#ifndef header_netchannel_demo #define header_netchannel_demo #if _MSC_VER > 1000 #pragma once #endif #include #include #include #include #include class NetChannelDemo : public CL_ClanApplication { public: virtual int main(int argc, char **argv); bool run_server(); void run_client(); protected: void on_client_disconnect(CL_NetComputer &computer); void on_server_disconnect(CL_NetComputer &computer); void on_server_connect(CL_NetComputer &computer); void on_message_receive(CL_NetPacket &packet, CL_NetComputer &computer); void on_ping_receive(CL_NetPacket &packet, CL_NetComputer &computer); void send_ping(); CL_Slot slot_connect; CL_Slot slot_disconnect; CL_Slot slot_receive_ping; CL_Slot slot_receive_message; CL_NetSession *netgame; }; #endif