/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_world #define header_world #if _MSC_VER > 1000 #pragma once #endif #include "gameobject.h" #include "gameobject_pacman.h" #include "map.h" class World { //!Construction: public: World(CL_ResourceManager *resources); ~World(); //!Attributes: public: CL_ResourceManager *resources; Map *map; std::list objects; GameObject_Pacman *player; int score; bool quit; //!Operations: public: void run(CL_DisplayWindow &window); //!Slots: public: //: Slot for shutting down void on_quit() { quit = true; } //!Implementation: private: void on_key_down(const CL_InputEvent &key); int view_x, view_y; CL_Font fnt_clansoft; CL_SoundBuffer sample; }; #endif