/** * Simple Edje example illustrating animations functions. * * You'll need at least one Evas engine built for it (excluding the * buffer one). See stdout/stderr for output. * * @verbatim * edje_cc animations.edc && gcc -o edje-animations edje-animations.c `pkg-config --libs --cflags evas ecore ecore-evas edje` * @endverbatim */ #ifdef HAVE_CONFIG_H # include "config.h" #else # define EINA_UNUSED #endif #ifndef PACKAGE_DATA_DIR #define PACKAGE_DATA_DIR "." #endif #include #include #include #define WIDTH (400) #define HEIGHT (300) static const char commands[] = \ "commands are:\n" "\t+ - increase frametime\n" "\t- - decrease frametime\n" "\t= - status of the animation\n" "\ts - pause\n" "\tp - play\n" "\tf - freeze one object\n" "\tF - freeze all objects\n" "\tt - thaw one object\n" "\tT - thaw all objects\n" "\ta - start animation of one object\n" "\tA - stop animation of one object\n" "\tEsc - exit\n" "\th - print help\n"; static double frametime = 1.0 / 30.0; /* default value */ static void _on_delete_cb(Ecore_Evas *ee EINA_UNUSED) { ecore_main_loop_quit(); } static void _on_canvas_resize(Ecore_Evas *ee) { Evas_Object *bg; Evas_Object *edje_obj; int w; int h; bg = ecore_evas_data_get(ee, "background"); edje_obj = ecore_evas_data_get(ee, "edje_obj"); ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); evas_object_resize(bg, w, h); evas_object_resize(edje_obj, w, h); } static void _on_key_down(void *data EINA_UNUSED, Evas *evas EINA_UNUSED, Evas_Object *obj, void *event_info) { Evas_Event_Key_Down *ev; double ft; ev = (Evas_Event_Key_Down *)event_info; if (!strcmp(ev->key, "h")) { printf(commands); return; } else if (!strcmp(ev->key, "plus")) { frametime *= 2.0; printf("Increasing frametime to: %f\n", frametime); edje_frametime_set(frametime); } else if (!strcmp(ev->key, "minus")) { frametime /= 2.0; printf("Decreasing frametime to: %f\n", frametime); edje_frametime_set(frametime); } else if (!strcmp(ev->key, "equal")) { ft = edje_frametime_get(); printf("Frametime: %f\n", ft); if (edje_object_play_get(obj)) printf("Object is playing\n"); else printf("Object was paused\n"); if (edje_object_animation_get(obj)) printf("Animation is running\n"); else printf("Animation was stopped\n"); } else if (!strcmp(ev->key, "s")) { edje_object_play_set(obj, EINA_FALSE); printf("Pausing the object\n"); } else if (!strcmp(ev->key, "p")) { edje_object_play_set(obj, EINA_TRUE); printf("Playing the object\n"); } else if (!strcmp(ev->key, "f")) printf("Freezing object. Count: %d\n", edje_object_freeze(obj)); else if (!strcmp(ev->key, "t")) printf("Thawing object. Count: %d\n", edje_object_thaw(obj)); else if (!strcmp(ev->key, "F")) { edje_freeze(); printf("Freezing all objects\n"); } else if (!strcmp(ev->key, "T")) { edje_thaw(); printf("Thawing all objects\n"); } else if (!strcmp(ev->key, "a")) { edje_object_animation_set(obj, EINA_TRUE); printf("Starting the animation in the Edje object\n"); } else if (!strcmp(ev->key, "A")) { edje_object_animation_set(obj, EINA_FALSE); printf("Stopping the animation in the Edje object\n"); } else if (!strcmp(ev->key, "Escape")) ecore_main_loop_quit(); else { printf("unhandled key: %s\n", ev->key); printf(commands); } } int main(int argc EINA_UNUSED, char *argv[] EINA_UNUSED) { const char *edje_file = PACKAGE_DATA_DIR"/animations.edj"; Ecore_Evas *ee; Evas *evas; Evas_Object *bg; Evas_Object *edje_obj; if (!ecore_evas_init()) return EXIT_FAILURE; if (!edje_init()) goto shutdown_ecore_evas; /* this will give you a window with an Evas canvas under the first * engine available */ ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL); if (!ee) goto shutdown_edje; ecore_evas_callback_delete_request_set(ee, _on_delete_cb); ecore_evas_callback_resize_set(ee, _on_canvas_resize); ecore_evas_title_set(ee, "Edje Animations Example"); evas = ecore_evas_get(ee); bg = evas_object_rectangle_add(evas); evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */ evas_object_move(bg, 0, 0); /* at canvas' origin */ evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */ evas_object_show(bg); ecore_evas_data_set(ee, "background", bg); edje_obj = edje_object_add(evas); edje_object_file_set(edje_obj, edje_file, "animations_group"); evas_object_move(edje_obj, 0, 0); evas_object_resize(edje_obj, WIDTH, HEIGHT); evas_object_show(edje_obj); ecore_evas_data_set(ee, "edje_obj", edje_obj); evas_object_event_callback_add(edje_obj, EVAS_CALLBACK_KEY_DOWN, _on_key_down, NULL); evas_object_focus_set(edje_obj, EINA_TRUE); printf(commands); ecore_evas_show(ee); ecore_main_loop_begin(); ecore_evas_free(ee); ecore_evas_shutdown(); edje_shutdown(); return EXIT_SUCCESS; shutdown_edje: edje_shutdown(); shutdown_ecore_evas: ecore_evas_shutdown(); return EXIT_FAILURE; }