/** * Example of animation in efl canvas * * You'll need at least one engine built for it (excluding the buffer * one). See stdout/stderr for output. * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #define WIDTH (640) #define HEIGHT (480) struct example_data { Ecore_Evas *ee; Evas *evas; Evas_Object *bg, *scale; double current_speed; }; static struct example_data d; static Evas_Object * /* new rectangle to be put in the box */ _new_rectangle_add(Evas *e) { Efl_Canvas_Rectangle *rect = efl_add(EFL_CANVAS_RECTANGLE_CLASS, e); efl_gfx_entity_size_set(rect, EINA_SIZE2D(10, 10)); efl_gfx_color_set(rect, 0, 255, 0, 255); efl_gfx_entity_visible_set(rect, EINA_TRUE); return rect; } /* use the following commands to interact with this example - 'h' is * the key for help */ static void _on_keydown(void *data EINA_UNUSED, const Efl_Event *ev) { if (strcmp(efl_input_key_sym_get(ev->info) , "r") == 0) { Efl_Canvas_Animation *animation = efl_canvas_object_animation_get(d.scale); double current_pos = efl_canvas_object_animation_progress_get(d.scale); d.current_speed *= -1; efl_canvas_object_animation_start(d.scale, animation, d.current_speed, 1.0 - current_pos); } if (strcmp(efl_input_key_sym_get(ev->info), "p") == 0) { efl_canvas_object_animation_pause_set(d.scale, !efl_canvas_object_animation_pause_get(d.scale)); } } static void _on_delete(Ecore_Evas *ee EINA_UNUSED) { ecore_main_loop_quit(); } static void /* adjust canvas' contents on resizes */ _canvas_resize_cb(Ecore_Evas *ee) { int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); efl_gfx_entity_geometry_set(d.bg, EINA_RECT(0, 0, w, h)); } static void print_help(void) { printf("evas-animation example\n Press r to reverse the animation of the red rect.\n Press p to pause the animation of the red rect.\n"); } int main(void) { if (!ecore_evas_init()) return EXIT_FAILURE; /* this will give you a window with an Evas canvas under the first * engine available */ d.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL); if (!d.ee) goto panic; print_help(); ecore_evas_name_class_set(d.ee, "Evas Animation example", "Evas Animation Example"); ecore_evas_callback_delete_request_set(d.ee, _on_delete); ecore_evas_callback_resize_set(d.ee, _canvas_resize_cb); ecore_evas_show(d.ee); d.evas = ecore_evas_get(d.ee); d.bg = _new_rectangle_add(d.evas); efl_gfx_color_set(d.bg, 255, 255, 255, 255); efl_gfx_entity_visible_set(d.bg, EINA_TRUE); efl_canvas_object_key_focus_set(d.bg, EINA_TRUE); efl_event_callback_add(d.bg, EFL_EVENT_KEY_DOWN, _on_keydown, NULL); _canvas_resize_cb(d.ee); Evas_Object *scale_rect = _new_rectangle_add(d.evas); efl_gfx_entity_geometry_set(scale_rect, EINA_RECT(50, 50, 50, 50)); efl_canvas_object_animation_start(scale_rect, efl_new(EFL_CANVAS_SCALE_ANIMATION_CLASS, efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(3.0, 3.0), scale_rect, EINA_VECTOR2(0.5, 0.5)), efl_animation_start_delay_set(efl_added, 5.0), efl_animation_duration_set(efl_added, 2.0), efl_animation_play_count_set(efl_added, 0) ), 1.0, 0.0); Evas_Object *scale_rect2 = _new_rectangle_add(d.evas); efl_gfx_entity_geometry_set(scale_rect2, EINA_RECT(50, 200, 50, 50)); efl_canvas_object_animation_start(scale_rect2, efl_new(EFL_CANVAS_SCALE_ANIMATION_CLASS, efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(3.0, 3.0), scale_rect2, EINA_VECTOR2(0.5, 0.5)), efl_animation_duration_set(efl_added, 2.0), efl_animation_play_count_set(efl_added, 0), efl_animation_repeat_mode_set(efl_added, EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE) ), 1.0, 0.0); Evas_Object *scale_rect3 = _new_rectangle_add(d.evas); efl_gfx_entity_geometry_set(scale_rect3, EINA_RECT(50, 350, 50, 50)); efl_canvas_object_animation_start(scale_rect3, efl_new(EFL_CANVAS_SCALE_ANIMATION_CLASS, efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(3.0, 3.0), scale_rect3, EINA_VECTOR2(0.5, 0.5)), efl_animation_duration_set(efl_added, 2.0), efl_animation_play_count_set(efl_added, 4), efl_animation_repeat_mode_set(efl_added, EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE) ), 1.0, 0.0); Evas_Object *scale_rect4 = _new_rectangle_add(d.evas); efl_gfx_entity_geometry_set(scale_rect4, EINA_RECT(200, 50, 50, 50)); efl_canvas_object_animation_start(scale_rect4, efl_new(EFL_CANVAS_SCALE_ANIMATION_CLASS, efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(3.0, 3.0), scale_rect4, EINA_VECTOR2(0.5, 0.5)), efl_animation_duration_set(efl_added, 2.0), efl_animation_final_state_keep_set(efl_added, EINA_TRUE) ), 1.0, 0.0); Evas_Object *scale_rect5 = d.scale = _new_rectangle_add(d.evas); efl_gfx_color_set(scale_rect5, 255, 0, 0, 255); efl_gfx_entity_geometry_set(scale_rect5, EINA_RECT(200, 200, 50, 50)); efl_canvas_object_animation_start(scale_rect5, efl_new(EFL_CANVAS_SCALE_ANIMATION_CLASS, efl_animation_scale_set(efl_added, EINA_VECTOR2(1.0, 1.0), EINA_VECTOR2(5.0, 5.0), scale_rect5, EINA_VECTOR2(0.5, 0.5)), efl_animation_duration_set(efl_added, 5.0), efl_animation_play_count_set(efl_added, 0) ), 1.0, 0.0); d.current_speed = 1.0; ecore_main_loop_begin(); ecore_evas_shutdown(); return 0; panic: fprintf(stderr, "error: Requires at least one Evas engine built and linked" " to ecore-evas for this example to run properly.\n"); return -2; }