#ifdef HAVE_CONFIG_H # include #endif #include "ephysics_test.h" static void _world_populate(Test_Data *test_data) { EPhysics_Body *text_body; Evas_Object *text; int x, y, w; text = evas_object_text_add(evas_object_evas_get(test_data->win)); evas_object_text_text_set(text, "EPHYSICS"); evas_object_text_font_set(text, "Sans", 54); evas_object_color_set(text, 95, 56, 19, 255); evas_object_move(text, WIDTH / 4, HEIGHT / 8); evas_object_show(text); evas_object_geometry_get(text, &x, &y, &w, NULL); test_data->evas_objs = eina_list_append(test_data->evas_objs, text); text_body = ephysics_body_box_add(test_data->world); ephysics_body_evas_object_set(text_body, text, EINA_FALSE); ephysics_body_geometry_set(text_body, x, y, -15, w * 5 / 6, 46, 30); ephysics_body_restitution_set(text_body, 0.95); ephysics_body_friction_set(text_body, 0.1); test_data->bodies = eina_list_append(test_data->bodies, text_body); } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { Test_Data *test_data = data; DBG("Restart pressed"); test_clean(test_data); _world_populate(test_data); } void test_bouncing_text(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Test_Data *test_data; if (!ephysics_init()) return; test_data = test_data_new(); test_win_add(test_data, "Bouncing Text", EINA_TRUE); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); world = ephysics_world_new(); ephysics_world_render_geometry_set(world, 50, 40, -50, WIDTH - 100, FLOOR_Y - 40, 100); test_data->world = world; boundary = ephysics_body_bottom_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0.65); ephysics_body_friction_set(boundary, 2); _world_populate(test_data); }