#include <Elementary.h>
EAPI_MAIN int
{
Evas_Object *win;
Evas_Object *f1, *r1, *f2, *r2, *f3, *r3, *f4, *r4;
elm_object_content_set(f1, r1);
elm_object_text_set(f1, "Default frame");
elm_object_content_set(f2, r2);
elm_object_text_set(f2, "Padding frame");
elm_object_content_set(f3, r3);
elm_object_text_set(f3, "Top outdent frame");
elm_object_content_set(f4, r4);
elm_object_text_set(f4, "Bottom outdent frame");
return 0;
}
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition eina_types.h:539
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition eina_types.h:339
Evas_Object * elm_frame_add(Evas_Object *parent)
Add a new frame to the parent.
Definition efl_ui_frame.c:274
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition elm_general.h:556
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition elm_main.c:1380
void elm_run(void)
Run Elementary's main loop.
Definition elm_main.c:1357
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition elm_general.h:227
Eina_Bool elm_object_style_set(Evas_Object *obj, const char *style)
Set the style to used by a given widget.
Definition elm_main.c:1583
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition efl_ui_win.c:9587
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition efl_ui_win.c:6199
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition evas_object_main.c:1814
EVAS_API void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition evas_object_main.c:2024
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition evas_object_main.c:1171
EVAS_API Evas * evas_object_evas_get(const Eo *eo_obj)
Get the Evas to which this object belongs to.
Definition evas_object_main.c:2662
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition evas_object_main.c:1236
EVAS_API Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition evas_object_rectangle.c:78