/** * Simple Edje example illustrating perspective functions. * * You'll need at least one Evas engine built for it (excluding the * buffer one). See stdout/stderr for output. * * @verbatim * edje_cc perspective.edc && gcc -o edje-perspective edje-perspective.c `pkg-config --libs --cflags evas ecore ecore-evas edje` * @endverbatim */ #ifdef HAVE_CONFIG_H # include "config.h" #else # define EINA_UNUSED #endif #ifndef PACKAGE_DATA_DIR #define PACKAGE_DATA_DIR "." #endif #include #include #include #define WIDTH 480 #define HEIGHT 320 static const char commands[] = \ "commands are:\n" "\tDown - move part down\n" "\tUp - move part up\n" "\tLeft - move part left\n" "\tRight - move part right\n" "\tPrior - move part up-left\n" "\tNext - move part down-right\n" "\tInsert - increase focal\n" "\tSuppr - decrease focal\n" "\tEsc - exit\n" "\th - print help\n"; struct _App { Evas_Object *edje_obj; Evas_Object *bg; Edje_Perspective *ps; Eina_Bool animating; int x, y; // relative position of part in the screen int focal; }; static void _on_destroy(Ecore_Evas *ee EINA_UNUSED) { ecore_main_loop_quit(); } /* here just to keep our example's window size and background image's * size in synchrony */ static void _on_canvas_resize(Ecore_Evas *ee) { int w, h; struct _App *app = ecore_evas_data_get(ee, "app"); ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); evas_object_resize(app->bg, w, h); evas_object_resize(app->edje_obj, w, h); } static void _part_move(struct _App *app, int dx, int dy) { char emission[64]; if (app->animating) return; app->x += dx; app->y += dy; if (app->x > 1) app->x = 1; if (app->x < 0) app->x = 0; if (app->y > 1) app->y = 1; if (app->y < 0) app->y = 0; snprintf(emission, sizeof(emission), "move,%d,%d", app->x, app->y); edje_object_signal_emit(app->edje_obj, emission, ""); app->animating = EINA_TRUE; } static void _on_bg_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *o EINA_UNUSED, void *event_info) { struct _App *app = data; Evas_Event_Key_Down *ev = event_info; if (!strcmp(ev->key, "h")) { printf(commands); return; } // just moving the part and text else if (!strcmp(ev->key, "Down")) { _part_move(app, 0, 1); } else if (!strcmp(ev->key, "Up")) { _part_move(app, 0, -1); } else if (!strcmp(ev->key, "Left")) { _part_move(app, -1, 0); } else if (!strcmp(ev->key, "Right")) { _part_move(app, 1, 0); } else if (!strcmp(ev->key, "Prior")) { _part_move(app, -1, -1); } else if (!strcmp(ev->key, "Next")) { _part_move(app, 1, 1); } // adjusting the perspective focal point distance else if (!strcmp(ev->key, "KP_Add")) { app->focal += 5; edje_perspective_set(app->ps, 240, 160, 0, app->focal); edje_object_calc_force(app->edje_obj); } else if (!strcmp(ev->key, "KP_Subtract")) { app->focal -= 5; if (app->focal < 5) app->focal = 5; edje_perspective_set(app->ps, 240, 160, 0, app->focal); edje_object_calc_force(app->edje_obj); } // exiting else if (!strcmp(ev->key, "Escape")) ecore_main_loop_quit(); else { printf("unhandled key: %s\n", ev->key); printf(commands); } } static void _animation_end_cb(void *data, Evas_Object *o EINA_UNUSED, const char *emission EINA_UNUSED, const char *source EINA_UNUSED) { struct _App *app = data; app->animating = EINA_FALSE; } int main(int argc EINA_UNUSED, char *argv[] EINA_UNUSED) { const char *edje_file = PACKAGE_DATA_DIR"/perspective.edj"; struct _App app; Ecore_Evas *ee; Evas *evas; if (!ecore_evas_init()) return EXIT_FAILURE; if (!edje_init()) goto shutdown_ecore_evas; edje_frametime_set(1.0 / 60.0); /* this will give you a window with an Evas canvas under the first * engine available */ app.animating = EINA_FALSE; app.x = 0; app.y = 0; app.focal = 50; ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL); if (!ee) goto shutdown_edje; ecore_evas_callback_destroy_set(ee, _on_destroy); ecore_evas_callback_resize_set(ee, _on_canvas_resize); ecore_evas_title_set(ee, "Edje Perspective Example"); ecore_evas_data_set(ee, "app", &app); evas = ecore_evas_get(ee); app.bg = evas_object_rectangle_add(evas); evas_object_color_set(app.bg, 255, 255, 255, 255); evas_object_resize(app.bg, WIDTH, HEIGHT); evas_object_focus_set(app.bg, EINA_TRUE); evas_object_show(app.bg); evas_object_event_callback_add(app.bg, EVAS_CALLBACK_KEY_DOWN, _on_bg_key_down, &app); app.edje_obj = edje_object_add(evas); edje_object_file_set(app.edje_obj, edje_file, "example/group"); evas_object_move(app.edje_obj, 0, 0); evas_object_resize(app.edje_obj, WIDTH, HEIGHT); evas_object_show(app.edje_obj); edje_object_signal_callback_add(app.edje_obj, "animation,end", "", _animation_end_cb, &app); app.ps = edje_perspective_new(evas); edje_perspective_set(app.ps, 240, 160, 0, app.focal); edje_perspective_global_set(app.ps, EINA_TRUE); printf(commands); ecore_evas_show(ee); ecore_main_loop_begin(); ecore_evas_free(ee); ecore_evas_shutdown(); edje_shutdown(); return EXIT_SUCCESS; shutdown_edje: edje_shutdown(); shutdown_ecore_evas: ecore_evas_shutdown(); return EXIT_FAILURE; }