_translation_add(trans4, 0, 0, 0, -300);
elm_transit_object_add(trans4, bt4);
evas_object_resize(win, 400, 400);
return 0;
}
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
Evas_Object * elm_button_add(Evas_Object *parent)
Add a new button to the parent's canvas.
Definition: efl_ui_button.c:459
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:556
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1380
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1357
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
void elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mode)
Set the transit animation acceleration type.
Definition: elm_transit.c:780
Elm_Transit_Effect * elm_transit_effect_translation_add(Elm_Transit *transit, Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy)
Add the Translation Effect to Elm_Transit.
Definition: elm_transit.c:1240
void elm_transit_objects_final_state_keep_set(Elm_Transit *transit, Eina_Bool state_keep)
Enable/disable keeping up the objects states.
Definition: elm_transit.c:984
void elm_transit_chain_transit_add(Elm_Transit *transit, Elm_Transit *chain_transit)
Makes the chain relationship between two transits.
Definition: elm_transit.c:1005
void elm_transit_go(Elm_Transit *transit)
Starts the transition.
Definition: elm_transit.c:856
void elm_transit_duration_set(Elm_Transit *transit, double duration)
Set the transit animation time.
Definition: elm_transit.c:820
Elm_Transit * elm_transit_add(void)
Create new transit.
Definition: elm_transit.c:566
void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj)
Add new object to apply the effects.
Definition: elm_transit.c:653
struct _Elm_Transit Elm_Transit
The Transit created with elm_transit_add().
Definition: elm_transit.h:130
@ ELM_TRANSIT_TWEEN_MODE_ACCELERATE
Starts slow and increase speed over time, v1 being a power factor.
Definition: elm_transit.h:70
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9582
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6194
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236