/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_map #define header_map #if _MSC_VER > 1000 #pragma once #endif class Map { //!Enums: public: //: Different tile types in the game. enum TileType { tile_empty, // Tile is nothing. tile_egg, // Tile holds an egg. tile_powerup, // Tile holds a powerup. tile_trail, // Tile holds a trail left by pacman. tile_wall // Tile is a wall. }; //!Construction: public: //: Constructor. Loads the resources needed to display the map. Map(CL_ResourceManager *resources); //: Destructor. ~Map(); //!Attributes: public: //: Get the width of the map. int get_width() { return width; } //: Get the height of the map. int get_height() { return height; } //: Get the tile type of the tile at position (x,y). TileType get_tile_type(int x, int y); //: Returns the amount of eggs left on the map. int get_eggs_left() { return eggs_left; } //: Returns the pixel width of a tile. int get_tile_width() { return tile_images.get_frame_size(0).width; } //: Returns the pixel height of a tile. int get_tile_height() { return tile_images.get_frame_size(0).height; } //!Operations: public: //: Generate a level of the specified size. //: The num_connections specify the amount of connections between the //: tunnels in the maze. void generate_level(int width, int height, int num_connections = 20); //: Eat the egg at position (x,y), if any. void eat_egg(int x, int y); //: Leave a trail at position (x,y), if possible. void leave_trail(int x, int y); //: Eat the trail at position (x,y), if there's one. void eat_trail(int x, int y); //: Draw the map on graphic context, looking from (view_x, view_y). void draw(int view_x, int view_y, CL_GraphicContext *gc = 0); //!Implementation: private: //: Set the tile to the specified type. void set_tile_type(int x, int y, TileType type); //: Find free neighbour tile. Helper function for the map generation. bool find_neighbour(int x, int y, int *result_x, int *result_y); //: Sprite containing the tile images. CL_Sprite tile_images; //: Width of map. int width; //: Height of map. int height; //: Sprite frame for each tile. int *tiles; //: Number of eggs left on the map. int eggs_left; }; #endif