Uses of Class
jdk.incubator.vector.FloatVector
Packages that use FloatVector
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Uses of FloatVector in jdk.incubator.vector
Methods in jdk.incubator.vector that return FloatVectorModifier and TypeMethodDescriptionfinal FloatVector
FloatVector.abs()
Returns the absolute value of this vector.final FloatVector
FloatVector.add
(float e) Adds this vector to the broadcast of an input scalar.final FloatVector
FloatVector.add
(float e, VectorMask<Float> m) Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVector
Adds this vector to a second input vector.final FloatVector
FloatVector.add
(Vector<Float> v, VectorMask<Float> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.abstract FloatVector
FloatVector.addIndex
(int scale) Adds the lanes of this vector to their corresponding lane numbers, scaled by a given constant.final FloatVector
FloatVector.blend
(float e, VectorMask<Float> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.final FloatVector
FloatVector.blend
(long e, VectorMask<Float> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.abstract FloatVector
FloatVector.blend
(Vector<Float> v, VectorMask<Float> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract FloatVector
FloatVector.broadcast
(float e) Returns a vector of the same species as this one where all lane elements are set to the primitive valuee
.abstract FloatVector
FloatVector.broadcast
(long e) Returns a vector of the same species as this one where all lane elements are set to the primitive valuee
.static FloatVector
FloatVector.broadcast
(VectorSpecies<Float> species, float e) Returns a vector of the given species where all lane elements are set to the primitive valuee
.static FloatVector
FloatVector.broadcast
(VectorSpecies<Float> species, long e) Returns a vector of the given species where all lane elements are set to the primitive valuee
.final FloatVector
FloatVector.div
(float e) Divides this vector by the broadcast of an input scalar.final FloatVector
FloatVector.div
(float e, VectorMask<Float> m) Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVector
Divides this vector by a second input vector.final FloatVector
FloatVector.div
(Vector<Float> v, VectorMask<Float> m) Divides this vector by a second input vector under the control of a mask.final FloatVector
FloatVector.fma
(float b, float c) Multiplies this vector by a scalar multiplier, and sums the result with a scalar addend.final FloatVector
Multiplies this vector by a second input vector, and sums the result with a third.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset) Loads a vector from an array of typefloat[]
starting at an offset.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset) Gathers a new vector composed of elements from an array of typefloat[]
, using indexes obtained by adding a fixedoffset
to a series of secondary offsets from an index map.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m) Gathers a new vector composed of elements from an array of typefloat[]
, under the control of a mask, and using indexes obtained by adding a fixedoffset
to a series of secondary offsets from an index map.static FloatVector
FloatVector.fromArray
(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m) Loads a vector from an array of typefloat[]
starting at an offset and using a mask.static FloatVector
FloatVector.fromByteArray
(VectorSpecies<Float> species, byte[] a, int offset, ByteOrder bo) Loads a vector from a byte array starting at an offset.static FloatVector
FloatVector.fromByteArray
(VectorSpecies<Float> species, byte[] a, int offset, ByteOrder bo, VectorMask<Float> m) Loads a vector from a byte array starting at an offset and using a mask.static FloatVector
FloatVector.fromByteBuffer
(VectorSpecies<Float> species, ByteBuffer bb, int offset, ByteOrder bo) Loads a vector from a byte buffer starting at an offset into the byte buffer.static FloatVector
FloatVector.fromByteBuffer
(VectorSpecies<Float> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Float> m) Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, float e) Combines the lane values of this vector with the value of a broadcast scalar.final FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, float e, VectorMask<Float> m) Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, long e) Combines the lane values of this vector with the value of a broadcast scalar.final FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, long e, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.abstract FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, Vector<Float> v) Combines the corresponding lane values of this vector with those of a second input vector.final FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, float e2) Combines the lane values of this vector with the values of two broadcast scalars.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, Vector<Float> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, float e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract FloatVector
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract FloatVector
FloatVector.lanewise
(VectorOperators.Unary op) Operates on the lane values of this vector.final FloatVector
FloatVector.lanewise
(VectorOperators.Unary op, VectorMask<Float> m) Operates on the lane values of this vector, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.max
(float e) Computes the larger of this vector and the broadcast of an input scalar.final FloatVector
Computes the larger of this vector and a second input vector.final FloatVector
FloatVector.min
(float e) Computes the smaller of this vector and the broadcast of an input scalar.final FloatVector
Computes the smaller of this vector and a second input vector.final FloatVector
FloatVector.mul
(float e) Multiplies this vector by the broadcast of an input scalar.final FloatVector
FloatVector.mul
(float e, VectorMask<Float> m) Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.final FloatVector
Multiplies this vector by a second input vector.final FloatVector
FloatVector.mul
(Vector<Float> v, VectorMask<Float> m) Multiplies this vector by a second input vector under the control of a mask.final FloatVector
FloatVector.neg()
Negates this vector.final FloatVector
FloatVector.pow
(float b) Raises this vector to a scalar power.final FloatVector
Raises this vector to the power of a second input vector.abstract FloatVector
FloatVector.rearrange
(VectorShuffle<Float> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.abstract FloatVector
FloatVector.rearrange
(VectorShuffle<Float> s, Vector<Float> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract FloatVector
FloatVector.rearrange
(VectorShuffle<Float> s, VectorMask<Float> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.abstract FloatVector
Vector.reinterpretAsFloats()
Reinterprets this vector as a vector of the same shape and contents but a lane type offloat
, where the lanes are assembled from successive bytes according to little-endian order.abstract FloatVector
FloatVector.selectFrom
(Vector<Float> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.abstract FloatVector
FloatVector.selectFrom
(Vector<Float> s, VectorMask<Float> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract FloatVector
FloatVector.slice
(int origin) Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector.abstract FloatVector
Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVector
FloatVector.slice
(int origin, Vector<Float> w, VectorMask<Float> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVector
FloatVector.sqrt()
Computes the square root of this vector.final FloatVector
FloatVector.sub
(float e) Subtracts an input scalar from this vector.final FloatVector
FloatVector.sub
(float e, VectorMask<Float> m) Subtracts an input scalar from this vector under the control of a mask.final FloatVector
Subtracts a second input vector from this vector.final FloatVector
FloatVector.sub
(Vector<Float> v, VectorMask<Float> m) Subtracts a second input vector from this vector under the control of a mask.abstract FloatVector
FloatVector.unslice
(int origin) Reverses a slice(), inserting the current vector as a slice within a "background" input of zero lane values.abstract FloatVector
Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract FloatVector
FloatVector.unslice
(int origin, Vector<Float> w, int part, VectorMask<Float> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.final FloatVector
FloatVector.viewAsFloatingLanes()
Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.final FloatVector
IntVector.viewAsFloatingLanes()
Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.abstract FloatVector
FloatVector.withLane
(int i, float e) Replaces the lane element of this vector at lane indexi
with valuee
.static FloatVector
FloatVector.zero
(VectorSpecies<Float> species) Returns a vector of the given species where all lane elements are set to zero, the default primitive value.