#include "SpriteManager.h" #include //-------------------------------------------------------------------------- SpriteManager::SpriteManager(CL_ResourceManager & resource) : sprites(TOTAL_NUMBER_OF_SPRITES, 0) { sprites[HANDLE_ON] = new CL_Sprite("handle_on", &resource); sprites[HANDLE_OFF] = new CL_Sprite("handle_off", &resource); sprites[HANDLE_ON_HINT] = new CL_Sprite("handle_on_hint", &resource); sprites[HANDLE_OFF_HINT] = new CL_Sprite("handle_off_hint", &resource); sprites[HANDLE_ON_HIGHLIGHT] = new CL_Sprite("handle_on_highlight", &resource); sprites[HANDLE_OFF_HIGHLIGHT] = new CL_Sprite("handle_off_highlight", &resource); } //-------------------------------------------------------------------------- SpriteManager::SpriteManager(SpriteManager const & copy) : sprites(copy.sprites.size(), 0) { for(size_t i = 0; i < copy.sprites.size(); ++i) { if (copy.sprites[i]) sprites[i] = new CL_Sprite(*copy.sprites[i]); } } //-------------------------------------------------------------------------- SpriteManager::~SpriteManager() { CleanUp(); } //-------------------------------------------------------------------------- CL_Size SpriteManager::HandleSize() const { // FIXME: add bounds and Null checking return sprites[HANDLE_ON]->get_frame_size(0); } //-------------------------------------------------------------------------- CL_Sprite & SpriteManager::operator()(Sprites number) const { // FIXME: add bounds and Null checking return *sprites[number]; } //-------------------------------------------------------------------------- void SpriteManager::CleanUp() { for(size_t i = 0; i < sprites.size(); ++i) { delete sprites[i]; sprites[i] = 0; } } //-------------------------------------------------------------------------- SpriteManager & SpriteManager::operator=(SpriteManager const & copy) { if (this == ©) return *this; CleanUp(); sprites.resize(copy.sprites.size(), 0); for(size_t i = 0; i < copy.sprites.size(); ++i) { if (copy.sprites[i]) sprites[i] = new CL_Sprite(*copy.sprites[i]); } return *this; }