EFL Threading example 3

Like with ecore_main_loop_thread_safe_call_sync() you can provide a callback to call inline in the mainloop, but this time with ecore_main_loop_thread_safe_call_async() the callback is queued and called asynchronously, without the thread blocking.

The mainloop will call this function when it comes around to its synchronisation point. This acts as a "fire and forget" way of having the mainloop do some work for a thread that has finished processing some data and is read to hand it off to the mainloop and the thread wants to march on and do some more work while the main loop deals with "displaying" the results of the previous calculation.

EFL Threading example 4

EFL Threading example 5

EFL Threading example 6

//Compile with:
//gcc -o efl_thread_3 efl_thread_3.c -g `pkg-config --cflags --libs elementary`
#include <Elementary.h>
#include <pthread.h>
static Evas_Object *win = NULL;
static Evas_Object *rect = NULL;
struct info
{
double x, y;
};
static void my_thread_mainloop_code(void *data);
static pthread_t thread_id;
// BEGIN - code running in my custom pthread instance
//
static void *
my_thread_run(void *arg EINA_UNUSED)
{
double t = 0.0;
// inside the pthread function lets loop forever incrementing a time point
for (;;)
{
struct info *inf = malloc(sizeof(struct info));
if (inf)
{
inf->x = 200 + (200 * sin(t));
inf->y = 200 + (200 * cos(t));
// now call a function in the mainloop and pass it our allocated
// data that it will free when it gets it
(my_thread_mainloop_code, inf);
}
// and sleep and loop
usleep(1000);
t += 0.02;
}
return NULL;
}
//
// END - code running in my custom pthread instance
static void
my_thread_new(void)
{
pthread_attr_t attr;
if (pthread_attr_init(&attr) != 0)
perror("pthread_attr_init");
if (pthread_create(&thread_id, &attr, my_thread_run, NULL) != 0)
perror("pthread_create");
}
static void
my_thread_mainloop_code(void *data)
{
struct info *inf = data;
evas_object_move(rect, inf->x - 50, inf->y - 50);
free(inf);
}
// on window delete - cancel thread then delete window and exit mainloop
static void
del(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
}
EAPI_MAIN int
elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
win = elm_win_util_standard_add("efl-thread-3", "EFL Thread 3");
evas_object_smart_callback_add(win, "delete,request", del, NULL);
evas_object_color_set(o, 50, 80, 180, 255);
evas_object_resize(o, 100, 100);
rect = o;
// create custom thread to do some "work on the side"
my_thread_new();
evas_object_resize(win, 400, 400);
return 0;
}
EAPI void ecore_main_loop_thread_safe_call_async(Ecore_Cb callback, void *data)
Calls callback asynchronously in the main loop.
Definition: ecore.c:612
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:556
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1380
void elm_exit(void)
Ask to exit Elementary's main loop.
Definition: elm_main.c:1373
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1357
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9582
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
EVAS_API void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2024
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
EVAS_API Evas * evas_object_evas_get(const Eo *eo_obj)
Get the Evas to which this object belongs to.
Definition: evas_object_main.c:2662
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
EVAS_API Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78
EVAS_API void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:1040