#ifndef _MISSILE_H_ #define _MISSILE_H_ #include "gameobject.h" class CL_Sprite; class CL_SoundBuffer; class Missile : public GameObject { // Construction public: Missile(World *world, GameObject *owner); virtual ~Missile(); // Attributes public: // Operations public: void setPos(int x, int y); void setAngle(float angle); void setSpeed(float speed); void move(float length); virtual void draw(); virtual bool update(float timeElapsed); // Implementation: private: CL_Sprite *spriteMissile; CL_Sprite *spriteExplosion; CL_SoundBuffer *sound; CL_Sprite *sprite; CL_CollisionOutline *collisionMissile; GameObject *owner; float angle; float speed; float posX; float posY; bool hidden; bool exploding; }; #endif