#ifdef HAVE_CONFIG_H # include #endif #include "ephysics_test.h" static void _world_populate(Test_Data *test_data) { Evas_Object *sphere1, *sphere2, *sh1, *sh2; EPhysics_Body *sphere_body1, *sphere_body2; double linear, angular; sh1 = elm_layout_add(test_data->win); elm_layout_file_set( sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); evas_object_move(sh1, 50, FLOOR_Y); evas_object_resize(sh1, 70, 3); evas_object_show(sh1); test_data->evas_objs = eina_list_append(test_data->evas_objs, sh1); sphere1 = elm_image_add(test_data->win); elm_image_file_set(sphere1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball"); evas_object_move(sphere1, 50, FLOOR_Y - 70); evas_object_resize(sphere1, 70, 70); evas_object_show(sphere1); test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere1); sphere_body1 = ephysics_body_sphere_add(test_data->world); ephysics_body_evas_object_set(sphere_body1, sphere1, EINA_TRUE); ephysics_body_event_callback_add(sphere_body1, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, sh1); ephysics_body_restitution_set(sphere_body1, 1); ephysics_body_friction_set(sphere_body1, 0.4); ephysics_body_sleeping_threshold_set(sphere_body1, 60, 360); ephysics_body_linear_velocity_set(sphere_body1, 100, 0, 0); ephysics_body_damping_set(sphere_body1, 0.5, 0.5); test_data->bodies = eina_list_append(test_data->bodies, sphere_body1); sh2 = elm_layout_add(test_data->win); elm_layout_file_set( sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); evas_object_move(sh2, WIDTH - 120, FLOOR_Y); evas_object_resize(sh2, 70, 3); evas_object_show(sh2); test_data->evas_objs = eina_list_append(test_data->evas_objs, sh2); sphere2 = elm_image_add(test_data->win); elm_image_file_set(sphere2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-red-ball"); evas_object_move(sphere2, WIDTH - 120, FLOOR_Y - 70); evas_object_resize(sphere2, 70, 70); evas_object_show(sphere2); test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere2); sphere_body2 = ephysics_body_sphere_add(test_data->world); ephysics_body_evas_object_set(sphere_body2, sphere2, EINA_TRUE); ephysics_body_event_callback_add(sphere_body2, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, sh2); ephysics_body_restitution_set(sphere_body2, 1); ephysics_body_friction_set(sphere_body2, 0.4); ephysics_body_sleeping_threshold_set(sphere_body2, 10, 360); ephysics_body_linear_velocity_set(sphere_body2, -100, 0, 0); ephysics_body_damping_set(sphere_body2, 0.5, 0.5); test_data->bodies = eina_list_append(test_data->bodies, sphere_body2); ephysics_body_sleeping_threshold_get(sphere_body1, &linear, &angular); INF("Body 1: linear threshold: %.2f, angular: %.2f", linear, angular); ephysics_body_sleeping_threshold_get(sphere_body2, &linear, &angular); INF("Body 2: linear threshold: %.2f, angular: %.2f", linear, angular); } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { Test_Data *test_data = data; DBG("Restart pressed"); test_clean(test_data); _world_populate(test_data); } void test_sleeping(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Test_Data *test_data; if (!ephysics_init()) return; test_data = test_data_new(); test_win_add(test_data, "Sleeping Threshold", EINA_TRUE); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); world = ephysics_world_new(); ephysics_world_render_geometry_set(world, 50, 40, -50, WIDTH - 100, FLOOR_Y - 40, DEPTH); test_data->world = world; ephysics_world_max_sleeping_time_set(world, 0.3); boundary = ephysics_body_bottom_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0); ephysics_body_friction_set(boundary, 20); boundary = ephysics_body_right_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0.8); ephysics_body_left_boundary_add(test_data->world); ephysics_body_top_boundary_add(test_data->world); _world_populate(test_data); }