#ifdef HAVE_CONFIG_H # include #endif #include "ephysics_test.h" static void _stop(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { Test_Data *test_data = data; EPhysics_Body *body = test_data->data; ephysics_body_stop(body); INF("Stop purple cube"); } static void _world_populate(Test_Data *test_data) { EPhysics_Body *box_body1, *box_body2; Evas_Object *box1, *box2, *sh1, *sh2; sh1 = elm_layout_add(test_data->win); elm_layout_file_set( sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube"); evas_object_move(sh1, WIDTH / 2 - 80, FLOOR_Y); evas_object_resize(sh1, 70, 3); evas_object_show(sh1); test_data->evas_objs = eina_list_append(test_data->evas_objs, sh1); box1 = elm_image_add(test_data->win); elm_image_file_set( box1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "blue-cube"); evas_object_move(box1, WIDTH / 2 - 80, FLOOR_Y - 200); evas_object_resize(box1, 70, 70); evas_object_show(box1); test_data->evas_objs = eina_list_append(test_data->evas_objs, box1); box_body1 = ephysics_body_box_add(test_data->world); ephysics_body_evas_object_set(box_body1, box1, EINA_TRUE); ephysics_body_event_callback_add(box_body1, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, sh1); ephysics_body_restitution_set(box_body1, 0.7); ephysics_body_friction_set(box_body1, 0); ephysics_body_linear_velocity_set(box_body1, -30, 40, 0); ephysics_body_sleeping_threshold_set(box_body1, 0.1, 0.1); test_data->bodies = eina_list_append(test_data->bodies, box_body1); sh2 = elm_layout_add(test_data->win); elm_layout_file_set( sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-cube"); evas_object_move(sh2, WIDTH / 2 - 80, FLOOR_Y); evas_object_resize(sh2, 70, 3); evas_object_show(sh2); test_data->evas_objs = eina_list_append(test_data->evas_objs, sh2); box2 = elm_image_add(test_data->win); elm_image_file_set( box2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube"); evas_object_move(box2, WIDTH / 2 + 10, FLOOR_Y - 200); evas_object_resize(box2, 70, 70); evas_object_show(box2); test_data->evas_objs = eina_list_append(test_data->evas_objs, box2); box_body2 = ephysics_body_box_add(test_data->world); ephysics_body_evas_object_set(box_body2, box2, EINA_TRUE); ephysics_body_event_callback_add(box_body2, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, sh2); ephysics_body_restitution_set(box_body2, 0.7); ephysics_body_friction_set(box_body2, 0); ephysics_body_linear_velocity_set(box_body2, 40, -30, 0); ephysics_body_angular_velocity_set(box_body2, 0, 0, 36); ephysics_body_sleeping_threshold_set(box_body2, 0.1, 0.1); test_data->bodies = eina_list_append(test_data->bodies, box_body2); test_data->data = box_body2; } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { Test_Data *test_data = data; DBG("Restart pressed"); test_clean(test_data); _world_populate(test_data); } void test_no_gravity(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Test_Data *test_data; Evas_Object *bt; if (!ephysics_init()) return; test_data = test_data_new(); test_win_add(test_data, "No Gravity", EINA_TRUE); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); bt = elm_button_add(test_data->win); elm_object_style_set(bt, "ephysics-test-stop"); elm_layout_content_set(test_data->layout, "extra_button", bt); evas_object_smart_callback_add(bt, "clicked", _stop, test_data); world = ephysics_world_new(); ephysics_world_render_geometry_set(world, 50, 40, -50, WIDTH - 100, FLOOR_Y - 40, DEPTH); test_data->world = world; boundary = ephysics_body_bottom_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 1); ephysics_body_friction_set(boundary, 0); boundary = ephysics_body_top_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 1); ephysics_body_friction_set(boundary, 0); boundary = ephysics_body_left_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 1); ephysics_body_friction_set(boundary, 0); boundary = ephysics_body_right_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 1); ephysics_body_friction_set(boundary, 0); _world_populate(test_data); ephysics_world_gravity_set(world, 0, 0, 0); }